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@@ -6,31 +6,27 @@ Read: "CHANGELOG.txt"
# COMPILATION
-Bowshock uses CMake as its build system. The standard option CMAKE_-
-BUILD_TYPE may be set to either "Release" or "Debug", depending on the
-build type.
+Bowshock uses CMake as its build system. The standard option CMAKE_BUILD_TYPE
+may be set to either "Release" or "Debug", depending on the build type.
-The program is written in C2x, and a conforming compiler is therefore
-required. It has been tested to work with GCC 12.2 and Clang 15.0, but
-the option BOW_C2X_COMPATIBILITY may have to be set to "True" when
-invoking CMake.
+The program is written in C++20, and a conforming compiler is therefore
+required.
-Before compilation, an appropriate GLAD loader must be downloaded from
-a web instance. I use the one on dav1d.de, with the following settings:
+Before compilation, an appropriate GLAD loader must be downloaded from a web
+instance. I use the one on dav1d.de, with the following settings:
<https://glad.dav1d.de/#language=c&specification=gl&api=gl%3D4.0&api=gles1%3Dnone&api=gles2%3Dnone&api=glsc2%3Dnone&profile=core&loader=on>
-The script "extractGlad.sh" will extract "glad.zip" (or any other ar-
-chive - if specified) to "glad". It also copies a CMAKE lists file to
-the directory, and CMake will automatically include this and build
-GLAD.
+The script "extractGlad.sh" will extract "glad.zip" (or any other archive - if
+specified) to "glad". It also copies a CMAKE lists file to the directory, and
+CMake will automatically include this and build GLAD.
-Before running - however - the data directory must be installed. This
-can be done via the installation script "install.sh":
+Before running - however - the data directory must be installed. This can be
+done via the installation script "install.sh":
./install.sh data [data directory]
-## DEVELOPMENT
+# DEVELOPMENT
To initialise the environment, I use the following commands:
@@ -49,18 +45,23 @@ cmake --build build && build/bowshock/bowshock --skip
## SHADER VALIDATION
-The shaders at bowshock/shader may be validated using the Python-
-script "validateShaders.py". If the shaders contain errors, and these
-are not fixed before installation, the program will fail to compile
-them during run-time, but the errors will not be diagnosed.
+The shaders at bowshock/shader may be validated using the Python script
+"validateShaders.py". If the shaders contain errors, and these are not fixed
+before installation, the program will fail to compile them during run-time.
-## INSTALLATION
+# INSTALLATION
-The script "install.sh" will install the executable, the assets, the
-shaders... to the specified directories:
+The script "install.sh" will install the executable, the assets, the shaders... to the specified directories:
./install.sh [build directory] [binary directory] [data directory]
+# MIRRORS
+
+mandelbrot.dk (main): <https://mandelbrot.dk/bowshock>
+GitLab: <https://gitlab.com/bjoernager/bowshock.git>
+GitHub: <https://github.com/bjoernager/bowshock.git>
+
+
# CREDITS
Read: "CREDITS.txt"