diff options
Diffstat (limited to 'source/dw')
-rw-r--r-- | source/dw/app/inigfx.rs | 11 | ||||
-rw-r--r-- | source/dw/app/lop.rs | 2 | ||||
-rw-r--r-- | source/dw/app/shader/main.frag.glsl | 2 |
3 files changed, 7 insertions, 8 deletions
diff --git a/source/dw/app/inigfx.rs b/source/dw/app/inigfx.rs index 5444b10..ec8e0a0 100644 --- a/source/dw/app/inigfx.rs +++ b/source/dw/app/inigfx.rs @@ -7,20 +7,19 @@ extern crate gl; extern crate glfw; use gl::load_with; -use glfw::{Context, SwapInterval}; +use glfw::{Context, FAIL_ON_ERRORS, init, SwapInterval, WindowHint}; use std::ffi::c_void; impl App { pub fn inigfx(&mut self) -> Gfx { eprintln!("initialising glfw"); - let mut glfw = glfw::init(glfw::FAIL_ON_ERRORS).unwrap(); + let mut glfw = init(FAIL_ON_ERRORS).unwrap(); eprintln!("creating window"); - glfw.window_hint(glfw::WindowHint::ContextVersion(0x3, 0x2)); - glfw.window_hint(glfw::WindowHint::OpenGlProfile(glfw::OpenGlProfileHint::Core)); - glfw.window_hint(glfw::WindowHint::Samples(Some(0x8))); + glfw.window_hint(WindowHint::ContextVersion(0x3, 0x2)); + glfw.window_hint(WindowHint::OpenGlProfile(glfw::OpenGlProfileHint::Core)); + glfw.window_hint(WindowHint::Samples(Some(0x8))); - let (mut win, evt) = glfw.create_window(0x400, 0x300, format!("DeltaWorld {}.{}.{}", VER.maj, VER.min, VER.pat).as_str(), glfw::WindowMode::Windowed).expect("unable to create window"); win.set_key_polling(true); win.make_current(); diff --git a/source/dw/app/lop.rs b/source/dw/app/lop.rs index 16f6e5a..d18415f 100644 --- a/source/dw/app/lop.rs +++ b/source/dw/app/lop.rs @@ -51,7 +51,7 @@ impl App { gfx.glfw.poll_events(); unsafe { - ClearColor(0.25, 0.0, 0.0, 1.0); + ClearColor(0.107, 0.690, 0.939, 1.0); Clear(COLOR_BUFFER_BIT); BindBuffer(ARRAY_BUFFER, vbo); diff --git a/source/dw/app/shader/main.frag.glsl b/source/dw/app/shader/main.frag.glsl index 410b362..b3da28d 100644 --- a/source/dw/app/shader/main.frag.glsl +++ b/source/dw/app/shader/main.frag.glsl @@ -3,5 +3,5 @@ out vec4 col; void main() { - col = vec4(0.7137f, 0.0941f, 0.2000f, 1.0f); + col = vec4(0.409f, 0.805f, 0.210f, 1.0f); } |