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# 0.7

* Make window fullscreen;
* Update object data (store both positional and rotational velocity);
* Update save format;
* Add credits file;
* Add more quotes;
* Standardise and optimise save format;
* Perform checks on save file;
* Fix bad module name;
* Use 'pragma once';
* (Temporarily) define some constants as macros instead of as compile-time variables;
* Create object system;

# 0.6

* Update versioning: Use major.minor;
* Update save format;
* Fix invalid symbol;
* Add quotes;
* Save simulation result to image;

# 5

* Update save data format;
* Add continue routine;
* Read command line parameters;
* Set SIGINT handler;
* Print quote on start;
* Add log function for errors;
* Update flux usage;
* Optimise grav;

# 4

* Add simple save routine;
* Add logo;
* Add clean and purge targets to makefile;

# 3

* Fix incorrect symbol names;
* Add basic graphics instancing;

# 2

* Rename project to Bowshock (from Procyon);
* Rewrite project;
* Add gravity engine;

# 1

* Move save handlers into their own module 'sav';
* Add new module 'evt';
* Move shipnm into new module 'info';
* Update save format;
* Add jump function;
* Rename ship to shipid;
* Add ship structure;
* Store ship information in player data;
* Add function for getting the length to a system;
* Add function for determining the jump range of a ship;
* Add desktop entry;

# 0

* Initial;