Use details tag for trait implementors.
Part of #83332 and following on from #83337 and #83355.
This removes one category of JS-generated toggles (implementors), and replaces them with a `<details>` tag. This simplifies the JS, and fixes some bugs where things that were supposed to be hidden by the toggle were not hidden. Compare https://hoffman-andrews.com/rust/details-implementors/std/io/trait.Read.html#impl-Read vs https://doc.rust-lang.org/nightly/std/io/trait.Read.html#implementors.
This introduces a `left: -23px` to put the toggle in the correct place, matching the current style for `.collapse-toggle`.
It's worth noting this introduces a slight behavior change: since the entire line is now a `<summary>`, any part of the line is clickable. So for instance, in `impl Read for File`, clicking `impl` or `for` will collapse / expand the docs. Clicking `Read` or `File` still links to the appropriate documentation as before.
* Remove `prefix` param of `document_short/full`, `render_markdown`, as its always an empty string.
* Remove `Option` wrapping of `document_short` `parent`, as its always `Some`.
rustdoc: Reduce visual weight of attributes.
Followup from #83337. As part of that PR, we stopped hiding attributes behind a toggle, because most things have just zero or one attributes. However, this made clear that the current rendering of attributes emphasizes them a lot, which distracts from function signatures. This PR changes their color of attributes to be the same as the toggles, and reduces their font weight.
This also removes `#[lang]` from the list of ALLOWED_ATTRIBUTES. This attribute is an implementation detail rather than part of the public-facing documentation.

Demo at https://hoffman-andrews.com/rust/de-emph-attr/std/string/struct.String.html#method.trim
Instead of using a depth counter and adding "../" to get to the top,
this commit makes rustdoc actually compare the path of what it's
linking from to the path that it's linking to. This makes the resulting
HTML shorter.
Here's a comparison of one of the largest (non-source) files in the
Rust standard library docs (about 4% improvement before gzipping).
$ wc -c struct.Wrapping.old.html struct.Wrapping.new.html
2387389 struct.Wrapping.old.html
2298538 struct.Wrapping.new.html
Most if it can be efficiently gzipped away.
$ wc -c struct.Wrapping.old.html.gz struct.Wrapping.new.html.gz
70679 struct.Wrapping.old.html.gz
70050 struct.Wrapping.new.html.gz
But it also makes a difference in the final DOM size, reducing it from 91MiB to 82MiB.
rustdoc: Hide item contents, not items
This tweaks rustdoc to hide item contents instead of items, and only when there are too many of them.
This means that users will _always_ see the type parameters, and will _often_ see fields/etc as long as they are small. Traits have some heuristics for hiding only the methods or only the methods and the consts, since the associated types are super important.
I'm happy to play around with the heuristics here; we could potentially make it so that structs/enums/etc are always hidden but traits will try really hard to show type aliases.
This needs a test, but you can see it rendered at https://manishearth.net/sand/doc_render/bar/
<details>
<summary> Code example </summary>
```rust
pub struct PubStruct {
pub a: usize,
pub b: usize,
}
pub struct BigPubStruct {
pub a: usize,
pub b: usize,
pub c: usize,
pub d: usize,
pub e: usize,
pub f: usize,
}
pub union BigUnion {
pub a: usize,
pub b: usize,
pub c: usize,
pub d: usize,
pub e: usize,
pub f: usize,
}
pub union Union {
pub a: usize,
pub b: usize,
pub c: usize,
}
pub struct PrivStruct {
a: usize,
b: usize,
}
pub enum Enum {
A, B, C,
D {
a: u8,
b: u8
}
}
pub enum LargeEnum {
A, B, C, D, E, F, G, H, I, J
}
pub trait Trait {
type A;
#[must_use]
fn foo();
fn bar();
}
pub trait GinormousTrait {
type A;
type B;
type C;
type D;
type E;
type F;
const N: usize = 1;
#[must_use]
fn foo();
fn bar();
}
pub trait HugeTrait {
type A;
const M: usize = 1;
const N: usize = 1;
const O: usize = 1;
const P: usize = 1;
const Q: usize = 1;
#[must_use]
fn foo();
fn bar();
}
pub trait BigTrait {
type A;
#[must_use]
fn foo();
fn bar();
fn baz();
fn quux();
fn frob();
fn greeble();
}
#[macro_export]
macro_rules! foo {
(a) => {a};
}
```
</details>
Fixes https://github.com/rust-lang/rust/issues/82114
Introduce a first use of the `<details>` and `<summary>` tags as
replacements for the JS-built toggles. I think this has the potential to
replace all the JS toggles and generally clean up the JS, CSS, and HTML.
Split rendering of attributes into two cases: in the case where they are
rendered as descendents of a `<pre>` tag, where they use indent spaces and
newlines for formatting, matching their surrounding markup. In the case
where they are rendered as descendants of a `<code>` tag, they are
rendered as `<div>`. This let me clean up some fragile CSS that was
adjusting the margin-left of attributes depending on context.
Remove toggles for attributes. With the ALLOWED_ATTRIBUTES filter, it's
rare for an item to have more than one attribute, so hiding attributes
behind a toggle doesn't save any screen space in the common case.
Fix a couple of invocations of `matches!` that didn't compile on my
machine.
Fix a boolean for the JS `createToggle` call that was causing
"Expand description" to show up spuriously on already-expanded
descriptions.
Add JS for auto-hide settings and hide all / show all.
Remove a z-index property and some font color tweaks made unnecessary
by the <details> toggles.
Add CSS for the <details> toggles.
Move `SharedContext` to `context.rs`
It is tightly connected to `Context` and is primarily used as a field in
`Context`. Thus, it should be next to `Context`.
rustdoc: sort search index items for compression
This should not affect the appearance of the docs pages themselves.
This makes the pre-compressed search index smaller, thanks to the
empty-string path duplication format, and also the gzipped version,
by giving the algorithm more structure to work with.
rust$ wc -c search-index-old.js search-index-new.js
2628334 search-index-old.js
2586181 search-index-new.js
5214515 total
rust$ gzip search-index-*
rust$ wc -c search-index-old.js.gz search-index-new.js.gz
239486 search-index-old.js.gz
237386 search-index-new.js.gz
476872 total
List trait impls before deref methods in doc's sidebar
This PR is acting directly on a suggestion made by ```````@jyn514``````` in #83133. I've tested the changes locally, and can confirm that it does in fact properly achieve what he thought it would. This PR also in turn closes#83133.
Remove unneeded INITIAL_IDS const
Some IDs inside this map didn't exist anymore, some others were duplicates of what we have inside `IdMap`. So instead of keeping the two around and since `INITIAL_IDS` was only used by `IdMap`, no need to keep both of them.
This should not affect the appearance of the docs pages themselves.
This makes the pre-compressed search index smaller, thanks to the
empty-string path duplication format, and also the gzipped version,
by giving the algorithm more structure to work with.
rust$ wc -c search-index-old.js search-index-new.js
2628334 search-index-old.js
2586181 search-index-new.js
5214515 total
rust$ gzip search-index-*
rust$ wc -c search-index-old.js.gz search-index-new.js.gz
239486 search-index-old.js.gz
237386 search-index-new.js.gz
476872 total
Avoid temporary allocations in `render_assoc_item`
`render_assoc_item` came up as very hot in a profile of rustdoc on
`bevy`. This avoids some temporary allocations just to calculate the
length of the header.
This should be a strict improvement, since all string formatting was
done twice before.
cc #82845
This essentially switches search-index.js from a "array of struct"
to a "struct of array" format, like this:
{
"doc": "Crate documentation",
"t": [ 1, 1, 2, 3, ... ],
"n": [ "Something", "SomethingElse", "whatever", "do_stuff", ... ],
"q": [ "a::b", "", "", "", ... ],
"d": [ "A Struct That Does Something", "Another Struct", "a function", "another function", ... ],
"i": [ 0, 0, 1, 1, ... ],
"f": [ null, null, [], [], ... ],
"p": ...,
"a": ...
}
So `{ty: 1, name: "Something", path: "a::b", desc: "A Struct That Does Something", parent_idx: 0, search_type: null}` is the first item.
This makes the uncompressed version smaller, but it really shows on the
compressed version:
notriddle:rust$ wc -c new-search-index1.52.0.js
2622427 new-search-index1.52.0.js
notriddle:rust$ wc -c old-search-index1.52.0.js
2725046 old-search-index1.52.0.js
notriddle:rust$ gzip new-search-index1.52.0.js
notriddle:rust$ gzip old-search-index1.52.0.js
notriddle:rust$ wc -c new-search-index1.52.0.js.gz
239385 new-search-index1.52.0.js.gz
notriddle:rust$ wc -c old-search-index1.52.0.js.gz
296328 old-search-index1.52.0.js.gz
notriddle:rust$
That's a 4% improvement on the uncompressed version (fewer `[]`),
and 20% improvement after gzipping it, thanks to putting like-typed
data next to each other. Any compression algorithm based on a sliding
window will probably show this kind of improvement.
rustdoc: Cleanup `html::render::Context`
- Move most shared fields to `SharedContext` (except for `cache`, which
isn't mutated anyway)
- Replace a use of `Arc` with `Rc`
- Make a bunch of fields private
- Add static size assertion for `Context`
- Don't share `id_map` and `deref_id_map`
`render_assoc_item` came up as very hot in a profile of rustdoc on
`bevy`. This avoids some temporary allocations just to calculate the
length of the header.
This should be a strict improvement, since all string formatting was
done twice before.
All the tests passed, so it doesn't seem they need to be shared.
Plus they should be item/page-specific.
I'm not sure why they were shared before. I think the reason `id_map`
worked as a shared value before is that it is cleared before rendering
each item (in `render_item`). And then I'm guessing `deref_id_map`
worked because it's a hashmap keyed by `DefId`, so there was no overlap
(though I'm guessing we could have had issues in the future).
Note that `id_map` currently still has to be cleared because otherwise
child items would inherit the `id_map` of their parent. I'm hoping to
figure out a way to stop cloning `Context`, but until then we have to
reset `id_map`.