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+# 0.C.0
+
+* Migrate from Zap to zp;
+* Migrate from Flux to ly;
+* Tag development versions;
+* Use minimum-width types;
+
+* Update naming convention;
+* Use trailing return types;
+* Use C++20;
+* Don't use minimum-width types;
+* Update some typings;
+* Rename intro to start sequence;
+
+* Enforce new naming convention;
+* Use fixed-width floating-point types;
+* Update shader validation script;
+* Rename bs module to bas;
+* Register SIGTERM handler;
+* Make cmpshd static;
+* Rename crd to prcrd;
+
+* Enable more warnings;
+
+* Drop zp in favour of the standard library
+* Drop ly in favour of the standard library
+* Update code style
+* Update naming convention
+* Use libfmt
+* Remove abort function
+* Add background to main logo
+* Update readme
+* Print shader errors at run-time
+* Update help screen
+* Fix objects not being deleted
+
+* Update readme
+* Fix version constant
+
+* Check I/O results;
+* Fix credits print;
+* Add structure for wares;
+* Disable language extensions;
+* Don't overwrite save by default;
+* Load save file before start sequence;
+* Fix quotes;
+* Fix logs;
+* Fix save loader;
+
+* Update readme
+* Split program into client-side and server-side
+* Use inheritance for objects (instead of using unions) and rework them
+* Rework application structure
+* Remove 'random' facilities
+* Improve commenting
+* Update and fix quotes
+* Use OpenGL 3.2
+* Allow sixteen characters in commander names (was 14).
+* Update save format (bump format version)
+* Update default name: Caelum => Corneille
+* Create app-specific directory (save files in a subdirectory here)
+* Rework save path setting
+* Rework terminal parameters
+* Update help print
+* Add copyright symbol to startup notice
+* Bump version specified in CMake
+
+* Fix shader validation script
+* Fix shader
+
+* Fix CMake not complaining about data directory not being specified
+* Find packages in CMake
+* Update exception specifiers
+* Add terminal parameter for specifying the port number
+* Update help screen
+* Rename terminal paramaeter 'name' to 'save'
+* Add server configuration structure
+* Clean up code
+* Improve commenting
+* Update ware list
+* Add linked-list class for object roots
+* Fix gravitate in the case of overlaping objects
+* Add our own terminate functions for unrecoverable errors
+* Improve error handling
+* Add new header for network formats
+* Fix save path
+* Make readme Markdown
+* Make changelog Markdown
+* Rename home_directory to base_directory
+
+# 0.B.2
+
+* Fix data directory not being set correctly by CMake;
+
+# 0.B.1
+
+* Fortify sources;
+* Use Flux more;
+
+# 0.B.0
+
+* Use generator expressions in CMake;
+* Use OpenGL 4.1;
+* Migrate to C++;
+* Implement main program as a class;
+* Use exceptions;
+* Use references;
+* Update readme;
+* Add more quotes;
+* Fix launch options not being listed on the help print;
+
+# 0.A.0
+
+* Remove satellite object type;
+* Fix viewport size being too small on some devices;
+* Update mass unit;
+* Add macros for branch prediction;
+* Add new modules 'init' and 'run';
+* Remove module 'gfx';
+* Add more ship types;
+* Use OpenGL 4.0;
+* Use GLAD;
+* Specify OpenGL profile;
+* Update code style;
+* Update gitignore;
+* Update naming convention;
+* Add more station types;
+* Create script for validating shaders;
+* Add install script;
+* Add script for extracting glad;
+* Add launch option 'credits';
+* Make code more modular;
+* Add readme;
+* Update credits;
+* Switch back to CMake;
+* Add minimal MSVC support;
+* Specify underlying type for enumerations;
+* Add more quotes;
+* Rename launch option 'restart' to 'new';
+* Add assumption macro;
+* Improve precision of gravitational constant;
+
+# 0.9.0
+
+* Fix compilation warning;
+* Optimise mechanical functions;
+* Add system generation routine;
+* Remove 'info' module;
+* Add intro;
+* Add terminal parameters;
+* Update units;
+* Make window fullscreen;
+* Resume time;
+* Update gitignore;
+* Make code more modular;
+
+# 0.8.1
+
+* Update renderer;
+* Add canister to simulation;
+* Update mechanical functions;
+
+# 0.8.0
+
+* Make code more modular;
+* Don't use global variables;
+* Add more launch options;
+* Fix memory leak;
+* Add abort routine;
+* Add copyright notices to source files;
+* Add patch version to version number;
+* Enable more warnings;
+* Draw simulation in window;
+
+# 0.7
+
+* Make window fullscreen;
+* Update object data (store both positional and rotational velocity);
+* Update save format;
+* Add credits file;
+* Add more quotes;
+* Standardise and optimise save format;
+* Perform checks on save file;
+* Fix bad module name;
+* Use 'pragma once';
+* (Temporarily) define some constants as macros instead of as compile-time variables;
+* Create object system;
+
+# 0.6
+
+* Update versioning: Use major.minor;
+* Update save format;
+* Fix invalid symbol;
+* Add quotes;
+* Save simulation result to image;
+
+# 5
+
+* Update save data format;
+* Add continue routine;
+* Read command line parameters;
+* Set SIGINT handler;
+* Print quote on start;
+* Add log function for errors;
+* Update flux usage;
+* Optimise grav;
+
+# 4
+
+* Add simple save routine;
+* Add logo;
+* Add clean and purge targets to makefile;
+
+# 3
+
+* Fix incorrect symbol names;
+* Add basic graphics instancing;
+
+# 2
+
+* Rename project to Bowshock (from Procyon);
+* Rewrite project;
+* Add gravity engine;
+
+# 1
+
+* Move save handlers into their own module 'sav';
+* Add new module 'evt';
+* Move shipnm into new module 'info';
+* Update save format;
+* Add jump function;
+* Rename ship to shipid;
+* Add ship structure;
+* Store ship information in player data;
+* Add function for getting the length to a system;
+* Add function for determining the jump range of a ship;
+* Add desktop entry;
+
+# 0
+
+* Initial;