![]() Change pedantically incorrect OnceCell/OnceLock wording While the semantic intent of a OnceCell/OnceLock is that it can only be written to once (upon init), the fact of the matter is that both these types offer a `take(&mut self) -> Option<T>` mechanism that, when successful, resets the cell to its initial state, thereby [technically allowing it to be written to again](https://play.rust-lang.org/?version=stable&mode=debug&edition=2021&gist=415c023a6ae1ef35f371a2d3bb1aa735) Despite the fact that this can only happen with a mutable reference (generally only used during the construction of the OnceCell/OnceLock), it would be incorrect to say that the type itself as a whole *categorically* prevents being initialized or written to more than once (since it is possible to imagine an identical type only without the `take()` method that actually fulfills that contract). To clarify, change "that cannot be.." to "that nominally cannot.." and add a note to OnceCell about what can be done with an `&mut Self` reference. ```@rustbot``` label +A-rustdocs |
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This is the main source code repository for Rust. It contains the compiler, standard library, and documentation.
Why Rust?
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Performance: Fast and memory-efficient, suitable for critical services, embedded devices, and easily integrate with other languages.
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Reliability: Our rich type system and ownership model ensure memory and thread safety, reducing bugs at compile-time.
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Productivity: Comprehensive documentation, a compiler committed to providing great diagnostics, and advanced tooling including package manager and build tool (Cargo), auto-formatter (rustfmt), linter (Clippy) and editor support (rust-analyzer).
Quick Start
Read "Installation" from The Book.
Installing from Source
If you really want to install from source (though this is not recommended), see INSTALL.md.
Getting Help
See https://www.rust-lang.org/community for a list of chat platforms and forums.
Contributing
See CONTRIBUTING.md.
License
Rust is primarily distributed under the terms of both the MIT license and the Apache License (Version 2.0), with portions covered by various BSD-like licenses.
See LICENSE-APACHE, LICENSE-MIT, and COPYRIGHT for details.
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If you want to use these names or brands, please read the media guide.
Third-party logos may be subject to third-party copyrights and trademarks. See Licenses for details.