Prevent random floats from occasionally being greater than 1.
Previously, gen_f64 could generate numbers as high as 1.0000000002328306 in the case that u3 was 4294967295.0f64 and u2 was nonzero. This change divides the random numbers by 2**32 instead, effectively concatenating their bits as apparently intended. (Bonus fix: const.) The comments are updated to be more specific than "random float"; note that this can still generate 1.0f64 (P = 2**-54) due to rounding.
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1 changed files with 4 additions and 4 deletions
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@ -94,22 +94,22 @@ impl extensions for rng {
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(self.next() as u64 << 32) | self.next() as u64
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}
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/// Return a random float
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/// Return a random float in the interval [0,1]
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fn gen_float() -> float {
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self.gen_f64() as float
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}
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/// Return a random f32
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/// Return a random f32 in the interval [0,1]
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fn gen_f32() -> f32 {
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self.gen_f64() as f32
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}
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/// Return a random f64
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/// Return a random f64 in the interval [0,1]
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fn gen_f64() -> f64 {
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let u1 = self.next() as f64;
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let u2 = self.next() as f64;
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let u3 = self.next() as f64;
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let scale = u32::max_value as f64;
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const scale : f64 = (u32::max_value as f64) + 1.0f64;
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ret ((u1 / scale + u2) / scale + u3) / scale;
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}
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