Let a portion of DefPathHash uniquely identify the DefPath's crate.
This allows to directly map from a `DefPathHash` to the crate it originates from, without constructing side tables to do that mapping -- something that is useful for incremental compilation where we deal with `DefPathHash` instead of `DefId` a lot.
It also allows to reliably and cheaply check for `DefPathHash` collisions which allows the compiler to gracefully abort compilation instead of running into a subsequent ICE at some random place in the code.
The following new piece of documentation describes the most interesting aspects of the changes:
```rust
/// A `DefPathHash` is a fixed-size representation of a `DefPath` that is
/// stable across crate and compilation session boundaries. It consists of two
/// separate 64-bit hashes. The first uniquely identifies the crate this
/// `DefPathHash` originates from (see [StableCrateId]), and the second
/// uniquely identifies the corresponding `DefPath` within that crate. Together
/// they form a unique identifier within an entire crate graph.
///
/// There is a very small chance of hash collisions, which would mean that two
/// different `DefPath`s map to the same `DefPathHash`. Proceeding compilation
/// with such a hash collision would very probably lead to an ICE and, in the
/// worst case, to a silent mis-compilation. The compiler therefore actively
/// and exhaustively checks for such hash collisions and aborts compilation if
/// it finds one.
///
/// `DefPathHash` uses 64-bit hashes for both the crate-id part and the
/// crate-internal part, even though it is likely that there are many more
/// `LocalDefId`s in a single crate than there are individual crates in a crate
/// graph. Since we use the same number of bits in both cases, the collision
/// probability for the crate-local part will be quite a bit higher (though
/// still very small).
///
/// This imbalance is not by accident: A hash collision in the
/// crate-local part of a `DefPathHash` will be detected and reported while
/// compiling the crate in question. Such a collision does not depend on
/// outside factors and can be easily fixed by the crate maintainer (e.g. by
/// renaming the item in question or by bumping the crate version in a harmless
/// way).
///
/// A collision between crate-id hashes on the other hand is harder to fix
/// because it depends on the set of crates in the entire crate graph of a
/// compilation session. Again, using the same crate with a different version
/// number would fix the issue with a high probability -- but that might be
/// easier said then done if the crates in questions are dependencies of
/// third-party crates.
///
/// That being said, given a high quality hash function, the collision
/// probabilities in question are very small. For example, for a big crate like
/// `rustc_middle` (with ~50000 `LocalDefId`s as of the time of writing) there
/// is a probability of roughly 1 in 14,750,000,000 of a crate-internal
/// collision occurring. For a big crate graph with 1000 crates in it, there is
/// a probability of 1 in 36,890,000,000,000 of a `StableCrateId` collision.
```
Given the probabilities involved I hope that no one will ever actually see the error messages. Nonetheless, I'd be glad about some feedback on how to improve them. Should we create a GH issue describing the problem and possible solutions to point to? Or a page in the rustc book?
r? `@pnkfelix` (feel free to re-assign)
When token-based attribute handling is implemeneted in #80689,
we will need to access tokens from `HasAttrs` (to perform
cfg-stripping), and we will to access attributes from `HasTokens` (to
construct a `PreexpTokenStream`).
This PR merges the `HasAttrs` and `HasTokens` traits into a new
`AstLike` trait. The previous `HasAttrs` impls from `Vec<Attribute>` and `AttrVec`
are removed - they aren't attribute targets, so the impls never really
made sense.
This allows to directly map from a DefPathHash to the crate it
originates from, without constructing side tables to do that mapping.
It also allows to reliably and cheaply check for DefPathHash collisions.
rustc_ast currently has a few dependencies on rustc_lexer. Ideally, an AST
would not have any dependency its lexer, for minimizing unnecessarily
design-time dependencies. Breaking this dependency would also have practical
benefits, since modifying rustc_lexer would not trigger a rebuild of rustc_ast.
This commit does not remove the rustc_ast --> rustc_lexer dependency,
but it does remove one of the sources of this dependency, which is the
code that handles fuzzy matching between symbol names for making suggestions
in diagnostics. Since that code depends only on Symbol, it is easy to move
it to rustc_span. It might even be best to move it to a separate crate,
since other tools such as Cargo use the same algorithm, and have simply
contain a duplicate of the code.
This changes the signature of find_best_match_for_name so that it is no
longer generic over its input. I checked the optimized binaries, and this
function was duplicated at nearly every call site, because most call sites
used short-lived iterator chains, generic over Map and such. But there's
no good reason for a function like this to be generic, since all it does
is immediately convert the generic input (the Iterator impl) to a concrete
Vec<Symbol>. This has all of the costs of generics (duplicated method bodies)
with no benefit.
Changing find_best_match_for_name to be non-generic removed about 10KB of
code from the optimized binary. I know it's a drop in the bucket, but we have
to start reducing binary size, and beginning to tame over-use of generics
is part of that.