migrate compiler, bootstrap, and compiletest to windows-rs

This commit is contained in:
Andy Russell 2023-01-15 13:43:15 -05:00
parent 13b7aa4d7f
commit bb7c373fdf
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GPG key ID: BE2221033EDBC374
22 changed files with 381 additions and 282 deletions

View file

@ -25,8 +25,14 @@ termize = "0.1.1"
serde = { version = "1.0.125", features = [ "derive" ] }
serde_json = "1.0.59"
[target.'cfg(windows)'.dependencies]
winapi = { version = "0.3", features = [ "handleapi", "synchapi", "winbase" ] }
[target.'cfg(windows)'.dependencies.windows]
version = "0.46.0"
features = [
"Win32_Foundation",
"Win32_Security",
"Win32_System_Threading",
"Win32_System_WindowsProgramming",
]
[features]
rustc_use_parallel_compiler = ['rustc_error_messages/rustc_use_parallel_compiler']

View file

@ -16,10 +16,12 @@ pub fn acquire_global_lock(name: &str) -> Box<dyn Any> {
use std::ffi::CString;
use std::io;
use winapi::shared::ntdef::HANDLE;
use winapi::um::handleapi::CloseHandle;
use winapi::um::synchapi::{CreateMutexA, ReleaseMutex, WaitForSingleObject};
use winapi::um::winbase::{INFINITE, WAIT_ABANDONED, WAIT_OBJECT_0};
use windows::{
core::PCSTR,
Win32::Foundation::{CloseHandle, HANDLE, WAIT_ABANDONED, WAIT_OBJECT_0},
Win32::System::Threading::{CreateMutexA, ReleaseMutex, WaitForSingleObject},
Win32::System::WindowsProgramming::INFINITE,
};
struct Handle(HANDLE);
@ -42,49 +44,38 @@ pub fn acquire_global_lock(name: &str) -> Box<dyn Any> {
}
let cname = CString::new(name).unwrap();
unsafe {
// Create a named mutex, with no security attributes and also not
// acquired when we create it.
//
// This will silently create one if it doesn't already exist, or it'll
// open up a handle to one if it already exists.
let mutex = CreateMutexA(std::ptr::null_mut(), 0, cname.as_ptr());
if mutex.is_null() {
panic!(
"failed to create global mutex named `{}`: {}",
name,
io::Error::last_os_error()
);
}
let mutex = Handle(mutex);
// Create a named mutex, with no security attributes and also not
// acquired when we create it.
//
// This will silently create one if it doesn't already exist, or it'll
// open up a handle to one if it already exists.
let mutex = unsafe { CreateMutexA(None, false, PCSTR::from_raw(cname.as_ptr().cast())) }
.unwrap_or_else(|_| panic!("failed to create global mutex named `{}`", name));
let mutex = Handle(mutex);
// Acquire the lock through `WaitForSingleObject`.
//
// A return value of `WAIT_OBJECT_0` means we successfully acquired it.
//
// A return value of `WAIT_ABANDONED` means that the previous holder of
// the thread exited without calling `ReleaseMutex`. This can happen,
// for example, when the compiler crashes or is interrupted via ctrl-c
// or the like. In this case, however, we are still transferred
// ownership of the lock so we continue.
//
// If an error happens.. well... that's surprising!
match WaitForSingleObject(mutex.0, INFINITE) {
WAIT_OBJECT_0 | WAIT_ABANDONED => {}
code => {
panic!(
"WaitForSingleObject failed on global mutex named \
`{}`: {} (ret={:x})",
name,
io::Error::last_os_error(),
code
);
}
}
// Return a guard which will call `ReleaseMutex` when dropped.
Box::new(Guard(mutex))
// Acquire the lock through `WaitForSingleObject`.
//
// A return value of `WAIT_OBJECT_0` means we successfully acquired it.
//
// A return value of `WAIT_ABANDONED` means that the previous holder of
// the thread exited without calling `ReleaseMutex`. This can happen,
// for example, when the compiler crashes or is interrupted via ctrl-c
// or the like. In this case, however, we are still transferred
// ownership of the lock so we continue.
//
// If an error happens.. well... that's surprising!
match unsafe { WaitForSingleObject(mutex.0, INFINITE) } {
WAIT_OBJECT_0 | WAIT_ABANDONED => (),
err => panic!(
"WaitForSingleObject failed on global mutex named `{}`: {} (ret={:x})",
name,
io::Error::last_os_error(),
err.0
),
}
// Return a guard which will call `ReleaseMutex` when dropped.
Box::new(Guard(mutex))
}
#[cfg(not(windows))]