`rustc_data_structures::thin_vec::ThinVec` looks like this:
```
pub struct ThinVec<T>(Option<Box<Vec<T>>>);
```
It's just a zero word if the vector is empty, but requires two
allocations if it is non-empty. So it's only usable in cases where the
vector is empty most of the time.
This commit removes it in favour of `thin_vec::ThinVec`, which is also
word-sized, but stores the length and capacity in the same allocation as
the elements. It's good in a wider variety of situation, e.g. in enum
variants where the vector is usually/always non-empty.
The commit also:
- Sorts some `Cargo.toml` dependency lists, to make additions easier.
- Sorts some `use` item lists, to make additions easier.
- Changes `clean_trait_ref_with_bindings` to take a
`ThinVec<TypeBinding>` rather than a `&[TypeBinding]`, because this
avoid some unnecessary allocations.
Simplify the arguments to macros generated by the `rustc_queries` proc macro
Very small cleanup. Based on https://github.com/rust-lang/rust/pull/100436 which modifies some of the same code.
r? `@cjgillot`
add `depth_limit` in `QueryVTable` to avoid entering a new tcx in `layout_of`
Fixes#49735
Updates #48685
The `layout_of` query needs to check whether it overflows the depth limit, and the current implementation needs to create a new `ImplicitCtxt` inside `layout_of`. However, `start_query` will already create a new `ImplicitCtxt`, so we can check the depth limit in `start_query`.
We can tell whether we need to check the depth limit simply by whether the return value of `to_debug_str` of the query is `layout_of`. But I think adding the `depth_limit` field in `QueryVTable` may be more elegant and more scalable.
This should both make the code easier to read and also greatly reduce the amount of codegen
the compiler has to do, since it only needs to monomorphize `create_query_frame` for each
new key and not for each query.
Rustdoc documents these with the name of the type alias instead of normalizing them to the underlying type.
Use associated types instead so that the generated docs for nightly-rustc are easier to read.
This simplifies things, but requires making `CacheEncoder` non-generic.
(This was previously merged as commit 4 in #94732 and then was reverted
in #97905 because it caused a perf regression.)
There are two impls of the `Encoder` trait: `opaque::Encoder` and
`opaque::FileEncoder`. The former encodes into memory and is infallible, the
latter writes to file and is fallible.
Currently, standard `Result`/`?`/`unwrap` error handling is used, but this is a
bit verbose and has non-trivial cost, which is annoying given how rare failures
are (especially in the infallible `opaque::Encoder` case).
This commit changes how `Encoder` fallibility is handled. All the `emit_*`
methods are now infallible. `opaque::Encoder` requires no great changes for
this. `opaque::FileEncoder` now implements a delayed error handling strategy.
If a failure occurs, it records this via the `res` field, and all subsequent
encoding operations are skipped if `res` indicates an error has occurred. Once
encoding is complete, the new `finish` method is called, which returns a
`Result`. In other words, there is now a single `Result`-producing method
instead of many of them.
This has very little effect on how any file errors are reported if
`opaque::FileEncoder` has any failures.
Much of this commit is boring mechanical changes, removing `Result` return
values and `?` or `unwrap` from expressions. The more interesting parts are as
follows.
- serialize.rs: The `Encoder` trait gains an `Ok` associated type. The
`into_inner` method is changed into `finish`, which returns
`Result<Vec<u8>, !>`.
- opaque.rs: The `FileEncoder` adopts the delayed error handling
strategy. Its `Ok` type is a `usize`, returning the number of bytes
written, replacing previous uses of `FileEncoder::position`.
- Various methods that take an encoder now consume it, rather than being
passed a mutable reference, e.g. `serialize_query_result_cache`.
Avoid query cache sharding code in single-threaded mode
In non-parallel compilers, this is just adding needless overhead at compilation time (since there is only one shard statically anyway). This amounts to roughly ~10 seconds reduction in bootstrap time, with overall neutral (some wins, some losses) performance results.
Parallel compiler performance should be largely unaffected by this PR; sharding is kept there.
This was largely just caching the shard value at this point, which is not
particularly useful -- in the use sites the key was being hashed nearby anyway.
Refactor query system to maintain a global job id counter
This replaces the per-shard counters with a single global counter, simplifying
the JobId struct down to just a u64 and removing the need to pipe a DepKind
generic through a bunch of code. The performance implications on non-parallel
compilers are likely minimal (this switches to `Cell<u64>` as the backing
storage over a `u64`, but the latter was already inside a `RefCell` so it's not
really a significance divergence). On parallel compilers, the cost of a single
global u64 counter may be more significant: it adds a serialization point in
theory. On the other hand, we can imagine changing the counter to have a
thread-local component if it becomes worrisome or some similar structure.
The new design is sufficiently simpler that it warrants the potential for slight
changes down the line if/when we get parallel compilation to be more of a
default.
A u64 counter, instead of u32 (the old per-shard width), is chosen to avoid
possibly overflowing it and causing problems; it is effectively impossible that
we would overflow a u64 counter in this context.
This replaces the per-shard counters with a single global counter, simplifying
the JobId struct down to just a u64 and removing the need to pipe a DepKind
generic through a bunch of code. The performance implications on non-parallel
compilers are likely minimal (this switches to `Cell<u64>` as the backing
storage over a `u64`, but the latter was already inside a `RefCell` so it's not
really a significance divergence). On parallel compilers, the cost of a single
global u64 counter may be more significant: it adds a serialization point in
theory. On the other hand, we can imagine changing the counter to have a
thread-local component if it becomes worrisome or some similar structure.
The new design is sufficiently simpler that it warrants the potential for slight
changes down the line if/when we get parallel compilation to be more of a
default.
A u64 counter, instead of u32 (the old per-shard width), is chosen to avoid
possibly overflowing it and causing problems; it is effectively impossible that
we would overflow a u64 counter in this context.