Use details tag for trait implementors.
Part of #83332 and following on from #83337 and #83355.
This removes one category of JS-generated toggles (implementors), and replaces them with a `<details>` tag. This simplifies the JS, and fixes some bugs where things that were supposed to be hidden by the toggle were not hidden. Compare https://hoffman-andrews.com/rust/details-implementors/std/io/trait.Read.html#impl-Read vs https://doc.rust-lang.org/nightly/std/io/trait.Read.html#implementors.
This introduces a `left: -23px` to put the toggle in the correct place, matching the current style for `.collapse-toggle`.
It's worth noting this introduces a slight behavior change: since the entire line is now a `<summary>`, any part of the line is clickable. So for instance, in `impl Read for File`, clicking `impl` or `for` will collapse / expand the docs. Clicking `Read` or `File` still links to the appropriate documentation as before.
rustdoc: Convert sub-variant toggle to HTML
Instead of creating a JS toggle, this injects details/summary for
sub-variants of enums. This also fixes the CSS so that the toggle button
does not jump when expanding/collapsing.
Takes inspiration from #83337 and should be considered part of #83332. Not quite sure if the `.sub-variant` selectors could be further simplified? AFAICS it is only used in that place, and that does not seem to allow any recursion.
Instead of creating a JS toggle, this injects details/summary for
sub-variants of enums. This also fixes the CSS so that the toggle button
does not jump when expanding/collapsing.
rustdoc: move some search code into search.js
This reduces main.s from 3094 lines to 1587. Also it saves some bytes
of download in the case where search isn't used.
There were a fair number of variables that needed to be accessible in
both main.js and search.js, but I didn't want to put too many symbols in
the global namespace, so I consolidated much of the search-related
state and functions into a new object `window.searchState`.
Demo at https://hoffman-andrews.com/rust/move-search/std/?search=foo
Introduce a first use of the `<details>` and `<summary>` tags as
replacements for the JS-built toggles. I think this has the potential to
replace all the JS toggles and generally clean up the JS, CSS, and HTML.
Split rendering of attributes into two cases: in the case where they are
rendered as descendents of a `<pre>` tag, where they use indent spaces and
newlines for formatting, matching their surrounding markup. In the case
where they are rendered as descendants of a `<code>` tag, they are
rendered as `<div>`. This let me clean up some fragile CSS that was
adjusting the margin-left of attributes depending on context.
Remove toggles for attributes. With the ALLOWED_ATTRIBUTES filter, it's
rare for an item to have more than one attribute, so hiding attributes
behind a toggle doesn't save any screen space in the common case.
Fix a couple of invocations of `matches!` that didn't compile on my
machine.
Fix a boolean for the JS `createToggle` call that was causing
"Expand description" to show up spuriously on already-expanded
descriptions.
Add JS for auto-hide settings and hide all / show all.
Remove a z-index property and some font color tweaks made unnecessary
by the <details> toggles.
Add CSS for the <details> toggles.
Remove theme.js file
Fixes#82616.
The first commit moves the `theme.js` file into `main.js`, which requires to also run a small `.replace` on the `main.js` content.
The second commit is just a small cleanup to centralize DOM ids.
Since it removes a file from rustdoc output: cc `@rust-lang/docs-rs`
cc `@jsha`
r? `@jyn514`
Prevent JS error when there is no dependency or other crate documented (or --disable-per-crate-search has been used)
When there is only one crate, the dropdown is removed, creating an error (that you can see pretty easily on docs.rs for example).
r? `@jyn514`
Basically, it doesn't make sense to generate those things every time
you search. That generates a bunch of stuff for the GC to clean up,
when, if the user wanted to do another search, it would just need
to re-do it again.
Every time splice() is called, another temporary object is created.
This version, which uses plain objects as a sort of Hash Bag,
should only produce one temporary object each time it's called.
There is no reason for this function to return an object,
since it is always used for getting at the name anyhow.
It's used in the inner loop for some popular functions,
so we want to avoid allocating in it.
This essentially switches search-index.js from a "array of struct"
to a "struct of array" format, like this:
{
"doc": "Crate documentation",
"t": [ 1, 1, 2, 3, ... ],
"n": [ "Something", "SomethingElse", "whatever", "do_stuff", ... ],
"q": [ "a::b", "", "", "", ... ],
"d": [ "A Struct That Does Something", "Another Struct", "a function", "another function", ... ],
"i": [ 0, 0, 1, 1, ... ],
"f": [ null, null, [], [], ... ],
"p": ...,
"a": ...
}
So `{ty: 1, name: "Something", path: "a::b", desc: "A Struct That Does Something", parent_idx: 0, search_type: null}` is the first item.
This makes the uncompressed version smaller, but it really shows on the
compressed version:
notriddle:rust$ wc -c new-search-index1.52.0.js
2622427 new-search-index1.52.0.js
notriddle:rust$ wc -c old-search-index1.52.0.js
2725046 old-search-index1.52.0.js
notriddle:rust$ gzip new-search-index1.52.0.js
notriddle:rust$ gzip old-search-index1.52.0.js
notriddle:rust$ wc -c new-search-index1.52.0.js.gz
239385 new-search-index1.52.0.js.gz
notriddle:rust$ wc -c old-search-index1.52.0.js.gz
296328 old-search-index1.52.0.js.gz
notriddle:rust$
That's a 4% improvement on the uncompressed version (fewer `[]`),
and 20% improvement after gzipping it, thanks to putting like-typed
data next to each other. Any compression algorithm based on a sliding
window will probably show this kind of improvement.
rustdoc: Remove redundant enableSearchInput function
enableSearchInput was called from two places:
- setupSearchLoader
- addSearchOptions, which is itself called from setupSearchLoader only
This commit can safely get rid of the addSearchOptions calls entirely, and since the setupSearchLoader call is immediately preceded by other method calls on search_input, there's no need to check if it's set.
Both versions are about equally readable, but this version avoids scanning
the entire path and building an intermediate array (`split()` in Rust is
a lazy iterator, but not in JavaScript).
enableSearchInput was called from two places:
- setupSearchLoader
- addSearchOptions, which is itself called from setupSearchLoader only
This commit can safely get rid of the addSearchOptions calls entirely,
and since the setupSearchLoader call is immediately preceded by other
method calls on search_input, there's no need to check if it's set.
It looks like `lev_distance` was used in a very old version of the function,
since it was written but never read, and Blame reports that it was added
before the `checkGenerics` function header itself.
`convertHTMLToPlaintext` is was removed by 768d5e9509
Instead of being loaded on every page, the JS search index is now
loaded when either (a) there is a `?search=` param, or (b) the search
input is focused.
This saves both CPU and bandwidth. As of Feb 2021,
https://doc.rust-lang.org/search-index1.50.0.js is 273,838 bytes
gzipped or 2,544,939 bytes uncompressed. Evaluating it takes 445 ms
of CPU time in Chrome 88 on a i7-10710U CPU (out of a total ~2,100
ms page reload).
Generate separate JS file with crate names.
This is much smaller than the full search index, and is used in the "hot
path" to draw the page. In particular it's used to crate the dropdown
for the search bar, and to append a list of crates to the sidebar (on
some pages).
Skip early search that can bypass 500ms timeout.
This was occurring when someone had typed some text during the load of
search-index.js. Their query was usually not ready to execute, and the
search itself is fairly expensive, delaying the overall load, which
delayed the input / keyup events, which delayed eventually executing the
query.