Age | Commit message (Collapse) | Author |
|
Add 'net::Request' and 'net::Response' types; Add 'net::SessionToken' type; Add 'net::DEFAULT_SERVER_PORT' constant. Client: Add 'ServerConnection' type; Add 'Client' type; Depend on 'bzipper'. Server: Rename 'App' to 'Server'; Depend on 'bzipper'.
|
|
versioning; Add core library; Add client and ;server executables; Reformat changelog; Reformat credits. Core: Depend on 'bzipper'.
|
|
|
|
|
|
|
|
number in readme;
|
|
commenting; Don't define object-kind type types inside their appropriate class; Rename ware_mass to ware_density; Add ship type 'canis';
|
|
|
|
|
|
|
|
|
|
packages in CMake; Update exception specifiers; Add terminal parameter for specifying the port number; Update help screen; Rename terminal paramaeter 'name' to 'save'; Add server configuration structure; Clean up code; Improve commenting; Update ware list; Add linked-list class for object roots; Fix gravitate in the case of overlaping objects; Add our own terminate functions for unrecoverable errors; Improve error handling; Add new header for network formats; Fix save path; Make readme Markdown; Make changelog Markdown; Rename home_directory to base_directory;
|
|
|
|
inheritance for objects (instead of using unions) and rework them; Rework application structure; Remove 'random' facilities; Improve commenting; Update and fix quotes; Use OpenGL 3.2; Allow sixteen characters in commander names (was 14).; Update save format (bump format version); Update default name: Caelum => Corneille; Create app-specific directory (save files in a subdirectory here); Rework save path setting; Rework terminal parameters; Update help print; Add copyright symbol to startup notice; Bump version specified in CMake;
|
|
language extensions; Don't overwrite save by default; Load save file before start sequence; Fix quotes; Fix logs; Fix save loader;
|
|
|
|
library; Update code style; Update naming convention; Use libfmt; Remove abort function; Add background to main logo; Update readme; Print shader errors at run-time; Update help screen; Fix objects not being deleted
|
|
|
|
shader validation script; Rename bs module to bas; Register SIGTERM handler; Make cmpshd static; Rename crd to prcrd;
|
|
minimum-width types; Update some typings; Rename intro to start sequence;
|
|
Use minimum-width types;
|
|
|
|
|
|
Implement main program as a class; Use exceptions; Use references; Update readme; Add more quotes; Fix launch options not being listed on the help print;
|
|
devices; Update mass unit; Add macros for branch prediction; Add new modules 'init' and 'run'; Remove module 'gfx'; Add more ship types; Use OpenGL 4.0; Use GLAD; Specify OpenGL profile; Update code style; Update gitignore; Update naming convention; Add more station types; Create script for validating shaders; Add install script; Add script for extracting glad; Add launch option 'credits'; Make code more modular; Add readme; Update credits; Switch back to CMake; Add minimal MSVC support; Specify underlying type for enumerations; Add more quotes; Rename launch option 'restart' to 'new'; Add assumption macro; Improve precision of gravitational constant;
|
|
generation routine; Remove 'info' module; Add intro; Add terminal parameters; Update units; Make window fullscreen; Resume time; Update gitignore; Make code more modular;
|
|
|
|
Fix memory leak; Add abort routine; Add copyright notices to source files; Add patch version to version number; Enable more warnings; Draw simulation in window;
|
|
rotational velocity); Update save format; Add credits file; Add more quotes; Standardise and optimise save format; Perform checks on save file; Fix bad module name; Use 'pragma once'; (Temporarily) define some constants as macros instead of as compile-time variables; Create object system;
|
|
Add quotes; Save simulation result to image;
|
|
Set SIGINT handler; Print quote on start; Add log function for errors; Update flux usage; Optimise grav;
|
|
|
|
|
|
|
|
shipnm into new module 'info'; Update save format; Add jump function; Rename ship to shipid; Add ship structure; Store ship information in player data; Add function for getting the length to a system; Add function for determining the jump range of a ship; Add desktop entry;
|
|
|