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// Copyright 2022-2023 Gabriel Bjørnager Jensen.

#include <bow/logic.hxx>

bow::Star::Star() noexcept {
	this->object_type = ::bow::ObjectType::Star;

	this->position.x            = 0x0p0;
	this->position.y            = 0x0p0;
	this->position.z            = 0x0p0;
	this->rotation.x            = 0x0p0;
	this->rotation.y            = 0x0p0;
	this->rotation.z            = 0x0p0;
	this->positional_velocity.x = 0x0p0;
	this->positional_velocity.y = 0x0p0;
	this->positional_velocity.z = 0x0p0;
	this->rotational_velocity.x = 0x0p0;
	this->rotational_velocity.y = 0x0p0;
	this->rotational_velocity.z = 0x0p0;
	this->mass                  = 0x1p0;
	this->type                  = ::bow::Star::Type::G;
}