Auto merge of #24572 - steveklabnik:gh24569, r=brson
Fixes #24569. Should wait until https://github.com/rust-lang/rust-www/pull/114 is merged.
This commit is contained in:
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ddf25c890d
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% A 30-minute Introduction to Rust
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% A 30-minute Introduction to Rust
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Rust is a modern systems programming language focusing on safety and speed. It
|
This introduction is now deprecated. Please see [the introduction to the book][intro].
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accomplishes these goals by being memory safe without using garbage collection.
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|
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This introduction will give you a rough idea of what Rust is like, eliding many
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[intro]: book/README.html
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||||||
details. It does not require prior experience with systems programming, but you
|
|
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may find the syntax easier if you've used a "curly brace" programming language
|
|
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before, like C or JavaScript. The concepts are more important than the syntax,
|
|
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so don't worry if you don't get every last detail: you can read [The
|
|
||||||
Rust Programming Language](book/index.html) to get a more complete explanation.
|
|
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|
|
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Because this is about high-level concepts, you don't need to actually install
|
|
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Rust to follow along. If you'd like to anyway, check out [the
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homepage](http://rust-lang.org) for explanation.
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|
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To show off Rust, let's talk about how easy it is to get started with Rust.
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Then, we'll talk about Rust's most interesting feature, *ownership*, and
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then discuss how it makes concurrency easier to reason about. Finally,
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we'll talk about how Rust breaks down the perceived dichotomy between speed
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and safety.
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# Tools
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Getting started on a new Rust project is incredibly easy, thanks to Rust's
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package manager, [Cargo](https://crates.io/).
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To start a new project with Cargo, use `cargo new`:
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|
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|
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```{bash}
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|
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$ cargo new hello_world --bin
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```
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We're passing `--bin` because we're making a binary program: if we
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were making a library, we'd leave it off.
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Let's check out what Cargo has generated for us:
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```{bash}
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|
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$ cd hello_world
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$ tree .
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.
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├── Cargo.toml
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└── src
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└── main.rs
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1 directory, 2 files
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```
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This is all we need to get started. First, let's check out `Cargo.toml`:
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```{toml}
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[package]
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name = "hello_world"
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version = "0.0.1"
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authors = ["Your Name <you@example.com>"]
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|
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```
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This is called a *manifest*, and it contains all of the metadata that Cargo
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needs to compile your project.
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Here's what's in `src/main.rs`:
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|
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```{rust}
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fn main() {
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|
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println!("Hello, world!");
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|
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}
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|
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```
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|
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Cargo generated a "Hello World" for us. We'll talk more about the syntax here
|
|
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later, but that's what Rust code looks like! Let's compile and run it:
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|
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```{bash}
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$ cargo run
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|
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Compiling hello_world v0.0.1 (file:///Users/you/src/hello_world)
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|
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Running `target/hello_world`
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|
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Hello, world!
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|
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```
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|
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Using an external dependency in Rust is incredibly easy. You add a line to
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|
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your `Cargo.toml`:
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|
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|
|
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```{toml}
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|
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[package]
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|
||||||
|
|
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name = "hello_world"
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|
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version = "0.0.1"
|
|
||||||
authors = ["Your Name <someone@example.com>"]
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|
||||||
|
|
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[dependencies.semver]
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|
||||||
|
|
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git = "https://github.com/rust-lang/semver.git"
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|
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```
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|
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|
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You added the `semver` library, which parses version numbers and compares them
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|
||||||
according to the [SemVer specification](http://semver.org/).
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|
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|
|
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Now, you can pull in that library using `extern crate` in
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|
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`main.rs`.
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|
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|
|
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```{rust,ignore}
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|
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extern crate semver;
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|
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|
|
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use semver::Version;
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|
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|
|
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fn main() {
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|
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assert!(Version::parse("1.2.3") == Ok(Version {
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|
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major: 1u64,
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|
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minor: 2u64,
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|
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patch: 3u64,
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|
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pre: vec!(),
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|
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build: vec!(),
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|
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}));
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|
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|
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println!("Versions compared successfully!");
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|
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}
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|
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```
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|
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|
|
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Again, we'll discuss the exact details of all of this syntax soon. For now,
|
|
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let's compile and run it:
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|
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```{bash}
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|
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$ cargo run
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|
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Updating git repository `https://github.com/rust-lang/semver.git`
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|
||||||
Compiling semver v0.0.1 (https://github.com/rust-lang/semver.git#bf739419)
|
|
||||||
Compiling hello_world v0.0.1 (file:///home/you/projects/hello_world)
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|
||||||
Running `target/hello_world`
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|
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Versions compared successfully!
|
|
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```
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|
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|
|
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Because we only specified a repository without a version, if someone else were
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|
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to try out our project at a later date, when `semver` was updated, they would
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|
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get a different, possibly incompatible version. To solve this problem, Cargo
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|
||||||
produces a file, `Cargo.lock`, which records the versions of any dependencies.
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|
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This gives us repeatable builds.
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|
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|
|
||||||
There is a lot more here, and this is a whirlwind tour, but you should feel
|
|
||||||
right at home if you've used tools like [Bundler](http://bundler.io/),
|
|
||||||
[npm](https://www.npmjs.org/), or [pip](https://pip.pypa.io/en/latest/).
|
|
||||||
There's no `Makefile`s or endless `autotools` output here. (Rust's tooling does
|
|
||||||
[play nice with external libraries written in those
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|
||||||
tools](http://doc.crates.io/build-script.html), if you need to.)
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|
||||||
|
|
||||||
Enough about tools, let's talk code!
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|
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|
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# Ownership
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|
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|
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Rust's defining feature is "memory safety without garbage collection". Let's
|
|
||||||
take a moment to talk about what that means. *Memory safety* means that the
|
|
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programming language eliminates certain kinds of bugs, such as [buffer
|
|
||||||
overflows](https://en.wikipedia.org/wiki/Buffer_overflow) and [dangling
|
|
||||||
pointers](https://en.wikipedia.org/wiki/Dangling_pointer). These problems occur
|
|
||||||
when you have unrestricted access to memory. As an example, here's some Ruby
|
|
||||||
code:
|
|
||||||
|
|
||||||
```{ruby}
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|
||||||
v = []
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|
||||||
|
|
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v.push("Hello")
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|
||||||
|
|
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x = v[0]
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|
||||||
|
|
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v.push("world")
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|
||||||
|
|
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puts x
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|
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```
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|
||||||
|
|
||||||
We make an array, `v`, and then call `push` on it. `push` is a method which
|
|
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adds an element to the end of an array.
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|
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|
|
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Next, we make a new variable, `x`, that's equal to the first element of
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|
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the array. Simple, but this is where the "bug" will appear.
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|
||||||
|
|
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Let's keep going. We then call `push` again, pushing "world" onto the
|
|
||||||
end of the array. `v` now is `["Hello", "world"]`.
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|
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|
|
||||||
Finally, we print `x` with the `puts` method. This prints "Hello."
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|
||||||
|
|
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All good? Let's go over a similar, but subtly different example, in C++:
|
|
||||||
|
|
||||||
```{cpp}
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|
||||||
#include<iostream>
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|
||||||
#include<vector>
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|
||||||
#include<string>
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|
||||||
|
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||||||
int main() {
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|
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std::vector<std::string> v;
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|
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|
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v.push_back("Hello");
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|
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|
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std::string& x = v[0];
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|
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v.push_back("world");
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|
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|
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std::cout << x;
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|
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}
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|
||||||
```
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|
||||||
|
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||||||
It's a little more verbose due to the static typing, but it's almost the same
|
|
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thing. We make a `std::vector` of `std::string`s, we call `push_back` (same as
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|
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`push`) on it, take a reference to the first element of the vector, call
|
|
||||||
`push_back` again, and then print out the reference.
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|
||||||
|
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||||||
There's two big differences here: one, they're not _exactly_ the same thing,
|
|
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and two...
|
|
||||||
|
|
||||||
```{bash}
|
|
||||||
$ g++ hello.cpp -Wall -Werror
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|
||||||
$ ./a.out
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|
||||||
Segmentation fault (core dumped)
|
|
||||||
```
|
|
||||||
|
|
||||||
A crash! (Note that this is actually system-dependent. Because referring to an
|
|
||||||
invalid reference is undefined behavior, the compiler can do anything,
|
|
||||||
including the right thing!) Even though we compiled with flags to give us as
|
|
||||||
many warnings as possible, and to treat those warnings as errors, we got no
|
|
||||||
errors. When we ran the program, it crashed.
|
|
||||||
|
|
||||||
Why does this happen? When we append to an array, its length changes. Since
|
|
||||||
its length changes, we may need to allocate more memory. In Ruby, this happens
|
|
||||||
as well, we just don't think about it very often. So why does the C++ version
|
|
||||||
segfault when we allocate more memory?
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|
||||||
|
|
||||||
The answer is that in the C++ version, `x` is a *reference* to the memory
|
|
||||||
location where the first element of the array is stored. But in Ruby, `x` is a
|
|
||||||
standalone value, not connected to the underlying array at all. Let's dig into
|
|
||||||
the details for a moment. Your program has access to memory, provided to it by
|
|
||||||
the operating system. Each location in memory has an address. So when we make
|
|
||||||
our vector, `v`, it's stored in a memory location somewhere:
|
|
||||||
|
|
||||||
| location | name | value |
|
|
||||||
|----------|------|-------|
|
|
||||||
| 0x30 | v | |
|
|
||||||
|
|
||||||
(Address numbers made up, and in hexadecimal. Those of you with deep C++
|
|
||||||
knowledge, there are some simplifications going on here, like the lack of an
|
|
||||||
allocated length for the vector. This is an introduction.)
|
|
||||||
|
|
||||||
When we push our first string onto the array, we allocate some memory,
|
|
||||||
and `v` refers to it:
|
|
||||||
|
|
||||||
| location | name | value |
|
|
||||||
|----------|------|----------|
|
|
||||||
| 0x30 | v | 0x18 |
|
|
||||||
| 0x18 | | "Hello" |
|
|
||||||
|
|
||||||
We then make a reference to that first element. A reference is a variable
|
|
||||||
that points to a memory location, so its value is the memory location of
|
|
||||||
the `"Hello"` string:
|
|
||||||
|
|
||||||
| location | name | value |
|
|
||||||
|----------|------|----------|
|
|
||||||
| 0x30 | v | 0x18 |
|
|
||||||
| 0x18 | | "Hello" |
|
|
||||||
| 0x14 | x | 0x18 |
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|
||||||
|
|
||||||
When we push `"world"` onto the vector with `push_back`, there's no room:
|
|
||||||
we only allocated one element. So, we need to allocate two elements,
|
|
||||||
copy the `"Hello"` string over, and update the reference. Like this:
|
|
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|
|
||||||
| location | name | value |
|
|
||||||
|----------|------|----------|
|
|
||||||
| 0x30 | v | 0x08 |
|
|
||||||
| 0x18 | | GARBAGE |
|
|
||||||
| 0x14 | x | 0x18 |
|
|
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| 0x08 | | "Hello" |
|
|
||||||
| 0x04 | | "world" |
|
|
||||||
|
|
||||||
Note that `v` now refers to the new list, which has two elements. It's all
|
|
||||||
good. But our `x` didn't get updated! It still points at the old location,
|
|
||||||
which isn't valid anymore. In fact, [the documentation for `push_back` mentions
|
|
||||||
this](http://en.cppreference.com/w/cpp/container/vector/push_back):
|
|
||||||
|
|
||||||
> If the new `size()` is greater than `capacity()` then all iterators and
|
|
||||||
> references (including the past-the-end iterator) are invalidated.
|
|
||||||
|
|
||||||
Finding where these iterators and references are is a difficult problem, and
|
|
||||||
even in this simple case, `g++` can't help us here. While the bug is obvious in
|
|
||||||
this case, in real code, it can be difficult to track down the source of the
|
|
||||||
error.
|
|
||||||
|
|
||||||
Before we talk about this solution, why didn't our Ruby code have this problem?
|
|
||||||
The semantics are a little more complicated, and explaining Ruby's internals is
|
|
||||||
out of the scope of a guide to Rust. But in a nutshell, Ruby's garbage
|
|
||||||
collector keeps track of references, and makes sure that everything works as
|
|
||||||
you might expect. This comes at an efficiency cost, and the internals are more
|
|
||||||
complex. If you'd really like to dig into the details, [this
|
|
||||||
article](http://patshaughnessy.net/2012/1/18/seeing-double-how-ruby-shares-string-values)
|
|
||||||
can give you more information.
|
|
||||||
|
|
||||||
Garbage collection is a valid approach to memory safety, but Rust chooses a
|
|
||||||
different path. Let's examine what the Rust version of this looks like:
|
|
||||||
|
|
||||||
```{rust,ignore}
|
|
||||||
fn main() {
|
|
||||||
let mut v = vec![];
|
|
||||||
|
|
||||||
v.push("Hello");
|
|
||||||
|
|
||||||
let x = &v[0];
|
|
||||||
|
|
||||||
v.push("world");
|
|
||||||
|
|
||||||
println!("{}", x);
|
|
||||||
}
|
|
||||||
```
|
|
||||||
|
|
||||||
This looks like a bit of both: fewer type annotations, but we do create new
|
|
||||||
variables with `let`. The method name is `push`, some other stuff is different,
|
|
||||||
but it's pretty close. So what happens when we compile this code? Does Rust
|
|
||||||
print `"Hello"`, or does Rust crash?
|
|
||||||
|
|
||||||
Neither. It refuses to compile:
|
|
||||||
|
|
||||||
```bash
|
|
||||||
$ cargo run
|
|
||||||
Compiling hello_world v0.0.1 (file:///Users/you/src/hello_world)
|
|
||||||
main.rs:8:5: 8:6 error: cannot borrow `v` as mutable because it is also borrowed as immutable
|
|
||||||
main.rs:8 v.push("world");
|
|
||||||
^
|
|
||||||
main.rs:6:14: 6:15 note: previous borrow of `v` occurs here; the immutable borrow prevents subsequent moves or mutable borrows of `v` until the borrow ends
|
|
||||||
main.rs:6 let x = &v[0];
|
|
||||||
^
|
|
||||||
main.rs:11:2: 11:2 note: previous borrow ends here
|
|
||||||
main.rs:1 fn main() {
|
|
||||||
...
|
|
||||||
main.rs:11 }
|
|
||||||
^
|
|
||||||
error: aborting due to previous error
|
|
||||||
```
|
|
||||||
|
|
||||||
When we try to mutate the array by `push`ing it the second time, Rust throws
|
|
||||||
an error. It says that we "cannot borrow v as mutable because it is also
|
|
||||||
borrowed as immutable." What does it mean by "borrowed"?
|
|
||||||
|
|
||||||
In Rust, the type system encodes the notion of *ownership*. The variable `v`
|
|
||||||
is an *owner* of the vector. When we make a reference to `v`, we let that
|
|
||||||
variable (in this case, `x`) *borrow* it for a while. Just like if you own a
|
|
||||||
book, and you lend it to me, I'm borrowing the book.
|
|
||||||
|
|
||||||
So, when I try to modify the vector with the second call to `push`, I need
|
|
||||||
to be owning it. But `x` is borrowing it. You can't modify something that
|
|
||||||
you've lent to someone. And so Rust throws an error.
|
|
||||||
|
|
||||||
So how do we fix this problem? Well, we can make a copy of the element:
|
|
||||||
|
|
||||||
|
|
||||||
```{rust}
|
|
||||||
fn main() {
|
|
||||||
let mut v = vec![];
|
|
||||||
|
|
||||||
v.push("Hello");
|
|
||||||
|
|
||||||
let x = v[0].clone();
|
|
||||||
|
|
||||||
v.push("world");
|
|
||||||
|
|
||||||
println!("{}", x);
|
|
||||||
}
|
|
||||||
```
|
|
||||||
|
|
||||||
Note the addition of `clone()`. This creates a copy of the element, leaving
|
|
||||||
the original untouched. Now, we no longer have two references to the same
|
|
||||||
memory, and so the compiler is happy. Let's give that a try:
|
|
||||||
|
|
||||||
```{bash}
|
|
||||||
$ cargo run
|
|
||||||
Compiling hello_world v0.0.1 (file:///Users/you/src/hello_world)
|
|
||||||
Running `target/hello_world`
|
|
||||||
Hello
|
|
||||||
```
|
|
||||||
|
|
||||||
Same result. Now, making a copy can be inefficient, so this solution may not be
|
|
||||||
acceptable. There are other ways to get around this problem, but this is a toy
|
|
||||||
example, and because we're in an introduction, we'll leave that for later.
|
|
||||||
|
|
||||||
The point is, the Rust compiler and its notion of ownership has saved us from a
|
|
||||||
bug that would crash the program. We've achieved safety, at compile time,
|
|
||||||
without needing to rely on a garbage collector to handle our memory.
|
|
||||||
|
|
||||||
# Concurrency
|
|
||||||
|
|
||||||
Rust's ownership model can help in other ways, as well. For example, take
|
|
||||||
concurrency. Concurrency is a big topic, and an important one for any modern
|
|
||||||
programming language. Let's take a look at how ownership can help you write
|
|
||||||
safe concurrent programs.
|
|
||||||
|
|
||||||
Here's an example of a concurrent Rust program:
|
|
||||||
|
|
||||||
```{rust}
|
|
||||||
# #![feature(scoped)]
|
|
||||||
use std::thread;
|
|
||||||
|
|
||||||
fn main() {
|
|
||||||
let guards: Vec<_> = (0..10).map(|_| {
|
|
||||||
thread::scoped(|| {
|
|
||||||
println!("Hello, world!");
|
|
||||||
})
|
|
||||||
}).collect();
|
|
||||||
}
|
|
||||||
```
|
|
||||||
|
|
||||||
This program creates ten threads, which all print `Hello, world!`. The `scoped`
|
|
||||||
function takes one argument, a closure, indicated by the double bars `||`. This
|
|
||||||
closure is executed in a new thread created by `scoped`. The method is called
|
|
||||||
`scoped` because it returns a 'join guard', which will automatically join the
|
|
||||||
child thread when it goes out of scope. Because we `collect` these guards into
|
|
||||||
a `Vec<T>`, and that vector goes out of scope at the end of our program, our
|
|
||||||
program will wait for every thread to finish before finishing.
|
|
||||||
|
|
||||||
One common form of problem in concurrent programs is a *data race*.
|
|
||||||
This occurs when two different threads attempt to access the same
|
|
||||||
location in memory in a non-synchronized way, where at least one of
|
|
||||||
them is a write. If one thread is attempting to read, and one thread
|
|
||||||
is attempting to write, you cannot be sure that your data will not be
|
|
||||||
corrupted. Note the first half of that requirement: two threads that
|
|
||||||
attempt to access the same location in memory. Rust's ownership model
|
|
||||||
can track which pointers own which memory locations, which solves this
|
|
||||||
problem.
|
|
||||||
|
|
||||||
Let's see an example. This Rust code will not compile:
|
|
||||||
|
|
||||||
```{rust,ignore}
|
|
||||||
# #![feature(scoped)]
|
|
||||||
use std::thread;
|
|
||||||
|
|
||||||
fn main() {
|
|
||||||
let mut numbers = vec![1, 2, 3];
|
|
||||||
|
|
||||||
let guards: Vec<_> = (0..3).map(|i| {
|
|
||||||
thread::scoped(move || {
|
|
||||||
numbers[i] += 1;
|
|
||||||
println!("numbers[{}] is {}", i, numbers[i]);
|
|
||||||
})
|
|
||||||
}).collect();
|
|
||||||
}
|
|
||||||
```
|
|
||||||
|
|
||||||
It gives us this error:
|
|
||||||
|
|
||||||
```text
|
|
||||||
7:25: 10:6 error: cannot move out of captured outer variable in an `FnMut` closure
|
|
||||||
7 thread::scoped(move || {
|
|
||||||
8 numbers[i] += 1;
|
|
||||||
9 println!("numbers[{}] is {}", i, numbers[i]);
|
|
||||||
10 })
|
|
||||||
error: aborting due to previous error
|
|
||||||
```
|
|
||||||
|
|
||||||
This is a little confusing because there are two closures here: the one passed
|
|
||||||
to `map`, and the one passed to `thread::scoped`. In this case, the closure for
|
|
||||||
`thread::scoped` is attempting to reference `numbers`, a `Vec<i32>`. This
|
|
||||||
closure is a `FnOnce` closure, as that’s what `thread::scoped` takes as an
|
|
||||||
argument. `FnOnce` closures take ownership of their environment. That’s fine,
|
|
||||||
but there’s one detail: because of `map`, we’re going to make three of these
|
|
||||||
closures. And since all three try to take ownership of `numbers`, that would be
|
|
||||||
a problem. That’s what it means by ‘cannot move out of captured outer
|
|
||||||
variable’: our `thread::scoped` closure wants to take ownership, and it can’t,
|
|
||||||
because the closure for `map` won’t let it.
|
|
||||||
|
|
||||||
What to do here? Rust has a type that helps us: `Mutex<T>`. Because the threads
|
|
||||||
are scoped, it is possible to use an _immutable_ reference to `numbers` inside
|
|
||||||
of the closure. However, Rust prevents us from having multiple _mutable_
|
|
||||||
references to the same object, so we need a `Mutex` to be able to modify what
|
|
||||||
we're sharing. A Mutex will synchronize our accesses, so that we can ensure
|
|
||||||
that our mutation doesn't cause a data race.
|
|
||||||
|
|
||||||
Here's what using a Mutex looks like:
|
|
||||||
|
|
||||||
```{rust}
|
|
||||||
# #![feature(scoped)]
|
|
||||||
use std::thread;
|
|
||||||
use std::sync::Mutex;
|
|
||||||
|
|
||||||
fn main() {
|
|
||||||
let numbers = &Mutex::new(vec![1, 2, 3]);
|
|
||||||
|
|
||||||
let guards: Vec<_> = (0..3).map(|i| {
|
|
||||||
thread::scoped(move || {
|
|
||||||
let mut array = numbers.lock().unwrap();
|
|
||||||
array[i] += 1;
|
|
||||||
println!("numbers[{}] is {}", i, array[i]);
|
|
||||||
})
|
|
||||||
}).collect();
|
|
||||||
}
|
|
||||||
```
|
|
||||||
|
|
||||||
We first have to `use` the appropriate library, and then we wrap our vector in
|
|
||||||
a `Mutex` with the call to `Mutex::new()`. Inside of the loop, the `lock()`
|
|
||||||
call will return us a reference to the value inside the Mutex, and block any
|
|
||||||
other calls to `lock()` until said reference goes out of scope.
|
|
||||||
|
|
||||||
We can compile and run this program without error, and in fact, see the
|
|
||||||
non-deterministic aspect:
|
|
||||||
|
|
||||||
```{shell}
|
|
||||||
$ cargo run
|
|
||||||
Compiling hello_world v0.0.1 (file:///Users/you/src/hello_world)
|
|
||||||
Running `target/hello_world`
|
|
||||||
numbers[1] is 3
|
|
||||||
numbers[0] is 2
|
|
||||||
numbers[2] is 4
|
|
||||||
$ cargo run
|
|
||||||
Running `target/hello_world`
|
|
||||||
numbers[2] is 4
|
|
||||||
numbers[1] is 3
|
|
||||||
numbers[0] is 2
|
|
||||||
```
|
|
||||||
|
|
||||||
Each time, we can get a slightly different output because the threads are not
|
|
||||||
guaranteed to run in any set order. If you get the same order every time it is
|
|
||||||
because each of these threads are very small and complete too fast for their
|
|
||||||
indeterminate behavior to surface.
|
|
||||||
|
|
||||||
The important part here is that the Rust compiler was able to use ownership to
|
|
||||||
give us assurance _at compile time_ that we weren't doing something incorrect
|
|
||||||
with regards to concurrency. In order to share ownership, we were forced to be
|
|
||||||
explicit and use a mechanism to ensure that it would be properly handled.
|
|
||||||
|
|
||||||
# Safety _and_ Speed
|
|
||||||
|
|
||||||
Safety and speed are always presented as a continuum. At one end of the spectrum,
|
|
||||||
you have maximum speed, but no safety. On the other end, you have absolute safety
|
|
||||||
with no speed. Rust seeks to break out of this paradigm by introducing safety at
|
|
||||||
compile time, ensuring that you haven't done anything wrong, while compiling to
|
|
||||||
the same low-level code you'd expect without the safety.
|
|
||||||
|
|
||||||
As an example, Rust's ownership system is _entirely_ at compile time. The
|
|
||||||
safety check that makes this an error about moved values:
|
|
||||||
|
|
||||||
```{rust,ignore}
|
|
||||||
# #![feature(scoped)]
|
|
||||||
use std::thread;
|
|
||||||
|
|
||||||
fn main() {
|
|
||||||
let numbers = vec![1, 2, 3];
|
|
||||||
|
|
||||||
let guards: Vec<_> = (0..3).map(|i| {
|
|
||||||
thread::scoped(move || {
|
|
||||||
println!("{}", numbers[i]);
|
|
||||||
})
|
|
||||||
}).collect();
|
|
||||||
}
|
|
||||||
```
|
|
||||||
|
|
||||||
carries no runtime penalty. And while some of Rust's safety features do have
|
|
||||||
a run-time cost, there's often a way to write your code in such a way that
|
|
||||||
you can remove it. As an example, this is a poor way to iterate through
|
|
||||||
a vector:
|
|
||||||
|
|
||||||
```{rust}
|
|
||||||
let vec = vec![1, 2, 3];
|
|
||||||
|
|
||||||
for i in 0..vec.len() {
|
|
||||||
println!("{}", vec[i]);
|
|
||||||
}
|
|
||||||
```
|
|
||||||
|
|
||||||
The reason is that the access of `vec[i]` does bounds checking, to ensure
|
|
||||||
that we don't try to access an invalid index. However, we can remove this
|
|
||||||
while retaining safety. The answer is iterators:
|
|
||||||
|
|
||||||
```{rust}
|
|
||||||
let vec = vec![1, 2, 3];
|
|
||||||
|
|
||||||
for x in &vec {
|
|
||||||
println!("{}", x);
|
|
||||||
}
|
|
||||||
```
|
|
||||||
|
|
||||||
This version uses an iterator that yields each element of the vector in turn.
|
|
||||||
Because we have a reference to the element, rather than the whole vector itself,
|
|
||||||
there's no array access bounds to check.
|
|
||||||
|
|
||||||
# Learning More
|
|
||||||
|
|
||||||
I hope that this taste of Rust has given you an idea if Rust is the right
|
|
||||||
language for you. We talked about Rust's tooling, how encoding ownership into
|
|
||||||
the type system helps you find bugs, how Rust can help you write correct
|
|
||||||
concurrent code, and how you don't have to pay a speed cost for much of this
|
|
||||||
safety.
|
|
||||||
|
|
||||||
To continue your Rustic education, read [The Rust Programming
|
|
||||||
Language](book/index.html) for a more in-depth exploration of Rust's syntax and
|
|
||||||
concepts.
|
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue