1
Fork 0
Empowering everyone to build reliable and efficient software. Gabriel's commits. https://www.rust-lang.org/
Find a file
Chris Denton f1d0b9c645
Rollup merge of #139726 - Amanieu:select_unpredictable_hint, r=dtolnay
Move `select_unpredictable` to the `hint` module

There has been considerable discussion in both the ACP (rust-lang/libs-team#468) and tracking issue (#133962) about whether the `bool::select_unpredictable` method should be in `core::hint` instead.

I believe this is the right move for the following reasons:
- The documentation explicitly says that it is a hint, not a codegen guarantee.
- `bool` doesn't have a corresponding `select` method, and I don't think we should be adding one.
- This shouldn't be something that people reach for with auto-completion unless they specifically understand the interactions with branch prediction. Using conditional moves can easily make code *slower* by preventing the CPU from speculating past the condition due to the data dependency.
- Although currently `core::hint` only contains no-ops, this isn't a hard rule (for example `unreachable_unchecked` is a bit of a gray area). The documentation only status that the module contains "hints to compiler that affects how code should be emitted or optimized". This is consistent with what `select_unpredictable` does.
2025-04-13 11:48:20 +00:00
.github Tracking issue template: fine-grained information on style update status 2025-04-09 12:59:37 -07:00
compiler Auto merge of #139734 - ChrisDenton:rollup-28qn740, r=ChrisDenton 2025-04-13 07:10:43 +00:00
library Rollup merge of #139726 - Amanieu:select_unpredictable_hint, r=dtolnay 2025-04-13 11:48:20 +00:00
LICENSES
src Rollup merge of #139721 - dtolnay:stage0newline, r=onur-ozkan 2025-04-13 11:48:20 +00:00
tests Rollup merge of #139726 - Amanieu:select_unpredictable_hint, r=dtolnay 2025-04-13 11:48:20 +00:00
.clang-format
.editorconfig
.git-blame-ignore-revs
.gitattributes Mark .pp files as Rust 2025-03-29 12:39:06 +01:00
.gitignore
.gitmodules move autodiff from EnzymeAD/Enzyme to our rust-lang/Enzyme soft-fork 2025-04-01 17:17:39 -04:00
.ignore
.mailmap Rollup merge of #139342 - meithecatte:mailmap, r=compiler-errors 2025-04-04 08:02:09 +02:00
bootstrap.example.toml create new option build.compiletest-use-stage0-libtest 2025-04-05 14:22:08 +03:00
Cargo.lock Rollup merge of #139605 - oyvindln:update_miniz_oxide_0_8, r=Mark-Simulacrum 2025-04-13 11:48:17 +00:00
Cargo.toml
CODE_OF_CONDUCT.md
configure
CONTRIBUTING.md
COPYRIGHT
INSTALL.md
LICENSE-APACHE
license-metadata.json
LICENSE-MIT
README.md
RELEASES.md Apply suggestions from code review 2025-03-30 15:45:44 -07:00
REUSE.toml
rust-bors.toml
rustfmt.toml rustfmt does not support use closures yet 2025-04-07 16:53:11 -03:00
triagebot.toml Rollup merge of #139687 - spastorino:add-spastorino-to-vacation, r=Urgau 2025-04-11 21:21:02 +02:00
x
x.ps1
x.py

This is the main source code repository for Rust. It contains the compiler, standard library, and documentation.

Why Rust?

  • Performance: Fast and memory-efficient, suitable for critical services, embedded devices, and easily integrated with other languages.

  • Reliability: Our rich type system and ownership model ensure memory and thread safety, reducing bugs at compile-time.

  • Productivity: Comprehensive documentation, a compiler committed to providing great diagnostics, and advanced tooling including package manager and build tool (Cargo), auto-formatter (rustfmt), linter (Clippy) and editor support (rust-analyzer).

Quick Start

Read "Installation" from The Book.

Installing from Source

If you really want to install from source (though this is not recommended), see INSTALL.md.

Getting Help

See https://www.rust-lang.org/community for a list of chat platforms and forums.

Contributing

See CONTRIBUTING.md.

License

Rust is primarily distributed under the terms of both the MIT license and the Apache License (Version 2.0), with portions covered by various BSD-like licenses.

See LICENSE-APACHE, LICENSE-MIT, and COPYRIGHT for details.

Trademark

The Rust Foundation owns and protects the Rust and Cargo trademarks and logos (the "Rust Trademarks").

If you want to use these names or brands, please read the Rust language trademark policy.

Third-party logos may be subject to third-party copyrights and trademarks. See Licenses for details.