1
Fork 0

line length police; moved comp.util.bits to std.bitv

This commit is contained in:
Dave Herman 2010-10-21 11:39:53 -07:00
parent 194f38fdff
commit dbe27199b8
4 changed files with 300 additions and 3 deletions

View file

@ -28,7 +28,6 @@ mod driver {
mod util {
mod common;
mod bits;
}
auth driver.rustc.main = state;

View file

@ -25,8 +25,8 @@ fn create(uint nbits, bool init) -> t {
elt = 0u;
}
ret rec(storage = _vec.init_elt[mutable uint](elt, nbits / uint_bits() + 1u),
nbits = nbits);
auto storage = _vec.init_elt[mutable uint](elt, nbits / uint_bits() + 1u);
ret rec(storage = storage, nbits = nbits);
}
fn process(&fn(uint, uint) -> uint op, &t v0, &t v1) -> bool {

View file

@ -53,6 +53,7 @@ mod deque;
mod list;
mod rand;
mod dbg;
mod bitv;
// Local Variables:
// mode: rust;

View file

@ -0,0 +1,297 @@
use std;
import std._vec;
import std.bitv;
fn test_0_elements() {
auto act;
auto exp;
act = bitv.create(0u, false);
exp = _vec.init_elt[uint](0u, 0u);
// FIXME: why can't I write vec[uint]()?
check (bitv.eq_vec(act, exp));
}
fn test_1_element() {
auto act;
act = bitv.create(1u, false);
check (bitv.eq_vec(act, vec(0u)));
act = bitv.create(1u, true);
check (bitv.eq_vec(act, vec(1u)));
}
fn test_10_elements() {
auto act;
// all 0
act = bitv.create(10u, false);
check (bitv.eq_vec(act, vec(0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u)));
// all 1
act = bitv.create(10u, true);
check (bitv.eq_vec(act, vec(1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u)));
// mixed
act = bitv.create(10u, false);
bitv.set(act, 0u, true);
bitv.set(act, 1u, true);
bitv.set(act, 2u, true);
bitv.set(act, 3u, true);
bitv.set(act, 4u, true);
check (bitv.eq_vec(act, vec(1u, 1u, 1u, 1u, 1u, 0u, 0u, 0u, 0u, 0u)));
// mixed
act = bitv.create(10u, false);
bitv.set(act, 5u, true);
bitv.set(act, 6u, true);
bitv.set(act, 7u, true);
bitv.set(act, 8u, true);
bitv.set(act, 9u, true);
check (bitv.eq_vec(act, vec(0u, 0u, 0u, 0u, 0u, 1u, 1u, 1u, 1u, 1u)));
// mixed
act = bitv.create(10u, false);
bitv.set(act, 0u, true);
bitv.set(act, 3u, true);
bitv.set(act, 6u, true);
bitv.set(act, 9u, true);
check (bitv.eq_vec(act, vec(1u, 0u, 0u, 1u, 0u, 0u, 1u, 0u, 0u, 1u)));
}
fn test_31_elements() {
auto act;
// all 0
act = bitv.create(31u, false);
check (bitv.eq_vec(act, vec(0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u,
0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u,
0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u,
0u, 0u, 0u, 0u, 0u, 0u, 0u)));
// all 1
act = bitv.create(31u, true);
check (bitv.eq_vec(act, vec(1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u,
1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u,
1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u,
1u, 1u, 1u, 1u, 1u, 1u, 1u)));
// mixed
act = bitv.create(31u, false);
bitv.set(act, 0u, true);
bitv.set(act, 1u, true);
bitv.set(act, 2u, true);
bitv.set(act, 3u, true);
bitv.set(act, 4u, true);
bitv.set(act, 5u, true);
bitv.set(act, 6u, true);
bitv.set(act, 7u, true);
check (bitv.eq_vec(act, vec(1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u,
0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u,
0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u,
0u, 0u, 0u, 0u, 0u, 0u, 0u)));
// mixed
act = bitv.create(31u, false);
bitv.set(act, 16u, true);
bitv.set(act, 17u, true);
bitv.set(act, 18u, true);
bitv.set(act, 19u, true);
bitv.set(act, 20u, true);
bitv.set(act, 21u, true);
bitv.set(act, 22u, true);
bitv.set(act, 23u, true);
check (bitv.eq_vec(act, vec(0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u,
0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u,
1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u,
0u, 0u, 0u, 0u, 0u, 0u, 0u)));
// mixed
act = bitv.create(31u, false);
bitv.set(act, 24u, true);
bitv.set(act, 25u, true);
bitv.set(act, 26u, true);
bitv.set(act, 27u, true);
bitv.set(act, 28u, true);
bitv.set(act, 29u, true);
bitv.set(act, 30u, true);
check (bitv.eq_vec(act, vec(0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u,
0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u,
0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u,
1u, 1u, 1u, 1u, 1u, 1u, 1u)));
// mixed
act = bitv.create(31u, false);
bitv.set(act, 3u, true);
bitv.set(act, 17u, true);
bitv.set(act, 30u, true);
check (bitv.eq_vec(act, vec(0u, 0u, 0u, 1u, 0u, 0u, 0u, 0u,
0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u,
0u, 1u, 0u, 0u, 0u, 0u, 0u, 0u,
0u, 0u, 0u, 0u, 0u, 0u, 1u)));
}
fn test_32_elements() {
auto act;
// all 0
act = bitv.create(32u, false);
check (bitv.eq_vec(act, vec(0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u,
0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u,
0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u,
0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u)));
// all 1
act = bitv.create(32u, true);
check (bitv.eq_vec(act, vec(1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u,
1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u,
1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u,
1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u)));
// mixed
act = bitv.create(32u, false);
bitv.set(act, 0u, true);
bitv.set(act, 1u, true);
bitv.set(act, 2u, true);
bitv.set(act, 3u, true);
bitv.set(act, 4u, true);
bitv.set(act, 5u, true);
bitv.set(act, 6u, true);
bitv.set(act, 7u, true);
check (bitv.eq_vec(act, vec(1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u,
0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u,
0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u,
0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u)));
// mixed
act = bitv.create(32u, false);
bitv.set(act, 16u, true);
bitv.set(act, 17u, true);
bitv.set(act, 18u, true);
bitv.set(act, 19u, true);
bitv.set(act, 20u, true);
bitv.set(act, 21u, true);
bitv.set(act, 22u, true);
bitv.set(act, 23u, true);
check (bitv.eq_vec(act, vec(0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u,
0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u,
1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u,
0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u)));
// mixed
act = bitv.create(32u, false);
bitv.set(act, 24u, true);
bitv.set(act, 25u, true);
bitv.set(act, 26u, true);
bitv.set(act, 27u, true);
bitv.set(act, 28u, true);
bitv.set(act, 29u, true);
bitv.set(act, 30u, true);
bitv.set(act, 31u, true);
check (bitv.eq_vec(act, vec(0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u,
0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u,
0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u,
1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u)));
// mixed
act = bitv.create(32u, false);
bitv.set(act, 3u, true);
bitv.set(act, 17u, true);
bitv.set(act, 30u, true);
bitv.set(act, 31u, true);
check (bitv.eq_vec(act, vec(0u, 0u, 0u, 1u, 0u, 0u, 0u, 0u,
0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u,
0u, 1u, 0u, 0u, 0u, 0u, 0u, 0u,
0u, 0u, 0u, 0u, 0u, 0u, 1u, 1u)));
}
fn test_33_elements() {
auto act;
// all 0
act = bitv.create(33u, false);
check (bitv.eq_vec(act, vec(0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u,
0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u,
0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u,
0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u,
0u)));
// all 1
act = bitv.create(33u, true);
check (bitv.eq_vec(act, vec(1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u,
1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u,
1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u,
1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u,
1u)));
// mixed
act = bitv.create(33u, false);
bitv.set(act, 0u, true);
bitv.set(act, 1u, true);
bitv.set(act, 2u, true);
bitv.set(act, 3u, true);
bitv.set(act, 4u, true);
bitv.set(act, 5u, true);
bitv.set(act, 6u, true);
bitv.set(act, 7u, true);
check (bitv.eq_vec(act, vec(1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u,
0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u,
0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u,
0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u,
0u)));
// mixed
act = bitv.create(33u, false);
bitv.set(act, 16u, true);
bitv.set(act, 17u, true);
bitv.set(act, 18u, true);
bitv.set(act, 19u, true);
bitv.set(act, 20u, true);
bitv.set(act, 21u, true);
bitv.set(act, 22u, true);
bitv.set(act, 23u, true);
check (bitv.eq_vec(act, vec(0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u,
0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u,
1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u,
0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u,
0u)));
// mixed
act = bitv.create(33u, false);
bitv.set(act, 24u, true);
bitv.set(act, 25u, true);
bitv.set(act, 26u, true);
bitv.set(act, 27u, true);
bitv.set(act, 28u, true);
bitv.set(act, 29u, true);
bitv.set(act, 30u, true);
bitv.set(act, 31u, true);
check (bitv.eq_vec(act, vec(0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u,
0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u,
0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u,
1u, 1u, 1u, 1u, 1u, 1u, 1u, 1u,
0u)));
// mixed
act = bitv.create(33u, false);
bitv.set(act, 3u, true);
bitv.set(act, 17u, true);
bitv.set(act, 30u, true);
bitv.set(act, 31u, true);
bitv.set(act, 32u, true);
check (bitv.eq_vec(act, vec(0u, 0u, 0u, 1u, 0u, 0u, 0u, 0u,
0u, 0u, 0u, 0u, 0u, 0u, 0u, 0u,
0u, 1u, 0u, 0u, 0u, 0u, 0u, 0u,
0u, 0u, 0u, 0u, 0u, 0u, 1u, 1u,
1u)));
}
fn main() {
test_0_elements();
test_1_element();
test_10_elements();
test_31_elements();
test_32_elements();
test_33_elements();
}