diff options
Diffstat (limited to 'source/dw/app')
-rw-r--r-- | source/dw/app/getshdprg.rs | 65 | ||||
-rw-r--r-- | source/dw/app/shader/main.frag.glsl | 7 | ||||
-rw-r--r-- | source/dw/app/shader/main.vert.glsl | 7 |
3 files changed, 60 insertions, 19 deletions
diff --git a/source/dw/app/getshdprg.rs b/source/dw/app/getshdprg.rs index 2e02ff8..76eb5cf 100644 --- a/source/dw/app/getshdprg.rs +++ b/source/dw/app/getshdprg.rs @@ -4,39 +4,50 @@ use crate::dw::{app::App,datpth}; extern crate gl; -use gl::{AttachShader,COMPILE_STATUS,CompileShader,CreateProgram,CreateShader,DeleteShader,FALSE,FRAGMENT_SHADER,GetShaderiv,LinkProgram,ShaderSource,VERTEX_SHADER}; -use gl::types::{GLchar,GLenum,GLint,GLuint}; -use std::fs::read; +use gl::{AttachShader,COMPILE_STATUS,CompileShader,COMPUTE_SHADER,CreateProgram,CreateShader,DeleteShader,FALSE,FRAGMENT_SHADER,GEOMETRY_SHADER,GetShaderInfoLog,GetShaderiv,INFO_LOG_LENGTH,LinkProgram,ShaderSource,TESS_CONTROL_SHADER,TESS_EVALUATION_SHADER,VERTEX_SHADER}; +use gl::types::{GLchar,GLenum,GLint,GLsizei,GLuint}; +use libc::{STDERR_FILENO,write}; +use std::alloc::{alloc,dealloc,Layout}; +use std::ffi::c_void; use std::ptr::{addr_of,null}; impl App { pub fn getshdprg(&mut self) -> GLuint { eprintln!("compiling shaders"); - let cmpshd = |nam: & str,typ:GLenum| -> GLuint { + let cmpshd = |nam: & str| -> GLuint { + let extoff = nam.find('.').expect("unable to find file extension seperator")+0x1; + let filext = &nam[extoff..]; + let typ = match filext { + "comp" => COMPUTE_SHADER, + "frag" => FRAGMENT_SHADER, + "geom" => GEOMETRY_SHADER, + "tesc" => TESS_CONTROL_SHADER, + "tese" => TESS_EVALUATION_SHADER, + "vert" => VERTEX_SHADER, + _ => panic!("invalid shader file extension \"{}\"",filext), + }; + let typstr = match typ { FRAGMENT_SHADER => "fragment", VERTEX_SHADER => "vertex", - _ => panic!("invalid shader type {}",typ), + _ => unreachable!(), }; let filext = match typ { FRAGMENT_SHADER => "frag", VERTEX_SHADER => "vert", - _ => panic!("invalid shader type {}",typ), + _ => unreachable!(), }; - let mut pth = String::new(); - pth.push_str(datpth()); - pth.push_str("/shader/"); - pth.push_str(nam); - pth.push( '.'); - pth.push_str(filext); - pth.push_str(".glsl"); + eprintln!("compiling {} shader \"{}\"",typstr,nam); - eprintln!("compiling {} shader at \"{}\"",typstr,pth); - - let src = read(pth).expect("unable to read shader at"); + //let src = read(pth).expect("unable to read shader at"); + let src = match nam { + "main.frag" => include_bytes!("shader/main.frag.glsl").to_vec(), + "main.vert" => include_bytes!("shader/main.vert.glsl").to_vec(), + _ => panic!("shader not found"), + }; unsafe { let shd = CreateShader(typ); @@ -47,14 +58,30 @@ impl App { let mut sts:GLint = 0x0; GetShaderiv(shd,COMPILE_STATUS,&mut sts); - if sts == FALSE as GLint {panic!("unable to compile shader");} + if sts == FALSE as GLint { + let mut len: GLint = 0x0; + GetShaderiv(shd,INFO_LOG_LENGTH,&mut len); + + let lay = Layout::from_size_align(len as usize,0x1).unwrap(); + + let log = alloc(lay); + GetShaderInfoLog(shd,len,null::<GLsizei>() as *mut GLsizei,log as *mut GLchar); + + eprint!("unable able to compile shader:\n"); + write(STDERR_FILENO,log as *const c_void,len as usize); + eprintln!(); + + dealloc(log,lay); + + panic!("unable to compile shader"); + } return shd; } }; - let frgshd = cmpshd("main",FRAGMENT_SHADER); - let vtxshd = cmpshd("main",VERTEX_SHADER); + let frgshd = cmpshd("main.frag"); + let vtxshd = cmpshd("main.vert"); unsafe { let prg = CreateProgram(); diff --git a/source/dw/app/shader/main.frag.glsl b/source/dw/app/shader/main.frag.glsl new file mode 100644 index 0000000..201ce9f --- /dev/null +++ b/source/dw/app/shader/main.frag.glsl @@ -0,0 +1,7 @@ +#version 150 core + +out vec4 col; + +void main() { + col = vec4(0.7137f,0.0941f,0.2000f,1.0f); +} diff --git a/source/dw/app/shader/main.vert.glsl b/source/dw/app/shader/main.vert.glsl new file mode 100644 index 0000000..fb6999c --- /dev/null +++ b/source/dw/app/shader/main.vert.glsl @@ -0,0 +1,7 @@ +#version 150 core + +in vec3 pos; + +void main() { + gl_Position = vec4(pos.x,pos.y,pos.z,1.0f); +} |