.profile/README.md

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# Welcome
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... to somewhere?
# My life
I initially wrote in C++ (and later C), but I've come to mostly replace those with Rust.
I still sometimes write code in C, but I usually avoid C++.
I really like programming embedded or "ancient" systems such as the Game Boy Advance (of which I've long wanted to make an emulator for).
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I have dabbled multiple times in implementing the C standard library for Linux.
I also have limited experience in assembly (mostly legacy Arm but also x86).
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# Projects
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My favourite repositories are the projects that I am most fond of.
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These include:
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* [agbsum](https://gitlab.com/bjoernager/agbsum/); a CLI tool for patching GBA image header checksums
* [Benoit](https://gitlab.com/bjoernager/benoit/); a multithreaded Mandelbrot Set renderer
* [eAS](https://gitlab.com/bjoernager/eas/); a Rust-written assembler for Arm
* [`identity_map`](https://gitlab.com/bjoernager/identity_map/); Identity-based key-value map for Rust
* [Luma](https://gitlab.com/bjoernager/luma/); an emulator for the GBA line of systems
* [Oct](https://gitlab.com/bjoernager/oct/); a Rust crate for encoding and decoding binary streams
* [Pollex](https://gitlab.com/bjoernager/pollex/); a Rust crate for handling Arm instructions
* [u8c](https://gitlab.com/bjoernager/u8c/); a C library for Unicode-related facilities
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I host my repositories on [GitLab](https://gitlab.com/bjoernager/), [GitHub](https://github.com/bjoernager/), and [`mandelbrot.dk`](ssh://git@ssh.mandelbrot.dk) (SSH-only).
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