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-rw-r--r--source/dw.rs16
-rw-r--r--source/dw/app.rs1
-rw-r--r--source/dw/app/end.rs19
-rw-r--r--source/dw/app/ini.rs2
-rw-r--r--source/dw/app/inigfx.rs2
-rw-r--r--source/dw/app/lop.rs11
-rw-r--r--source/dw/app/shader/main.frag.glsl2
-rw-r--r--source/dw/app/shader/main.vert.glsl2
8 files changed, 47 insertions, 8 deletions
diff --git a/source/dw.rs b/source/dw.rs
index b09c2e6..70ac3f8 100644
--- a/source/dw.rs
+++ b/source/dw.rs
@@ -12,12 +12,26 @@ pub const VER: VerTyp = VerTyp {
pat: 0x0,
};
+#[allow(dead_code)]
+pub struct Pos<T> {
+ x: T,
+ y: T,
+ z: T,
+}
+
+#[allow(dead_code)]
+pub struct Cub {
+ //pos
+}
+
pub const fn datpth() -> &'static str {
if cfg!(unix) {
//return "/usr/share/local/deltaworld";
return "/home/delta/Repositories/deltaworld"
}
- return "";
+ else {
+ panic!("data directory not found");
+ }
}
pub mod app;
diff --git a/source/dw/app.rs b/source/dw/app.rs
index ffd44fb..3fbc61f 100644
--- a/source/dw/app.rs
+++ b/source/dw/app.rs
@@ -20,6 +20,7 @@ pub struct App {
static mut GOTINT: AtomicBool = AtomicBool::new(false);
pub mod getshdprg;
+pub mod end;
pub mod ini;
pub mod inigfx;
pub mod inisig;
diff --git a/source/dw/app/end.rs b/source/dw/app/end.rs
new file mode 100644
index 0000000..1ada74b
--- /dev/null
+++ b/source/dw/app/end.rs
@@ -0,0 +1,19 @@
+// Copyright 2023 Gabriel Jensen.
+
+use crate::dw::app::{App, Gfx};
+
+extern crate gl;
+
+use gl::{DeleteProgram};
+
+impl App {
+ pub fn end(&mut self,gfx: &mut Gfx) {
+ eprintln!("ending");
+
+ unsafe {
+ DeleteProgram(gfx.shdprg);
+ }
+
+ // GLFW is automatically "destroyed".
+ }
+}
diff --git a/source/dw/app/ini.rs b/source/dw/app/ini.rs
index f498538..5f4c535 100644
--- a/source/dw/app/ini.rs
+++ b/source/dw/app/ini.rs
@@ -17,6 +17,8 @@ impl App {
let cod = self.lop(&mut gfx);
+ self.end(&mut gfx);
+
println!("goodbye");
eprintln!("exiting with code {}", cod);
return cod;
diff --git a/source/dw/app/inigfx.rs b/source/dw/app/inigfx.rs
index ec8e0a0..d137c5a 100644
--- a/source/dw/app/inigfx.rs
+++ b/source/dw/app/inigfx.rs
@@ -22,9 +22,9 @@ impl App {
let (mut win, evt) = glfw.create_window(0x400, 0x300, format!("DeltaWorld {}.{}.{}", VER.maj, VER.min, VER.pat).as_str(), glfw::WindowMode::Windowed).expect("unable to create window");
win.set_key_polling(true);
- win.make_current();
eprintln!("initialising opengl");
+ win.make_current();
load_with(|nam| glfw.get_proc_address_raw(nam) as *const c_void);
glfw.set_swap_interval(SwapInterval::Sync(0x1));
diff --git a/source/dw/app/lop.rs b/source/dw/app/lop.rs
index d18415f..0a8f36b 100644
--- a/source/dw/app/lop.rs
+++ b/source/dw/app/lop.rs
@@ -6,7 +6,7 @@ use crate::dw::app::Gfx;
extern crate gl;
extern crate glfw;
-use gl::{ARRAY_BUFFER, BindBuffer, BufferData, BindVertexArray, BufferSubData, Clear, ClearColor, COLOR_BUFFER_BIT, DrawArrays, EnableVertexAttribArray, FALSE, FLOAT, GenBuffers, GenVertexArrays, STREAM_DRAW, TRIANGLES, UseProgram, VertexAttribPointer};
+use gl::{ARRAY_BUFFER, BindBuffer, BufferData, BindVertexArray, BufferSubData, Clear, ClearColor, COLOR_BUFFER_BIT, DrawArrays, EnableVertexAttribArray, FALSE, FLOAT, GenBuffers, GenVertexArrays, STREAM_DRAW, TRIANGLES, UseProgram, VertexAttribPointer, Viewport};
use gl::types::{GLfloat, GLsizeiptr, GLuint};
use glfw::Context;
use std::ffi::c_void;
@@ -19,9 +19,9 @@ impl App {
eprintln!("entering main loop");
let vtx: [GLfloat; 0x9] = [
- -1.0, 1.0, 0.0,
- 1.0, 1.0, 0.0,
- 0.0, 0.0, 0.0,
+ -0.707,-0.707, -0.707,
+ -0.707, 0.707, -0.707,
+ 0.707,-0.707, -0.707,
];
let mut vao: GLuint = 0x0;
@@ -51,6 +51,9 @@ impl App {
gfx.glfw.poll_events();
unsafe {
+ let (frmwdh, frmhgh) = gfx.win.get_framebuffer_size();
+ Viewport(0x0,0x0,frmwdh,frmhgh);
+
ClearColor(0.107, 0.690, 0.939, 1.0);
Clear(COLOR_BUFFER_BIT);
diff --git a/source/dw/app/shader/main.frag.glsl b/source/dw/app/shader/main.frag.glsl
index b3da28d..6f14883 100644
--- a/source/dw/app/shader/main.frag.glsl
+++ b/source/dw/app/shader/main.frag.glsl
@@ -2,6 +2,6 @@
out vec4 col;
-void main() {
+void main(void) {
col = vec4(0.409f, 0.805f, 0.210f, 1.0f);
}
diff --git a/source/dw/app/shader/main.vert.glsl b/source/dw/app/shader/main.vert.glsl
index a60e9ca..16df6f0 100644
--- a/source/dw/app/shader/main.vert.glsl
+++ b/source/dw/app/shader/main.vert.glsl
@@ -2,6 +2,6 @@
in vec3 pos;
-void main() {
+void main(void) {
gl_Position = vec4(pos.x, pos.y, pos.z, 1.0f);
}