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// Copyright 2022-2023 Gabriel Jensen.
#include <bow/ini.hxx>
#include <GLFW/glfw3.h>
#include <glad/glad.h>
auto ::bow::bow::inigfx() noexcept -> void {
bow_log("initialising graphics");
bow_logdbg("initialising glfw");
if (!::glfwInit()) [[unlikely]] {
bow_logerr("unable to initialise glfw");
::bow::abr();
}
bow_logdbg("initialising window");
::glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR,0x4);
::glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR,0x1);
::glfwWindowHint(GLFW_DECORATED, GLFW_FALSE);
::glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
::glfwWindowHint(GLFW_RESIZABLE, GLFW_FALSE);
::glfwWindowHint(GLFW_SAMPLES, 0x8);
gfxdat.win = ::glfwCreateWindow(0x400,0x240,"Bowshock",::glfwGetPrimaryMonitor(),nullptr);
if (gfxdat.win == nullptr) [[unlikely]] {
bow_logerr("unable to open window");
::bow::abr();
}
bow_logdbg("initialising context");
::glfwMakeContextCurrent(gfxdat.win);
::gladLoadGL();
glEnable(GL_MULTISAMPLE);
::GLFWvidmode const * vidmd = ::glfwGetVideoMode(::glfwGetPrimaryMonitor());
glViewport(0x0,0x0,vidmd->width,vidmd->height);
glClearColor(0x0p0,0x0p0,0x0p0,0x1p0);
glClear(GL_COLOR_BUFFER_BIT);
::glfwSwapBuffers(gfxdat.win);
::glfwSwapInterval(0x1);
compshdprg(gfxdat.shdprg,"main");
}
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