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# 2

* Rename project to Bowshock (from Procyon);
* Rewrite project;
* Add gravity engine;

# 1

* Move save handlers into their own module 'sav';
* Add new module 'evt';
* Move shipnm into new module 'info';
* Update save format;
* Add jump function;
* Rename ship to shipid;
* Add ship structure;
* Store ship information in player data;
* Add function for getting the length to a system;
* Add function for determining the jump range of a ship;
* Add desktop entry;

# 0

* Initial;