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Diffstat (limited to 'CHANGELOG.md')
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1 files changed, 241 insertions, 0 deletions
diff --git a/CHANGELOG.md b/CHANGELOG.md new file mode 100644 index 0000000..3d50c6f --- /dev/null +++ b/CHANGELOG.md @@ -0,0 +1,241 @@ +# 0.C.0 + +* Migrate from Zap to zp; +* Migrate from Flux to ly; +* Tag development versions; +* Use minimum-width types; + +* Update naming convention; +* Use trailing return types; +* Use C++20; +* Don't use minimum-width types; +* Update some typings; +* Rename intro to start sequence; + +* Enforce new naming convention; +* Use fixed-width floating-point types; +* Update shader validation script; +* Rename bs module to bas; +* Register SIGTERM handler; +* Make cmpshd static; +* Rename crd to prcrd; + +* Enable more warnings; + +* Drop zp in favour of the standard library +* Drop ly in favour of the standard library +* Update code style +* Update naming convention +* Use libfmt +* Remove abort function +* Add background to main logo +* Update readme +* Print shader errors at run-time +* Update help screen +* Fix objects not being deleted + +* Update readme +* Fix version constant + +* Check I/O results; +* Fix credits print; +* Add structure for wares; +* Disable language extensions; +* Don't overwrite save by default; +* Load save file before start sequence; +* Fix quotes; +* Fix logs; +* Fix save loader; + +* Update readme +* Split program into client-side and server-side +* Use inheritance for objects (instead of using unions) and rework them +* Rework application structure +* Remove 'random' facilities +* Improve commenting +* Update and fix quotes +* Use OpenGL 3.2 +* Allow sixteen characters in commander names (was 14). +* Update save format (bump format version) +* Update default name: Caelum => Corneille +* Create app-specific directory (save files in a subdirectory here) +* Rework save path setting +* Rework terminal parameters +* Update help print +* Add copyright symbol to startup notice +* Bump version specified in CMake + +* Fix shader validation script +* Fix shader + +* Fix CMake not complaining about data directory not being specified +* Find packages in CMake +* Update exception specifiers +* Add terminal parameter for specifying the port number +* Update help screen +* Rename terminal paramaeter 'name' to 'save' +* Add server configuration structure +* Clean up code +* Improve commenting +* Update ware list +* Add linked-list class for object roots +* Fix gravitate in the case of overlaping objects +* Add our own terminate functions for unrecoverable errors +* Improve error handling +* Add new header for network formats +* Fix save path +* Make readme Markdown +* Make changelog Markdown +* Rename home_directory to base_directory + +# 0.B.2 + +* Fix data directory not being set correctly by CMake; + +# 0.B.1 + +* Fortify sources; +* Use Flux more; + +# 0.B.0 + +* Use generator expressions in CMake; +* Use OpenGL 4.1; +* Migrate to C++; +* Implement main program as a class; +* Use exceptions; +* Use references; +* Update readme; +* Add more quotes; +* Fix launch options not being listed on the help print; + +# 0.A.0 + +* Remove satellite object type; +* Fix viewport size being too small on some devices; +* Update mass unit; +* Add macros for branch prediction; +* Add new modules 'init' and 'run'; +* Remove module 'gfx'; +* Add more ship types; +* Use OpenGL 4.0; +* Use GLAD; +* Specify OpenGL profile; +* Update code style; +* Update gitignore; +* Update naming convention; +* Add more station types; +* Create script for validating shaders; +* Add install script; +* Add script for extracting glad; +* Add launch option 'credits'; +* Make code more modular; +* Add readme; +* Update credits; +* Switch back to CMake; +* Add minimal MSVC support; +* Specify underlying type for enumerations; +* Add more quotes; +* Rename launch option 'restart' to 'new'; +* Add assumption macro; +* Improve precision of gravitational constant; + +# 0.9.0 + +* Fix compilation warning; +* Optimise mechanical functions; +* Add system generation routine; +* Remove 'info' module; +* Add intro; +* Add terminal parameters; +* Update units; +* Make window fullscreen; +* Resume time; +* Update gitignore; +* Make code more modular; + +# 0.8.1 + +* Update renderer; +* Add canister to simulation; +* Update mechanical functions; + +# 0.8.0 + +* Make code more modular; +* Don't use global variables; +* Add more launch options; +* Fix memory leak; +* Add abort routine; +* Add copyright notices to source files; +* Add patch version to version number; +* Enable more warnings; +* Draw simulation in window; + +# 0.7 + +* Make window fullscreen; +* Update object data (store both positional and rotational velocity); +* Update save format; +* Add credits file; +* Add more quotes; +* Standardise and optimise save format; +* Perform checks on save file; +* Fix bad module name; +* Use 'pragma once'; +* (Temporarily) define some constants as macros instead of as compile-time variables; +* Create object system; + +# 0.6 + +* Update versioning: Use major.minor; +* Update save format; +* Fix invalid symbol; +* Add quotes; +* Save simulation result to image; + +# 5 + +* Update save data format; +* Add continue routine; +* Read command line parameters; +* Set SIGINT handler; +* Print quote on start; +* Add log function for errors; +* Update flux usage; +* Optimise grav; + +# 4 + +* Add simple save routine; +* Add logo; +* Add clean and purge targets to makefile; + +# 3 + +* Fix incorrect symbol names; +* Add basic graphics instancing; + +# 2 + +* Rename project to Bowshock (from Procyon); +* Rewrite project; +* Add gravity engine; + +# 1 + +* Move save handlers into their own module 'sav'; +* Add new module 'evt'; +* Move shipnm into new module 'info'; +* Update save format; +* Add jump function; +* Rename ship to shipid; +* Add ship structure; +* Store ship information in player data; +* Add function for getting the length to a system; +* Add function for determining the jump range of a ship; +* Add desktop entry; + +# 0 + +* Initial; |