![]() Store static initializers in metadata instead of the MIR of statics. This means that adding generic statics would be even more difficult, as we can't evaluate statics from other crates anymore, but the subtle issue I have encountered make me think that having this be an explicit problem is better. The issue is that ```rust static mut FOO: &mut u32 = &mut 42; static mut BAR = unsafe { FOO }; ``` gets different allocations, instead of referring to the same one. This is also true for non-static mut, but promotion makes `static FOO: &u32 = &42;` annoying to demo. Fixes https://github.com/rust-lang/rust/issues/61345 ## Why is this being done? In order to ensure all crates see the same nested allocations (which is the last issue that needs fixing before we can stabilize [`const_mut_refs`](https://github.com/rust-lang/rust/issues/57349)), I am working on creating anonymous (from the Rust side, to LLVM it's like a regular static item) static items for the nested allocations in a static. If we evaluate the static item in a downstream crate again, we will end up duplicating its nested allocations (and in some cases, like the `match` case, even duplicate the main allocation). |
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The Rust Programming Language
This is the main source code repository for Rust. It contains the compiler, standard library, and documentation.
Note: this README is for users rather than contributors. If you wish to contribute to the compiler, you should read CONTRIBUTING.md instead.
Table of Contents
Quick Start
Read "Installation" from The Book.
Installing from Source
If you really want to install from source (though this is not recommended), see INSTALL.md.
Getting Help
See https://www.rust-lang.org/community for a list of chat platforms and forums.
Contributing
See CONTRIBUTING.md.
License
Rust is primarily distributed under the terms of both the MIT license and the Apache License (Version 2.0), with portions covered by various BSD-like licenses.
See LICENSE-APACHE, LICENSE-MIT, and COPYRIGHT for details.
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If you want to use these names or brands, please read the media guide.
Third-party logos may be subject to third-party copyrights and trademarks. See Licenses for details.