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# ↊
* Fix #3.
* Implement a working, multithreaded renderer forked from MandelbrotSDL.
* Add more command-line options.
# 9
* Remove *\*.ppm* from *.gitignore*.
* Reformat changelog from HTML to Markdown.
* Add an alpha channel to the image data.
* Use *std::from_chars* instead of *std::stoi* in argument handler.
* Inline the *benoit::wrtimg::iterwrt* lambda expression.
# 8
* Fix #2.
# 7
* Fix #1.
* Fix some language mistakes.
* Add a *Copyright & License* page in *README.md*.
* Create logo.
* Update *README.md*.
# 6
* Actually switch compiler from Clang++ to G++.
* Add more command-line arguments.
* Move all data variables into seperate files.
* Update *README.md*.
* Remove PPM as a supported format.
* Change maximum resolution to 65536.
* Change maximum number of threads to 65536.
* Fix WebP encoding.
* Create temporary renderer that renders a *test* image using multiple threads.
# 5
* Automatically detect number of threads.
* Improve debugging.
* Enable POSIX C.
* Create foundation for loading and creating XML configurations.
* Improve help screen.
* Fix the static_assert in *include/benoit.hh* comparing to bits instead of bytes.
* Switch compiler from Clang++ to G++ as it has better C++20 support.
* Rework code structure.
* Resize maximum resolution from *65535* to *4294967295*.
* Make renderer able to create and use threads.
* Create *purge* target in Makefile.
# 4
* Remove build artifacts.
* Update .gitignore to ignore more build artifacts.
# 3
* Remove unused variables from Makefile.
* Require the LLP64 data model when compiling.
* Create working multithreaded example.
* Depend also on libpng.
* Remove JPEG as a supported image format.
# 2
* Cleanup code.
* Create argument handler.
* Create better support for different image formats.
* Remove C-string functions in favour of the ones in <cstring>.
* Greatly improve debugging.
* Create foundation for new multithreaded multiprecision renderer.
* Remove old renderer.
* Completely remove Rust artifacts.
# 1
* Add changelog.
* Add README.
* Move codebase to C++.
* Copy renderer from MandelbrotSDL.
* Change default filetype to PPM.
# 0
* First.
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