This switches to just use size, weight, and spacing to distinguish
headings in the sidebar. We no longer use boxes, horizontal bars, or
centering to distinguish headings. This makes it much easier to
understand the hierarchy of headings, and reduces visual noise.
I also refactored how the mobile topbar works. Previously, we tried to
shift around elements from the sidebar to make the topbar. Now, the
topbar gets its own elements, which can be styled on their own. This
makes styling and reasoning about those elements simpler.
Because the heading font sizes are bigger, increase the sidebar width
slightly.
As a very minor change, removed version from the "All types" page. It's
now only on the crate page.
Rustdoc style cleanups
- Make "since" version numbers grey again (regressed in #92602).
- Remove unneeded selectors for when crate filter dropdown is a
sibling of search-input.
- Crate filter dropdown doesn't need to be 100% width on mobile.
- Only build crate filter dropdown when there is more than one crate.
- Remove unused addCrateDropdown
Demo: https://rustdoc.crud.net/jsha/style-cleanups/std/string/struct.String.html
r? `@GuillaumeGomez`
- Make "since" version numbers grey again (regressed in #92602).
- Remove unneeded selectors for when crate filter dropdown is a
sibling of search-input.
- Crate filter dropdown doesn't need to be 100% width on mobile.
- Only build crate filter dropdown when there is more than one crate.
- Remove unused addCrateDropdown.
This hides the paintbrush icon on most pages by default, in preference
for the settings on the settings page. When loading from a local file,
and not in mobile view, continue to show the theme picker. That's
because some browsers limit access to localStorage from file:/// URLs,
so choosing a theme from settings.html doesn't take effect.
This follows the Closure Compiler dialect of JSDoc, so we
can use it to do some basic type checking. We don't plan to
compile with Closure Compiler, just use it to check types. See
https://github.com/google/closure-compiler/wiki/ for details.
We had been injecting the list of themes and the rustdoc version into
main.js by rewriting it at doc generation time. By avoiding this
rewrite, we can make it easier to edit main.js without regenerating all
the docs.
Added a more convenient accessor for rustdoc-vars.
Changed storage.js to not rely on resourcesSuffix. It could in theory
use rustdoc-vars, but because rustdoc-vars is at the end of the HTML,
it's not available when storage.js runs (very early in page load).
A byproduct of using `<details>` and `<summary>` to show/hide detailed
documentation was that clicking any part of a method heading (or impl
heading) would show or hide the documentation. This was not super
noticeable because clicking a link inside the method heading would
navigate to that link. But clicking any unlinked black text in a method
heading would trigger the behavior.
That behavior was somewhat unexpected, and means that if you try to click
a type name in a method heading, but miss by a few pixels, you get a
confusing surprise.
This change inhibits that behavior by putting an event listener on most
summaries that cancels the event unless the event target was the summary
itself. In practice, that means it cancels the event unless the target
was the "[+]" / "[-]", because the rest of the heading is wrapped inside
a `<div>`, which is the target for anything that doesn't have a more
specific target.
[rustdoc] Copy only item path to clipboard rather than full `use` statement.
The (somewhat) recent addition of the "copy item import to clipboard" button is extremely nice.
However, i tend to write my code with fully qualified paths wherever feasible and only resort to `use` statements as a refactoring pass. This makes the "copy to clipboard" workflow awkward to use, as i would be copy-pasting that as, say
```rust
impl use std::ops::Add; for MyType {
```
and then go back and remove the `use ` and `;`.
This PR removes the `use ;` decorations, making it much nicer to use for fully-qualified items. I argue, however, that this does not noticeably degrade experience for those who prefer to import items, since the hard part about those is getting the path right, and writing the `use ;` decoration can be done by hand with little effort.