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# Welcome
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... to something?
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... to somewhere?
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# My life
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I initially wrote in C++ (and later C), but I've come to mostly replace those with Rust.
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I still sometimes write code in C, but I usually avoid C++.
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I really like programming embedded or "ancient" systems such as the Game Boy Advance (of which I've long wanted to make an emulator for).
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I have limited experience in assembly (mostly Arm but also x86).
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# Projets
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My pinned repositories denote the projects that I am most fond of.
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These include:
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* [*agbsum*](https://github.com/bjoernager/agbsum/); a CLI tool for patching GBA image header checksums
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* [*Benoit*](https://github.com/bjoernager/benoit/); a multithreaded Mandelbrot Set renderer
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* [*bzipper*](https://github.com/bjoernager/bzipper/); a Rust crate for encoding and decoding binary streams
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* [*eAS*](https://github.com/bjoernager/eas/); a Rust-written assembler for Arm
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* [*Luma*](https://github.com/bjoernager/luma/); an emulator for the GBA line of systems
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* [*Pollex*](https://github.com/bjoernager/pollex/); a Rust crate for handling Arm instructions
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I additionally host my repositories on [GitLab](https://gitlab.com/bjoernager/) [`mandelbrot.dk`](https://mandelbrot.dk/).
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