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Add pattern_complexity_limit to Limits.

It's similar to the other limits, e.g. obtained via `get_limit`. So it
makes sense to handle it consistently with the other limits. We now use
`Limit`/`usize` in most places instead of `Option<usize>`, so we use
`Limit::new(usize::MAX)`/`usize::MAX` to emulate how `None` used to work.

The commit also adds `Limit::unlimited`.
This commit is contained in:
Nicholas Nethercote 2025-02-07 10:57:14 +11:00
parent 5bc6231454
commit b023671ce2
11 changed files with 51 additions and 35 deletions

View file

@ -14,7 +14,8 @@ fn check(patterns: Vec<DeconstructedPat<Cx>>) -> Vec<Vec<usize>> {
let arms: Vec<_> =
patterns.iter().map(|pat| MatchArm { pat, has_guard: false, arm_data: () }).collect();
let report =
compute_match_usefulness(arms.as_slice(), ty, PlaceValidity::ValidOnly, None).unwrap();
compute_match_usefulness(arms.as_slice(), ty, PlaceValidity::ValidOnly, usize::MAX)
.unwrap();
report.arm_intersections.into_iter().map(|bitset| bitset.iter().collect()).collect()
}