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bors 80399064af Auto merge of #119455 - Mark-Simulacrum:relative-spans, r=cjgillot
Embed length of offset/position into Span tag byte

This cuts the average bytes/relative span from 3.5 to 3.2 on libcore, ultimately saving ~400kb of data.
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.github Promote OpenHarmony targets to tier 2 2024-03-02 18:11:25 +00:00
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compiler Auto merge of #119455 - Mark-Simulacrum:relative-spans, r=cjgillot 2024-03-06 05:57:56 +00:00
library Rollup merge of #122018 - RalfJung:box-custom-alloc, r=oli-obk 2024-03-05 22:10:02 +01:00
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src Auto merge of #122041 - matthiaskrgr:rollup-imsmdke, r=matthiaskrgr 2024-03-06 00:03:50 +00:00
tests Auto merge of #122045 - matthiaskrgr:rollup-5l3vpn7, r=matthiaskrgr 2024-03-06 02:18:22 +00:00
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Cargo.lock Convert SpannedTypeVisitor to use VisitorResult 2024-03-05 13:30:46 -05:00
Cargo.toml Add supporting infrastructure for run-make V2 tests 2024-02-29 16:30:38 +00:00
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config.example.toml Add a new wasm32-wasip1 target to rustc 2024-03-02 09:03:51 -08:00
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triagebot.toml Restore the standard library review rotation to its former glory 2024-02-29 08:58:58 +00:00
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The Rust Programming Language

Rust Community

This is the main source code repository for Rust. It contains the compiler, standard library, and documentation.

Note: this README is for users rather than contributors. If you wish to contribute to the compiler, you should read CONTRIBUTING.md instead.

Table of Contents

Quick Start

Read "Installation" from The Book.

Installing from Source

If you really want to install from source (though this is not recommended), see INSTALL.md.

Getting Help

See https://www.rust-lang.org/community for a list of chat platforms and forums.

Contributing

See CONTRIBUTING.md.

License

Rust is primarily distributed under the terms of both the MIT license and the Apache License (Version 2.0), with portions covered by various BSD-like licenses.

See LICENSE-APACHE, LICENSE-MIT, and COPYRIGHT for details.

Trademark

The Rust Foundation owns and protects the Rust and Cargo trademarks and logos (the "Rust Trademarks").

If you want to use these names or brands, please read the media guide.

Third-party logos may be subject to third-party copyrights and trademarks. See Licenses for details.