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Diffstat (limited to 'bowshock/source/init/compShdProg.c')
-rw-r--r--bowshock/source/init/compShdProg.c36
1 files changed, 36 insertions, 0 deletions
diff --git a/bowshock/source/init/compShdProg.c b/bowshock/source/init/compShdProg.c
new file mode 100644
index 0000000..0112485
--- /dev/null
+++ b/bowshock/source/init/compShdProg.c
@@ -0,0 +1,36 @@
+// Copyright 2022-2023 Gabriel Jensen.
+
+#include <bow/init.h>
+
+#include <stdio.h>
+#include <stdlib.h>
+#include <glad/glad.h>
+#include <zap/mem.h>
+#include <zap/str.h>
+
+void bow_compShdProg(GLuint * const shdProgPtr,char const * const nm) {
+ bow_log("compiling shader program \"%s\"",nm);
+
+ GLuint vtxShd;
+ GLuint fragShd;
+
+ bool err = false;
+
+ err |= bow_compShd(&vtxShd, nm, GL_VERTEX_SHADER);
+ err |= bow_compShd(&fragShd,nm,GL_FRAGMENT_SHADER);
+
+ if (err) {
+ bow_logErr("unable to compile shaders");
+ bow_abrt();
+ }
+
+ GLuint shdProg = glCreateProgram();
+ glAttachShader(shdProg,vtxShd);
+ glAttachShader(shdProg,fragShd);
+ glLinkProgram(shdProg);
+
+ glDeleteShader(vtxShd);
+ glDeleteShader(fragShd);
+
+ *shdProgPtr = shdProg;
+}