31 lines
1.5 KiB
Markdown
31 lines
1.5 KiB
Markdown
# Welcome
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... to somewhere?
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# My life
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I initially wrote in C++ (and later C), but I've come to mostly replace those with Rust.
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I still sometimes write code in C, but I usually avoid C++.
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I really like programming embedded or "ancient" systems such as the Game Boy Advance (of which I've long wanted to make an emulator for).
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I have dabbled multiple times in implementing the C standard library for Linux.
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I also have limited experience in assembly (mostly legacy Arm but also x86).
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# Projects
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My pinned repositories denote the projects that I am most fond of.
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These include:
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* [agbsum](https://mandelbrot.dk/agbsum/); a CLI tool for patching GBA image header checksums
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* [Benoit](https://mandelbrot.dk/benoit/); a multithreaded Mandelbrot Set renderer
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* [bZipper](https://mandelbrot.dk/bzipper/); a Rust crate for encoding and decoding binary streams
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* [eAS](https://mandelbrot.dk/eas/); a Rust-written assembler for Arm
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* [Luma](https://mandelbrot.dk/luma/); an emulator for the GBA line of systems
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* [Pollex](https://mandelbrot.dk/pollex/); a Rust crate for handling Arm instructions
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* [u8c](https://mandelbrot.dk/u8c/); a C library for Unicode-related facilities
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I host my repositories on [GitHub](https://github.com/bjoernager/), [GitLab](https://gitlab.com/bjoernager/), and [`mandelbrot.dk`](https://mandelbrot.dk/).
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[Dux](https://mandelbrot.dk/dux/) was my first library and intended for replacing other libraries such as GLFW and Winit.
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The logo of this project was loosely based on that of u8c and currently serves as my profile picture.
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