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<!DOCTYPE html>
<html lang="en">
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		<h1>7</h1>
		<ul>
			<li>Fix #1.</li>
			<li>Fix some language mistakes.</li>
			<li>Add a <i>Copyright & License</i> page in <i>README.md</i>.</li>
			<li>Create logo.</li>
		</ul>
		<h1>6</h1>
		<ul>
			<li>Actually switch compiler from Clang++ to G++.</li>
			<li>Add more command-line arguments.</li>
			<li>Move all data variables into seperate files.</li>
			<li>Update <i>README.md</i>.</li>
			<li>Remove PPM as a supported format.</li>
			<li>Change maximum resolution to 65536.</li>
			<li>Change maximum number of threads to 65536.</li>
			<li>Fix WebP encoding.</li>
			<li>Create temporary renderer that renders a <i>test</i> image using multiple threads.</li>
		</ul>
		<h1>5</h1>
		<ul>
			<li>Automatically detect number of threads.</li>
			<li>Improve debugging.</li>
			<li>Enable POSIX C.</li>
			<li>Create foundation for loading and creating XML configurations.</li>
			<li>Improve help screen.</li>
			<li>Fix the static_assert in <i>include/benoit.hh</i> comparing to bits instead of bytes.</li>
			<li>Switch compiler from Clang++ to G++ as it has better C++20 support.</li>
			<li>Rework code structure.</li>
			<li>Resize maximum resolution from <i>65535</i> to <i>4294967295</i>.</li>
			<li>Make renderer able to create and use threads.</li>
			<li>Create <i>purge</i> target in Makefile.</li>
		</ul>
		<h1>4</h1>
		<ul>
			<li>Remove build artifacts.</li>
			<li>Update .gitignore to ignore more build artifacts.</li>
		</ul>
		<h1>3</h1>
		<ul>
			<li>Remove unused variables from Makefile.</li>
			<li>Require the LLP64 data model when compiling.</li>
			<li>Create working multithrded example.</li>
			<li>Depend also on libpng.</li>
			<li>Remove JPEG as a supported image format.</li>
		</ul>
		<h1>2</h1>
		<ul>
			<li>Cleanup code.</li>
			<li>Create argument handler.</li>
			<li>Create better support for different image formats.</li>
			<li>Remove C-string functions in favour of the ones in &ltcstring&gt.</li>
			<li>Greatly improve debugging.</li>
			<li>Create foundation for new multithrded multiprecision renderer.</li>
			<li>Remove old renderer.</li>
			<li>Completely remove Rust artifacts.</li>
		</ul>
		<h1>1</h1>
		<ul>
			<li>Add changelog.</li>
			<li>Add README.</li>
			<li>Move codebase to C++.</li>
			<li>Copy renderer from MandelbrotSDL.</li>
			<li>Change default filetype to PPM.</li>
		</ul>
		<h1>0</h1>
		<ul>
			<li>First.</li>
		</ul>
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