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Diffstat (limited to 'README.md')
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@@ -2,69 +2,72 @@ BOWSHOCK # CHANGELOG -Read: "CHANGELOG.txt" +Read: `CHANGELOG.txt` # COMPILATION -Bowshock uses CMake as its build system. The standard option CMAKE_BUILD_TYPE -may be set to either "Release" or "Debug", depending on the build type. +Bowshock uses CMake as its build system. The standard option `CMAKE_BUILD_TYPE` may be set to either `Release` or `Debug`, depending on the build type. -The main program is written in C++20, and a conforming compiler is therefore -required. OpenGL 3.2 is used for rendering, and the shaders are therefore -written in GLSL 1.50. +The main program is written in C++20, and a conforming compiler is therefore required. OpenGL 3.2 is used for rendering, and the shaders are therefore written in GLSL 1.5. -Before compilation, an appropriate GLAD loader must be downloaded from a web -instance. I use the one on dav1d.de, with the following settings: +Before compilation, an appropriate *GLAD* loader must be downloaded from a web instance. I use the one on `dav1d.de`, with the following settings: <https://glad.dav1d.de/#language=c&specification=gl&api=gl%3D3.2&api=gles1%3Dnone&api=gles2%3Dnone&api=glsc2%3Dnone&profile=core&loader=on> -The script "extractGlad.sh" will extract "glad.zip" (or any other archive - if -specified) to "glad". It also copies a CMake lists file to the directory, and -CMake will automatically include this and build GLAD. +The script `extractGlad.sh` will extract `glad.zip` (or any other archive – if specified) to "glad". It also copies a CMake lists file to the directory: -Before running - however - the data directory must be installed. This can be -done via the installation script "install.sh": +``` +./extractGlad.sh <archive> +``` +Before running – however – the data directory must be installed. This can be done via the installation script `install.sh`: + +``` ./install.sh data [data directory] +``` # DEVELOPMENT To initialise the environment, I use the following commands: +``` rm -fr build && \ rm -fr bindir && \ rm -fr datdir && \ ./extractGlad.sh && \ cmake -Bbuild -DBOW_DATA_DIRECTORY="${PWD}/datdir" -DCMAKE_BUILD_TYPE=Debug . && \ ./install.sh data "${PWD}/datdir" +``` -... and from there just use the following to build the project: +… and from there just use the following to build the project: +``` clear && \ ./validateShaders.py && \ cmake --build build && \ build/bowshock/bowshock --skip +``` ## SHADER VALIDATION -The shaders at bowshock/shader may be validated using the Python script -"validateShaders.py". If the shaders contain errors, and these are not fixed -before installation, the program will fail to compile them during run-time. +The shaders at bowshock/shader may be validated using the Python script `validateShaders.py`. If the shaders contain errors, and these are not fixed before installation, the program will fail to compile them during run‐time. # INSTALLATION -The script "install.sh" will install the executable, the assets, the shaders... -to the specified directories: +The script `install.sh` will install the executable, the assets, the shaders, etc. to the specified directories: +``` ./install.sh [build directory] [binary directory] [data directory] +``` # MIRRORS mandelbrot.dk (main): <https://mandelbrot.dk/bowshock> -GitLab: <https://gitlab.com/bjoernager/bowshock.git> -GitHub: <https://github.com/bjoernager/bowshock.git> +GitLab: <https://gitlab.com/bjoernager/bowshock.git> + +GitHub: <https://github.com/bjoernager/bowshock.git> # CREDITS -Read: "CREDITS.txt" +Read: `CREDITS.txt` |