Fix up titles of TRPL chapters
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% The Rust Crates and Modules Guide
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% Crates and Modules
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When a project starts getting large, it's considered a good software
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When a project starts getting large, it's considered a good software
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engineering practice to split it up into a bunch of smaller pieces, and then
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engineering practice to split it up into a bunch of smaller pieces, and then
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% Error Handling in Rust
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% Error Handling
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> The best-laid plans of mice and men
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> The best-laid plans of mice and men
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> Often go awry
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> Often go awry
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% The Rust Foreign Function Interface Guide
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% Foreign Function Interface
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# Introduction
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# Introduction
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% The Rust Macros Guide
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% Macros
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# Introduction
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# Introduction
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% The Rust Ownership Guide
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% Ownership
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This guide presents Rust's ownership system. This is one of Rust's most unique
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This guide presents Rust's ownership system. This is one of Rust's most unique
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and compelling features, with which Rust developers should become quite
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and compelling features, with which Rust developers should become quite
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% The Rust Compiler Plugins Guide
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% Compiler Plugins
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<div class="unstable-feature">
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<div class="unstable-feature">
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% The Rust Pointer Guide
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% Pointers
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Rust's pointers are one of its more unique and compelling features. Pointers
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Rust's pointers are one of its more unique and compelling features. Pointers
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are also one of the more confusing topics for newcomers to Rust. They can also
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are also one of the more confusing topics for newcomers to Rust. They can also
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% The Rust Testing Guide
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% Testing
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> Program testing can be a very effective way to show the presence of bugs, but
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> Program testing can be a very effective way to show the presence of bugs, but
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> it is hopelessly inadequate for showing their absence.
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> it is hopelessly inadequate for showing their absence.
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% Writing Unsafe and Low-Level Code in Rust
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% Unsafe and Low-Level Code
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# Introduction
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# Introduction
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% Variable bindings
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% Variable Bindings
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The first thing we'll learn about are *variable bindings*. They look like this:
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The first thing we'll learn about are *variable bindings*. They look like this:
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