
Register nodes that we've reused from the previous session explicitly with `OnDiskCache`. Previously, we relied on this happening as a side effect of accessing the nodes in the `PreviousDepGraph`. For the sake of performance and avoiding unintended side effects, register explictily.
61 lines
1.8 KiB
Rust
61 lines
1.8 KiB
Rust
use super::serialized::{SerializedDepGraph, SerializedDepNodeIndex};
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use super::{DepKind, DepNode};
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use rustc_data_structures::fingerprint::Fingerprint;
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use rustc_data_structures::fx::FxHashMap;
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#[derive(Debug, Encodable, Decodable)]
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pub struct PreviousDepGraph<K: DepKind> {
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data: SerializedDepGraph<K>,
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index: FxHashMap<DepNode<K>, SerializedDepNodeIndex>,
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}
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impl<K: DepKind> Default for PreviousDepGraph<K> {
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fn default() -> Self {
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PreviousDepGraph { data: Default::default(), index: Default::default() }
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}
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}
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impl<K: DepKind> PreviousDepGraph<K> {
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pub fn new(data: SerializedDepGraph<K>) -> PreviousDepGraph<K> {
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let index: FxHashMap<_, _> =
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data.nodes.iter_enumerated().map(|(idx, &dep_node)| (dep_node, idx)).collect();
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PreviousDepGraph { data, index }
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}
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#[inline]
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pub fn edge_targets_from(
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&self,
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dep_node_index: SerializedDepNodeIndex,
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) -> &[SerializedDepNodeIndex] {
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self.data.edge_targets_from(dep_node_index)
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}
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#[inline]
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pub fn index_to_node(&self, dep_node_index: SerializedDepNodeIndex) -> DepNode<K> {
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self.data.nodes[dep_node_index]
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}
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#[inline]
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pub fn node_to_index(&self, dep_node: &DepNode<K>) -> SerializedDepNodeIndex {
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self.index[dep_node]
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}
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#[inline]
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pub fn node_to_index_opt(&self, dep_node: &DepNode<K>) -> Option<SerializedDepNodeIndex> {
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self.index.get(dep_node).cloned()
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}
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#[inline]
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pub fn fingerprint_of(&self, dep_node: &DepNode<K>) -> Option<Fingerprint> {
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self.index.get(dep_node).map(|&node_index| self.data.fingerprints[node_index])
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}
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#[inline]
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pub fn fingerprint_by_index(&self, dep_node_index: SerializedDepNodeIndex) -> Fingerprint {
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self.data.fingerprints[dep_node_index]
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}
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pub fn node_count(&self) -> usize {
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self.index.len()
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}
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}
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