28 lines
1.4 KiB
Markdown
28 lines
1.4 KiB
Markdown
# Welcome
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... to somewhere?
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# My life
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I initially wrote in C++ (and later C), but I've come to mostly replace those with Rust.
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I still sometimes write code in C, but I usually avoid C++.
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I really like programming embedded or "ancient" systems such as the Game Boy Advance (of which I've long wanted to make an emulator for).
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I have dabbled multiple times in implementing the C standard library for Linux.
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I also have limited experience in assembly (mostly legacy Arm).
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# Projects
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My favourite repositories are the projects that I am most fond of.
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These include:
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* [agbsum](https://mandelbrot.dk/bjoernager/agbsum/); a CLI tool for patching GBA image header checksums
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* [Benoit](https://mandelbrot.dk/bjoernager/benoit/); a multithreaded Mandelbrot Set renderer
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* [eAS](https://mandelbrot.dk/bjoernager/eas/); a Rust-written assembler for Arm
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* [Luma](https://mandelbrot.dk/bjoernager/luma/); an emulator for the GBA line of systems
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* [Oct](https://mandelbrot.dk/bjoernager/oct/); a Rust crate for encoding and decoding binary streams
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* [Pollex](https://mandelbrot.dk/bjoernager/pollex/); a Rust crate for handling Arm instructions
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* [u8c](https://mandelbrot.dk/bjoernager/u8c/); a C library for Unicode-related facilities
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I host my repositories on [Mandelbrot](https://mandelbrot.dk/), [GitLab](https://gitlab.com/bjoernager/), and [GitHub](https://github.com/bjoernager/).
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