
This commit is an implementation of [RFC 503][rfc] which is a stabilization story for the prelude. Most of the RFC was directly applied, removing reexports. Some reexports are kept around, however: * `range` remains until range syntax has landed to reduce churn. * `Path` and `GenericPath` remain until path reform lands. This is done to prevent many imports of `GenericPath` which will soon be removed. * All `io` traits remain until I/O reform lands so imports can be rewritten all at once to `std::io::prelude::*`. This is a breaking change because many prelude reexports have been removed, and the RFC can be consulted for the exact list of removed reexports, as well as to find the locations of where to import them. [rfc]: https://github.com/rust-lang/rfcs/blob/master/text/0503-prelude-stabilization.md [breaking-change] Closes #20068
479 lines
14 KiB
Rust
479 lines
14 KiB
Rust
// Copyright 2013 The Rust Project Developers. See the COPYRIGHT
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// file at the top-level directory of this distribution and at
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// http://rust-lang.org/COPYRIGHT.
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//
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// Licensed under the Apache License, Version 2.0 <LICENSE-APACHE or
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// http://www.apache.org/licenses/LICENSE-2.0> or the MIT license
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// <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your
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// option. This file may not be copied, modified, or distributed
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// except according to those terms.
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//! Synchronous Timers
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//!
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//! This module exposes the functionality to create timers, block the current task,
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//! and create receivers which will receive notifications after a period of time.
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// FIXME: These functions take Durations but only pass ms to the backend impls.
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use comm::{Receiver, Sender, channel};
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use time::Duration;
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use io::IoResult;
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use sys::timer::Callback;
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use sys::timer::Timer as TimerImp;
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/// A synchronous timer object
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///
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/// Values of this type can be used to put the current task to sleep for a
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/// period of time. Handles to this timer can also be created in the form of
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/// receivers which will receive notifications over time.
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///
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/// # Example
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///
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/// ```
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/// # fn main() {}
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/// # fn foo() {
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/// use std::io::Timer;
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/// use std::time::Duration;
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///
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/// let mut timer = Timer::new().unwrap();
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/// timer.sleep(Duration::milliseconds(10)); // block the task for awhile
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///
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/// let timeout = timer.oneshot(Duration::milliseconds(10));
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/// // do some work
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/// timeout.recv(); // wait for the timeout to expire
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///
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/// let periodic = timer.periodic(Duration::milliseconds(10));
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/// loop {
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/// periodic.recv();
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/// // this loop is only executed once every 10ms
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/// }
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/// # }
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/// ```
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///
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/// If only sleeping is necessary, then a convenience API is provided through
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/// the `io::timer` module.
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///
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/// ```
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/// # fn main() {}
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/// # fn foo() {
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/// use std::io::timer;
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/// use std::time::Duration;
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///
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/// // Put this task to sleep for 5 seconds
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/// timer::sleep(Duration::seconds(5));
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/// # }
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/// ```
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pub struct Timer {
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inner: TimerImp,
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}
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struct TimerCallback { tx: Sender<()> }
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/// Sleep the current task for the specified duration.
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///
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/// When provided a zero or negative `duration`, the function will
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/// return immediately.
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pub fn sleep(duration: Duration) {
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let timer = Timer::new();
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let mut timer = timer.ok().expect("timer::sleep: could not create a Timer");
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timer.sleep(duration)
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}
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impl Timer {
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/// Creates a new timer which can be used to put the current task to sleep
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/// for a number of milliseconds, or to possibly create channels which will
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/// get notified after an amount of time has passed.
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pub fn new() -> IoResult<Timer> {
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TimerImp::new().map(|t| Timer { inner: t })
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}
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/// Blocks the current task for the specified duration.
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///
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/// Note that this function will cause any other receivers for this timer to
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/// be invalidated (the other end will be closed).
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///
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/// When provided a zero or negative `duration`, the function will
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/// return immediately.
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pub fn sleep(&mut self, duration: Duration) {
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// Short-circuit the timer backend for 0 duration
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let ms = in_ms_u64(duration);
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if ms == 0 { return }
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self.inner.sleep(ms);
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}
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/// Creates a oneshot receiver which will have a notification sent when
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/// the specified duration has elapsed.
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///
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/// This does *not* block the current task, but instead returns immediately.
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///
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/// Note that this invalidates any previous receiver which has been created
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/// by this timer, and that the returned receiver will be invalidated once
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/// the timer is destroyed (when it falls out of scope). In particular, if
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/// this is called in method-chaining style, the receiver will be
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/// invalidated at the end of that statement, and all `recv` calls will
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/// fail.
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///
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/// # Example
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///
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/// ```rust
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/// use std::io::Timer;
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/// use std::time::Duration;
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///
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/// let mut timer = Timer::new().unwrap();
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/// let ten_milliseconds = timer.oneshot(Duration::milliseconds(10));
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///
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/// for _ in range(0u, 100) { /* do work */ }
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///
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/// // blocks until 10 ms after the `oneshot` call
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/// ten_milliseconds.recv();
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/// ```
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///
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/// ```rust
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/// use std::io::Timer;
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/// use std::time::Duration;
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///
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/// // Incorrect, method chaining-style:
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/// let mut five_ms = Timer::new().unwrap().oneshot(Duration::milliseconds(5));
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/// // The timer object was destroyed, so this will always fail:
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/// // five_ms.recv()
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/// ```
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///
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/// When provided a zero or negative `duration`, the message will
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/// be sent immediately.
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pub fn oneshot(&mut self, duration: Duration) -> Receiver<()> {
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let (tx, rx) = channel();
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// Short-circuit the timer backend for 0 duration
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if in_ms_u64(duration) != 0 {
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self.inner.oneshot(in_ms_u64(duration), box TimerCallback { tx: tx });
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} else {
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tx.send(());
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}
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return rx
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}
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/// Creates a receiver which will have a continuous stream of notifications
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/// being sent each time the specified duration has elapsed.
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///
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/// This does *not* block the current task, but instead returns
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/// immediately. The first notification will not be received immediately,
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/// but rather after the first duration.
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///
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/// Note that this invalidates any previous receiver which has been created
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/// by this timer, and that the returned receiver will be invalidated once
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/// the timer is destroyed (when it falls out of scope). In particular, if
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/// this is called in method-chaining style, the receiver will be
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/// invalidated at the end of that statement, and all `recv` calls will
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/// fail.
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///
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/// # Example
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///
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/// ```rust
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/// use std::io::Timer;
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/// use std::time::Duration;
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///
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/// let mut timer = Timer::new().unwrap();
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/// let ten_milliseconds = timer.periodic(Duration::milliseconds(10));
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///
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/// for _ in range(0u, 100) { /* do work */ }
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///
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/// // blocks until 10 ms after the `periodic` call
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/// ten_milliseconds.recv();
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///
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/// for _ in range(0u, 100) { /* do work */ }
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///
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/// // blocks until 20 ms after the `periodic` call (*not* 10ms after the
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/// // previous `recv`)
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/// ten_milliseconds.recv();
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/// ```
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///
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/// ```rust
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/// use std::io::Timer;
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/// use std::time::Duration;
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///
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/// // Incorrect, method chaining-style.
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/// let mut five_ms = Timer::new().unwrap().periodic(Duration::milliseconds(5));
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/// // The timer object was destroyed, so this will always fail:
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/// // five_ms.recv()
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/// ```
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///
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/// When provided a zero or negative `duration`, the messages will
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/// be sent without delay.
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pub fn periodic(&mut self, duration: Duration) -> Receiver<()> {
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let ms = in_ms_u64(duration);
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// FIXME: The backend implementations don't ever send a message
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// if given a 0 ms duration. Temporarily using 1ms. It's
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// not clear what use a 0ms period is anyway...
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let ms = if ms == 0 { 1 } else { ms };
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let (tx, rx) = channel();
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self.inner.period(ms, box TimerCallback { tx: tx });
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return rx
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}
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}
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impl Callback for TimerCallback {
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fn call(&mut self) {
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let _ = self.tx.send_opt(());
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}
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}
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fn in_ms_u64(d: Duration) -> u64 {
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let ms = d.num_milliseconds();
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if ms < 0 { return 0 };
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return ms as u64;
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}
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#[cfg(test)]
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mod test {
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use prelude::v1::*;
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use super::Timer;
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use thread::Thread;
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use time::Duration;
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#[test]
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fn test_io_timer_sleep_simple() {
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let mut timer = Timer::new().unwrap();
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timer.sleep(Duration::milliseconds(1));
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}
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#[test]
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fn test_io_timer_sleep_oneshot() {
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let mut timer = Timer::new().unwrap();
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timer.oneshot(Duration::milliseconds(1)).recv();
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}
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#[test]
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fn test_io_timer_sleep_oneshot_forget() {
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let mut timer = Timer::new().unwrap();
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timer.oneshot(Duration::milliseconds(100000000));
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}
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#[test]
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fn oneshot_twice() {
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let mut timer = Timer::new().unwrap();
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let rx1 = timer.oneshot(Duration::milliseconds(10000));
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let rx = timer.oneshot(Duration::milliseconds(1));
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rx.recv();
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assert_eq!(rx1.recv_opt(), Err(()));
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}
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#[test]
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fn test_io_timer_oneshot_then_sleep() {
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let mut timer = Timer::new().unwrap();
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let rx = timer.oneshot(Duration::milliseconds(100000000));
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timer.sleep(Duration::milliseconds(1)); // this should invalidate rx
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assert_eq!(rx.recv_opt(), Err(()));
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}
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#[test]
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fn test_io_timer_sleep_periodic() {
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let mut timer = Timer::new().unwrap();
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let rx = timer.periodic(Duration::milliseconds(1));
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rx.recv();
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rx.recv();
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rx.recv();
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}
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#[test]
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fn test_io_timer_sleep_periodic_forget() {
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let mut timer = Timer::new().unwrap();
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timer.periodic(Duration::milliseconds(100000000));
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}
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#[test]
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fn test_io_timer_sleep_standalone() {
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super::sleep(Duration::milliseconds(1))
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}
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#[test]
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fn oneshot() {
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let mut timer = Timer::new().unwrap();
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let rx = timer.oneshot(Duration::milliseconds(1));
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rx.recv();
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assert!(rx.recv_opt().is_err());
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let rx = timer.oneshot(Duration::milliseconds(1));
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rx.recv();
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assert!(rx.recv_opt().is_err());
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}
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#[test]
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fn test_override() {
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let mut timer = Timer::new().unwrap();
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let orx = timer.oneshot(Duration::milliseconds(100));
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let prx = timer.periodic(Duration::milliseconds(100));
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timer.sleep(Duration::milliseconds(1));
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assert_eq!(orx.recv_opt(), Err(()));
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assert_eq!(prx.recv_opt(), Err(()));
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timer.oneshot(Duration::milliseconds(1)).recv();
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}
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#[test]
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fn period() {
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let mut timer = Timer::new().unwrap();
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let rx = timer.periodic(Duration::milliseconds(1));
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rx.recv();
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rx.recv();
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let rx2 = timer.periodic(Duration::milliseconds(1));
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rx2.recv();
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rx2.recv();
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}
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#[test]
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fn sleep() {
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let mut timer = Timer::new().unwrap();
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timer.sleep(Duration::milliseconds(1));
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timer.sleep(Duration::milliseconds(1));
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}
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#[test]
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#[should_fail]
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fn oneshot_fail() {
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let mut timer = Timer::new().unwrap();
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let _rx = timer.oneshot(Duration::milliseconds(1));
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panic!();
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}
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#[test]
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#[should_fail]
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fn period_fail() {
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let mut timer = Timer::new().unwrap();
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let _rx = timer.periodic(Duration::milliseconds(1));
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panic!();
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}
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#[test]
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#[should_fail]
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fn normal_fail() {
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let _timer = Timer::new().unwrap();
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panic!();
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}
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#[test]
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fn closing_channel_during_drop_doesnt_kill_everything() {
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// see issue #10375
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let mut timer = Timer::new().unwrap();
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let timer_rx = timer.periodic(Duration::milliseconds(1000));
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Thread::spawn(move|| {
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let _ = timer_rx.recv_opt();
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}).detach();
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// when we drop the TimerWatcher we're going to destroy the channel,
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// which must wake up the task on the other end
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}
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#[test]
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fn reset_doesnt_switch_tasks() {
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// similar test to the one above.
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let mut timer = Timer::new().unwrap();
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let timer_rx = timer.periodic(Duration::milliseconds(1000));
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Thread::spawn(move|| {
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let _ = timer_rx.recv_opt();
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}).detach();
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timer.oneshot(Duration::milliseconds(1));
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}
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#[test]
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fn reset_doesnt_switch_tasks2() {
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// similar test to the one above.
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let mut timer = Timer::new().unwrap();
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let timer_rx = timer.periodic(Duration::milliseconds(1000));
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Thread::spawn(move|| {
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let _ = timer_rx.recv_opt();
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}).detach();
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timer.sleep(Duration::milliseconds(1));
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}
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#[test]
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fn sender_goes_away_oneshot() {
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let rx = {
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let mut timer = Timer::new().unwrap();
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timer.oneshot(Duration::milliseconds(1000))
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};
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assert_eq!(rx.recv_opt(), Err(()));
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}
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#[test]
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fn sender_goes_away_period() {
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let rx = {
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let mut timer = Timer::new().unwrap();
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timer.periodic(Duration::milliseconds(1000))
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};
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assert_eq!(rx.recv_opt(), Err(()));
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}
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#[test]
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fn receiver_goes_away_oneshot() {
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let mut timer1 = Timer::new().unwrap();
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timer1.oneshot(Duration::milliseconds(1));
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let mut timer2 = Timer::new().unwrap();
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// while sleeping, the previous timer should fire and not have its
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// callback do something terrible.
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timer2.sleep(Duration::milliseconds(2));
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}
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#[test]
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fn receiver_goes_away_period() {
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let mut timer1 = Timer::new().unwrap();
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timer1.periodic(Duration::milliseconds(1));
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let mut timer2 = Timer::new().unwrap();
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// while sleeping, the previous timer should fire and not have its
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// callback do something terrible.
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timer2.sleep(Duration::milliseconds(2));
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}
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#[test]
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fn sleep_zero() {
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let mut timer = Timer::new().unwrap();
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timer.sleep(Duration::milliseconds(0));
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}
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#[test]
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fn sleep_negative() {
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let mut timer = Timer::new().unwrap();
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timer.sleep(Duration::milliseconds(-1000000));
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}
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#[test]
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fn oneshot_zero() {
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let mut timer = Timer::new().unwrap();
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let rx = timer.oneshot(Duration::milliseconds(0));
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rx.recv();
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}
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#[test]
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fn oneshot_negative() {
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let mut timer = Timer::new().unwrap();
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let rx = timer.oneshot(Duration::milliseconds(-1000000));
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rx.recv();
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}
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#[test]
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fn periodic_zero() {
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let mut timer = Timer::new().unwrap();
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let rx = timer.periodic(Duration::milliseconds(0));
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rx.recv();
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rx.recv();
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rx.recv();
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rx.recv();
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}
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#[test]
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fn periodic_negative() {
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let mut timer = Timer::new().unwrap();
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let rx = timer.periodic(Duration::milliseconds(-1000000));
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rx.recv();
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rx.recv();
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rx.recv();
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rx.recv();
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}
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}
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