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2026-02-17 20:59:17 +01:00
README.md Update readme; 2026-02-17 20:59:17 +01:00

Welcome

... to somewhere?

Philosphy

I code because that is my purpose. My code is for the cause.

My repositories are hosted on the Mandelbrot Set and (in some cases) on Codeberg and GitLab as well.

I do not take pull requests but I do take suggestions.

Programming languages

My main programming language is Rust (btw.) For embedded programming, I use C and assembly. For legacy programming, I use whatever was prominent at that time (e.g. Turbo C++ for MS-DOS.)

Platforms

I love embedded programming (hence the “freestanding developer.”) I want to make my own embedded platforms.

Music

I like music. I don't like bragging about specific music. Enjoy whatever.

When you have the time, but only once...

Primary projects

Primary libraries:

  • AgbHdr a CLI tool for handling GBA image headers
  • Backspace a retro game engine inspired by Counter-Strike 1.6
  • GoldForge a reimplementation of the GoldSrc (etc.) codecs
  • Oct a Rust library for octonary transmutation
  • PolyLane a Rust library for portable and versatile SIMD
  • u8c a C library for Unicode-related facilities

Primary applications:

  • Benoit a multithreaded Mandelbrot Set renderer
  • eAS a Rust-written assembler for embedded systems
  • Luma an emulator for the GBA line of systems
  • plural2bin a data recovery utility for inconsistent rips

Achernar

My commercial endeavours are done through Achernar. See https://achernar.io/ for more information.