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# Welcome
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... to somewhere?
# My life
I initially wrote in C++ (and later C), but I've come to mostly replace those with Rust.
I still sometimes write code in C, but I usually avoid C++.
I really like programming embedded or "ancient" systems such as the Game Boy Advance (of which I've long wanted to make an emulator for).
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I have dabbled multiple times in implementing the C standard library for Linux.
I also have limited experience in assembly (mostly legacy Arm but also x86).
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# Projects
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My favourite repositories are the projects that I am most fond of.
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These include:
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* [agbsum ](https://gitlab.com/bjoernager/agbsum/ ); a CLI tool for patching GBA image header checksums
* [Benoit ](https://gitlab.com/bjoernager/benoit/ ); a multithreaded Mandelbrot Set renderer
* [eAS ](https://gitlab.com/bjoernager/eas/ ); a Rust-written assembler for Arm
* [`identity_map` ](https://gitlab.com/bjoernager/identity_map/ ); Identity-based key-value map for Rust
* [Luma ](https://gitlab.com/bjoernager/luma/ ); an emulator for the GBA line of systems
* [Oct ](https://gitlab.com/bjoernager/oct/ ); a Rust crate for encoding and decoding binary streams
* [Pollex ](https://gitlab.com/bjoernager/pollex/ ); a Rust crate for handling Arm instructions
* [u8c ](https://gitlab.com/bjoernager/u8c/ ); a C library for Unicode-related facilities
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I host my repositories on [GitLab ](https://gitlab.com/bjoernager/ ), [GitHub ](https://github.com/bjoernager/ ), and [`mandelbrot.dk` ](ssh://git@ssh.mandelbrot.dk ) (SSH-only).
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