Improve errors for incomplete functions in struct definitions
Given the following code:
```rust
fn main() {}
struct Foo {
fn
}
```
[playground](https://play.rust-lang.org/?version=nightly&mode=debug&edition=2021&gist=29139f870511f6918324be5ddc26c345)
The current output is:
```
Compiling playground v0.0.1 (/playground)
error: functions are not allowed in struct definitions
--> src/main.rs:4:5
|
4 | fn
| ^^
|
= help: unlike in C++, Java, and C#, functions are declared in `impl` blocks
= help: see https://doc.rust-lang.org/book/ch05-03-method-syntax.html for more information
error: could not compile `playground` due to previous error
```
In this case, rustc should suggest escaping `fn` to use it as an identifier.
Migrate more of rustc_parse to SessionDiagnostic
Still far from complete, but I thought I'd add a checkpoint here because rebasing was starting to get annoying.
Rollup of 5 pull requests
Successful merges:
- #102143 (Recover from struct nested in struct)
- #102178 (bootstrap: the backtrace feature is stable, no need to allow it any more)
- #102197 (Stabilize const `BTree{Map,Set}::new`)
- #102267 (Don't set RUSTC in the bootstrap build script)
- #102270 (Remove benches from `rustc_middle`)
Failed merges:
r? `@ghost`
`@rustbot` modify labels: rollup
FIX - ambiguous Diagnostic link in docs
UPDATE - rename diagnostic_items to IntoDiagnostic and AddToDiagnostic
[Gardening] FIX - formatting via `x fmt`
FIX - rebase conflicts. NOTE: Confirm wheather or not we want to handle TargetDataLayoutErrorsWrapper this way
DELETE - unneeded allow attributes in Handler method
FIX - broken test
FIX - Rebase conflict
UPDATE - rename residual _SessionDiagnostic and fix LintDiag link
make `mk_attr_id` part of `ParseSess`
Updates #48685
The current `mk_attr_id` uses the `AtomicU32` type, which is not very efficient and adds a lot of lock contention in a parallel environment.
This PR refers to the task list in #48685, uses `mk_attr_id` as a method of the `AttrIdGenerator` struct, and adds a new field `attr_id_generator` to `ParseSess`.
`AttrIdGenerator` uses the `WorkerLocal`, which has two advantages: 1. `Cell` is more efficient than `AtomicU32`, and does not increase any lock contention. 2. We put the index of the work thread in the first few bits of the generated `AttrId`, so that the `AttrId` generated in different threads can be easily guaranteed to be unique.
cc `@cjgillot`
Initial implementation of dyn*
This PR adds extremely basic and incomplete support for [dyn*](https://smallcultfollowing.com/babysteps//blog/2022/03/29/dyn-can-we-make-dyn-sized/). The goal is to get something in tree behind a flag to make collaboration easier, and also to make sure the implementation so far is not unreasonable. This PR does quite a few things:
* Introduce `dyn_star` feature flag
* Adds parsing for `dyn* Trait` types
* Defines `dyn* Trait` as a sized type
* Adds support for explicit casts, like `42usize as dyn* Debug`
* Including const evaluation of such casts
* Adds codegen for drop glue so things are cleaned up properly when a `dyn* Trait` object goes out of scope
* Adds codegen for method calls, at least for methods that take `&self`
Quite a bit is still missing, but this gives us a starting point. Note that this is never intended to become stable surface syntax for Rust, but rather `dyn*` is planned to be used as an implementation detail for async functions in dyn traits.
Joint work with `@nikomatsakis` and `@compiler-errors.`
r? `@bjorn3`
The primary purpose of this commit is to introduce the
dyn_star flag so we can begin experimenting with implementation.
In order to have something to do in the feature gate test, we also add
parser support for `dyn* Trait` objects. These are currently treated
just like `dyn Trait` objects, but this will change in the future.
Note that for now `dyn* Trait` is experimental syntax to enable
implementing some of the machinery needed for async fn in dyn traits
without fully supporting the feature.
`To` is better than `Create` for indicating that this is a non-consuming
conversion, rather than creating something out of nothing.
And the addition of `Attr` is because the current names makes them sound
like they relate to `TokenStream`, but really they relate to
`AttrTokenStream`.
These two type names are long and have long matching prefixes. I find
them hard to read, especially in combinations like
`AttrAnnotatedTokenStream::new(vec![AttrAnnotatedTokenTree::Token(..)])`.
This commit renames them as `AttrToken{Stream,Tree}`.