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# 0.C.0

* Migrate from Zap to zp;
* Migrate from Flux to ly;
* Tag development versions;
* Use minimum-width types;

* Update naming convention;
* Use trailing return types;
* Use C++20;
* Don't use minimum-width types;
* Update some typings;
* Rename intro to start sequence;

* Enforce new naming convention;
* Use fixed-width floating-point types;
* Update shader validation script;
* Rename bs module to bas;
* Register SIGTERM handler;
* Make cmpshd static;
* Rename crd to prcrd;

* Enable more warnings;

* Drop zp in favour of the standard library
* Drop ly in favour of the standard library
* Update code style
* Update naming convention
* Use libfmt
* Remove abort function
* Add background to main logo
* Update readme
* Print shader errors at run-time
* Update help screen
* Fix objects not being deleted

* Update readme
* Fix version constant

* Check I/O results;
* Fix credits print;
* Add structure for wares;
* Disable language extensions;
* Don't overwrite save by default;
* Load save file before start sequence;
* Fix quotes;
* Fix logs;
* Fix save loader;

* Update readme
* Split program into client-side and server-side
* Use inheritance for objects (instead of using unions) and rework them
* Rework application structure
* Remove 'random' facilities
* Improve commenting
* Update and fix quotes
* Use OpenGL 3.2
* Allow sixteen characters in commander names (was 14).
* Update save format (bump format version)
* Update default name: Caelum => Corneille
* Create app-specific directory (save files in a subdirectory here)
* Rework save path setting
* Rework terminal parameters
* Update help print
* Add copyright symbol to startup notice
* Bump version specified in CMake

* Fix shader validation script
* Fix shader

* Fix CMake not complaining about data directory not being specified
* Find packages in CMake
* Update exception specifiers
* Add terminal parameter for specifying the port number
* Update help screen
* Rename terminal paramaeter 'name' to 'save'
* Add server configuration structure
* Clean up code
* Improve commenting
* Update ware list
* Add linked-list class for object roots
* Fix gravitate in the case of overlaping objects
* Add our own terminate functions for unrecoverable errors
* Improve error handling
* Add new header for network formats
* Fix save path
* Make readme Markdown
* Make changelog Markdown
* Rename home_directory to base_directory

* Update readme (eg. use non-ASCII characters)

# 0.B.2

* Fix data directory not being set correctly by CMake;

# 0.B.1

* Fortify sources;
* Use Flux more;

# 0.B.0

* Use generator expressions in CMake;
* Use OpenGL 4.1;
* Migrate to C++;
* Implement main program as a class;
* Use exceptions;
* Use references;
* Update readme;
* Add more quotes;
* Fix launch options not being listed on the help print;

# 0.A.0

* Remove satellite object type;
* Fix viewport size being too small on some devices;
* Update mass unit;
* Add macros for branch prediction;
* Add new modules 'init' and 'run';
* Remove module 'gfx';
* Add more ship types;
* Use OpenGL 4.0;
* Use GLAD;
* Specify OpenGL profile;
* Update code style;
* Update gitignore;
* Update naming convention;
* Add more station types;
* Create script for validating shaders;
* Add install script;
* Add script for extracting glad;
* Add launch option 'credits';
* Make code more modular;
* Add readme;
* Update credits;
* Switch back to CMake;
* Add minimal MSVC support;
* Specify underlying type for enumerations;
* Add more quotes;
* Rename launch option 'restart' to 'new';
* Add assumption macro;
* Improve precision of gravitational constant;

# 0.9.0

* Fix compilation warning;
* Optimise mechanical functions;
* Add system generation routine;
* Remove 'info' module;
* Add intro;
* Add terminal parameters;
* Update units;
* Make window fullscreen;
* Resume time;
* Update gitignore;
* Make code more modular;

# 0.8.1

* Update renderer;
* Add canister to simulation;
* Update mechanical functions;

# 0.8.0

* Make code more modular;
* Don't use global variables;
* Add more launch options;
* Fix memory leak;
* Add abort routine;
* Add copyright notices to source files;
* Add patch version to version number;
* Enable more warnings;
* Draw simulation in window;

# 0.7

* Make window fullscreen;
* Update object data (store both positional and rotational velocity);
* Update save format;
* Add credits file;
* Add more quotes;
* Standardise and optimise save format;
* Perform checks on save file;
* Fix bad module name;
* Use 'pragma once';
* (Temporarily) define some constants as macros instead of as compile-time variables;
* Create object system;

# 0.6

* Update versioning: Use major.minor;
* Update save format;
* Fix invalid symbol;
* Add quotes;
* Save simulation result to image;

# 5

* Update save data format;
* Add continue routine;
* Read command line parameters;
* Set SIGINT handler;
* Print quote on start;
* Add log function for errors;
* Update flux usage;
* Optimise grav;

# 4

* Add simple save routine;
* Add logo;
* Add clean and purge targets to makefile;

# 3

* Fix incorrect symbol names;
* Add basic graphics instancing;

# 2

* Rename project to Bowshock (from Procyon);
* Rewrite project;
* Add gravity engine;

# 1

* Move save handlers into their own module 'sav';
* Add new module 'evt';
* Move shipnm into new module 'info';
* Update save format;
* Add jump function;
* Rename ship to shipid;
* Add ship structure;
* Store ship information in player data;
* Add function for getting the length to a system;
* Add function for determining the jump range of a ship;
* Add desktop entry;

# 0

* Initial;