diff options
Diffstat (limited to 'source')
-rw-r--r-- | source/dw.rs | 2 | ||||
-rw-r--r-- | source/dw/app.rs | 4 | ||||
-rw-r--r-- | source/dw/app/getshdprg.rs | 42 | ||||
-rw-r--r-- | source/dw/app/ini.rs | 8 | ||||
-rw-r--r-- | source/dw/app/inigfx.rs | 14 | ||||
-rw-r--r-- | source/dw/app/inisig.rs | 12 | ||||
-rw-r--r-- | source/dw/app/lop.rs | 48 | ||||
-rw-r--r-- | source/dw/app/shader/main.frag.glsl | 2 | ||||
-rw-r--r-- | source/dw/app/shader/main.vert.glsl | 2 |
9 files changed, 87 insertions, 47 deletions
diff --git a/source/dw.rs b/source/dw.rs index 409368e..3905727 100644 --- a/source/dw.rs +++ b/source/dw.rs @@ -8,7 +8,7 @@ pub struct VerTyp { pub const VER: VerTyp = VerTyp { maj: 0x0, - min: 0x1, + min: 0x2, pat: 0x0, }; diff --git a/source/dw/app.rs b/source/dw/app.rs index 14b2292..ffd44fb 100644 --- a/source/dw/app.rs +++ b/source/dw/app.rs @@ -3,12 +3,12 @@ extern crate glfw; use gl::types::GLuint; -use glfw::{Glfw,Window,WindowEvent}; +use glfw::{Glfw, Window, WindowEvent}; use std::sync::atomic::AtomicBool; use std::sync::mpsc::Receiver; pub struct Gfx { - evt: Receiver<(f64,WindowEvent)>, + evt: Receiver<(f64, WindowEvent)>, glfw: Glfw, shdprg: GLuint, win: Window, diff --git a/source/dw/app/getshdprg.rs b/source/dw/app/getshdprg.rs index 76eb5cf..2da6095 100644 --- a/source/dw/app/getshdprg.rs +++ b/source/dw/app/getshdprg.rs @@ -1,15 +1,15 @@ // Copyright 2023 Gabriel Jensen. -use crate::dw::{app::App,datpth}; +use crate::dw::app::App; extern crate gl; -use gl::{AttachShader,COMPILE_STATUS,CompileShader,COMPUTE_SHADER,CreateProgram,CreateShader,DeleteShader,FALSE,FRAGMENT_SHADER,GEOMETRY_SHADER,GetShaderInfoLog,GetShaderiv,INFO_LOG_LENGTH,LinkProgram,ShaderSource,TESS_CONTROL_SHADER,TESS_EVALUATION_SHADER,VERTEX_SHADER}; -use gl::types::{GLchar,GLenum,GLint,GLsizei,GLuint}; -use libc::{STDERR_FILENO,write}; -use std::alloc::{alloc,dealloc,Layout}; +use gl::{AttachShader, COMPILE_STATUS, CompileShader, COMPUTE_SHADER, CreateProgram, CreateShader, DeleteShader, FALSE, FRAGMENT_SHADER, GEOMETRY_SHADER, GetShaderInfoLog, GetShaderiv, INFO_LOG_LENGTH, LinkProgram, ShaderSource, TESS_CONTROL_SHADER, TESS_EVALUATION_SHADER, VERTEX_SHADER}; +use gl::types::{GLchar, GLint, GLsizei, GLuint}; +use libc::{STDERR_FILENO, write}; +use std::alloc::{alloc, dealloc, Layout}; use std::ffi::c_void; -use std::ptr::{addr_of,null}; +use std::ptr::{addr_of, null}; impl App { pub fn getshdprg(&mut self) -> GLuint { @@ -25,7 +25,7 @@ impl App { "tesc" => TESS_CONTROL_SHADER, "tese" => TESS_EVALUATION_SHADER, "vert" => VERTEX_SHADER, - _ => panic!("invalid shader file extension \"{}\"",filext), + _ => panic!("invalid shader file extension \"{}\"", filext), }; let typstr = match typ { @@ -34,13 +34,7 @@ impl App { _ => unreachable!(), }; - let filext = match typ { - FRAGMENT_SHADER => "frag", - VERTEX_SHADER => "vert", - _ => unreachable!(), - }; - - eprintln!("compiling {} shader \"{}\"",typstr,nam); + eprintln!("compiling {} shader \"{}\"", typstr, nam); //let src = read(pth).expect("unable to read shader at"); let src = match nam { @@ -52,26 +46,26 @@ impl App { unsafe { let shd = CreateShader(typ); let srcptr = src.as_ptr(); - ShaderSource(shd,0x1,addr_of!(srcptr) as *const *const GLchar,null::<GLint>()); + ShaderSource(shd, 0x1, addr_of!(srcptr) as *const *const GLchar, null::<GLint>()); CompileShader(shd); - let mut sts:GLint = 0x0; - GetShaderiv(shd,COMPILE_STATUS,&mut sts); + let mut sts: GLint = 0x0; + GetShaderiv(shd, COMPILE_STATUS, &mut sts); if sts == FALSE as GLint { let mut len: GLint = 0x0; - GetShaderiv(shd,INFO_LOG_LENGTH,&mut len); + GetShaderiv(shd, INFO_LOG_LENGTH, &mut len); - let lay = Layout::from_size_align(len as usize,0x1).unwrap(); + let lay = Layout::from_size_align(len as usize, 0x1).unwrap(); let log = alloc(lay); - GetShaderInfoLog(shd,len,null::<GLsizei>() as *mut GLsizei,log as *mut GLchar); + GetShaderInfoLog(shd, len, null::<GLsizei>() as *mut GLsizei, log as *mut GLchar); eprint!("unable able to compile shader:\n"); - write(STDERR_FILENO,log as *const c_void,len as usize); + write(STDERR_FILENO, log as *const c_void, len as usize); eprintln!(); - dealloc(log,lay); + dealloc(log, lay); panic!("unable to compile shader"); } @@ -85,8 +79,8 @@ impl App { unsafe { let prg = CreateProgram(); - AttachShader(prg,frgshd); - AttachShader(prg,vtxshd); + AttachShader(prg, frgshd); + AttachShader(prg, vtxshd); LinkProgram(prg); DeleteShader(frgshd); diff --git a/source/dw/app/ini.rs b/source/dw/app/ini.rs index 5e39556..f498538 100644 --- a/source/dw/app/ini.rs +++ b/source/dw/app/ini.rs @@ -1,15 +1,15 @@ // Copyright 2023 Gabriel Jensen. use crate::dw::app::App; -use crate::dw::{datpth,VER}; +use crate::dw::{datpth, VER}; extern crate glfw; impl App { pub fn ini(&mut self) -> i8 { - println!("\x1B[0m\x1B[1mDeltaWorld\x1B[0m {}.{}.{} \u{2014} Copyright 2023 \x1B[0m\x1B[1mGabriel Jensen\x1B[0m.\n",VER.maj,VER.min,VER.pat); + println!("\x1B[0m\x1B[1mDeltaWorld\x1B[0m {}.{}.{} \u{2014} Copyright 2023 \x1B[0m\x1B[1mGabriel Jensen\x1B[0m.\n", VER.maj, VER.min, VER.pat); - eprintln!("data directory at \"{}\"",datpth()); + eprintln!("data directory at \"{}\"", datpth()); self.inisig(); @@ -18,7 +18,7 @@ impl App { let cod = self.lop(&mut gfx); println!("goodbye"); - eprintln!("exiting with code {}",cod); + eprintln!("exiting with code {}", cod); return cod; } } diff --git a/source/dw/app/inigfx.rs b/source/dw/app/inigfx.rs index 9760ded..5444b10 100644 --- a/source/dw/app/inigfx.rs +++ b/source/dw/app/inigfx.rs @@ -1,11 +1,13 @@ // Copyright 2023 Gabriel Jensen. -use crate::dw::app::{App,Gfx}; +use crate::dw::VER; +use crate::dw::app::{App, Gfx}; extern crate gl; extern crate glfw; -use glfw::{Context}; +use gl::load_with; +use glfw::{Context, SwapInterval}; use std::ffi::c_void; impl App { @@ -14,17 +16,19 @@ impl App { let mut glfw = glfw::init(glfw::FAIL_ON_ERRORS).unwrap(); eprintln!("creating window"); - glfw.window_hint(glfw::WindowHint::ContextVersion(0x3,0x2)); + glfw.window_hint(glfw::WindowHint::ContextVersion(0x3, 0x2)); glfw.window_hint(glfw::WindowHint::OpenGlProfile(glfw::OpenGlProfileHint::Core)); glfw.window_hint(glfw::WindowHint::Samples(Some(0x8))); - let (mut win,evt) = glfw.create_window(0x400,0x300,"dw",glfw::WindowMode::Windowed).expect("unable to create window"); + let (mut win, evt) = glfw.create_window(0x400, 0x300, format!("DeltaWorld {}.{}.{}", VER.maj, VER.min, VER.pat).as_str(), glfw::WindowMode::Windowed).expect("unable to create window"); win.set_key_polling(true); win.make_current(); eprintln!("initialising opengl"); - gl::load_with(|nam| glfw.get_proc_address_raw(nam) as *const c_void); + load_with(|nam| glfw.get_proc_address_raw(nam) as *const c_void); + + glfw.set_swap_interval(SwapInterval::Sync(0x1)); let shdprg = self.getshdprg(); diff --git a/source/dw/app/inisig.rs b/source/dw/app/inisig.rs index 12e8061..5c951ab 100644 --- a/source/dw/app/inisig.rs +++ b/source/dw/app/inisig.rs @@ -1,18 +1,18 @@ // Copyright 2023 Gabriel Jensen. -use crate::dw::app::{App,GOTINT}; +use crate::dw::app::{App, GOTINT}; extern crate libc; -use libc::{c_int,sighandler_t,signal,SIGINT,SIGTERM}; +use libc::{c_int, sighandler_t, signal, SIGINT, SIGTERM}; use std::mem::transmute; use std::sync::atomic::Ordering; fn hnd(sig: c_int) { unsafe { - signal(sig,transmute::<fn(c_int),sighandler_t>(hnd)); + signal(sig, transmute::<fn(c_int), sighandler_t>(hnd)); - GOTINT.store(true,Ordering::Relaxed); + GOTINT.store(true, Ordering::Relaxed); } } @@ -21,8 +21,8 @@ impl App { eprintln!("initialising signal handlers"); unsafe { - signal(SIGINT, transmute::<fn(c_int),sighandler_t>(hnd)); - signal(SIGTERM,transmute::<fn(c_int),sighandler_t>(hnd)); + signal(SIGINT, transmute::<fn(c_int), sighandler_t>(hnd)); + signal(SIGTERM, transmute::<fn(c_int), sighandler_t>(hnd)); } } } diff --git a/source/dw/app/lop.rs b/source/dw/app/lop.rs index 928ddf1..16f6e5a 100644 --- a/source/dw/app/lop.rs +++ b/source/dw/app/lop.rs @@ -1,17 +1,45 @@ // Copyright 2023 Gabriel Jensen. -use crate::dw::app::{App,GOTINT}; +use crate::dw::app::{App, GOTINT}; use crate::dw::app::Gfx; -//extern crate gl; +extern crate gl; extern crate glfw; +use gl::{ARRAY_BUFFER, BindBuffer, BufferData, BindVertexArray, BufferSubData, Clear, ClearColor, COLOR_BUFFER_BIT, DrawArrays, EnableVertexAttribArray, FALSE, FLOAT, GenBuffers, GenVertexArrays, STREAM_DRAW, TRIANGLES, UseProgram, VertexAttribPointer}; +use gl::types::{GLfloat, GLsizeiptr, GLuint}; +use glfw::Context; +use std::ffi::c_void; +use std::mem::{size_of, size_of_val}; +use std::ptr::{addr_of, null}; use std::sync::atomic::Ordering; impl App { - pub fn lop(&mut self,gfx: &mut Gfx) -> i8 { + pub fn lop(&mut self, gfx: &mut Gfx) -> i8 { eprintln!("entering main loop"); + let vtx: [GLfloat; 0x9] = [ + -1.0, 1.0, 0.0, + 1.0, 1.0, 0.0, + 0.0, 0.0, 0.0, + ]; + + let mut vao: GLuint = 0x0; + let mut vbo: GLuint = 0x0; + + unsafe { + GenVertexArrays(0x1,&mut vao); + GenBuffers(0x1,&mut vbo); + + BindVertexArray(vao); + + BindBuffer(ARRAY_BUFFER,vbo); + BufferData(ARRAY_BUFFER,size_of_val(& vtx) as GLsizeiptr, addr_of!(vtx) as *const c_void, STREAM_DRAW); + + VertexAttribPointer(0x0, 0x3, FLOAT, FALSE, (0x3*size_of::<GLfloat>()) as i32, null::<c_void>()); + EnableVertexAttribArray(0x0); + } + while !gfx.win.should_close() { unsafe { if GOTINT.load(Ordering::Relaxed) { @@ -21,6 +49,20 @@ impl App { } gfx.glfw.poll_events(); + + unsafe { + ClearColor(0.25, 0.0, 0.0, 1.0); + Clear(COLOR_BUFFER_BIT); + + BindBuffer(ARRAY_BUFFER, vbo); + BufferSubData(ARRAY_BUFFER, 0x0, size_of_val(& vtx) as GLsizeiptr, addr_of!(vtx) as *const c_void); + + UseProgram(gfx.shdprg); + BindVertexArray(vao); + DrawArrays(TRIANGLES, 0x0, 0x3*0x1); + } + + gfx.win.swap_buffers(); } return -0x45; diff --git a/source/dw/app/shader/main.frag.glsl b/source/dw/app/shader/main.frag.glsl index 201ce9f..410b362 100644 --- a/source/dw/app/shader/main.frag.glsl +++ b/source/dw/app/shader/main.frag.glsl @@ -3,5 +3,5 @@ out vec4 col; void main() { - col = vec4(0.7137f,0.0941f,0.2000f,1.0f); + col = vec4(0.7137f, 0.0941f, 0.2000f, 1.0f); } diff --git a/source/dw/app/shader/main.vert.glsl b/source/dw/app/shader/main.vert.glsl index fb6999c..a60e9ca 100644 --- a/source/dw/app/shader/main.vert.glsl +++ b/source/dw/app/shader/main.vert.glsl @@ -3,5 +3,5 @@ in vec3 pos; void main() { - gl_Position = vec4(pos.x,pos.y,pos.z,1.0f); + gl_Position = vec4(pos.x, pos.y, pos.z, 1.0f); } |