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coverage: Prefer to visit nodes whose predecessors have been visited

This commit is contained in:
Zalathar 2024-12-05 18:57:17 +11:00
parent 8dc83770f7
commit ac815ff6b0
25 changed files with 936 additions and 1250 deletions

View file

@ -9,7 +9,7 @@ use rustc_index::bit_set::BitSet;
use rustc_middle::mir::coverage::{CounterId, CovTerm, Expression, ExpressionId, Op};
use tracing::{debug, debug_span, instrument};
use crate::coverage::graph::{BasicCoverageBlock, CoverageGraph, TraverseCoverageGraphWithLoops};
use crate::coverage::graph::{BasicCoverageBlock, CoverageGraph, ReadyFirstTraversal};
#[cfg(test)]
mod tests;
@ -236,23 +236,12 @@ impl<'a> CountersBuilder<'a> {
// Traverse the coverage graph, ensuring that every node that needs a
// coverage counter has one.
//
// The traversal tries to ensure that, when a loop is encountered, all
// nodes within the loop are visited before visiting any nodes outside
// the loop.
let mut traversal = TraverseCoverageGraphWithLoops::new(self.graph);
while let Some(bcb) = traversal.next() {
for bcb in ReadyFirstTraversal::new(self.graph) {
let _span = debug_span!("traversal", ?bcb).entered();
if self.bcb_needs_counter.contains(bcb) {
self.make_node_counter_and_out_edge_counters(bcb);
}
}
assert!(
traversal.is_complete(),
"`TraverseCoverageGraphWithLoops` missed some `BasicCoverageBlock`s: {:?}",
traversal.unvisited(),
);
}
/// Make sure the given node has a node counter, and then make sure each of

View file

@ -9,7 +9,6 @@ use rustc_data_structures::graph::dominators::Dominators;
use rustc_data_structures::graph::{self, DirectedGraph, StartNode};
use rustc_index::IndexVec;
use rustc_index::bit_set::BitSet;
use rustc_middle::bug;
use rustc_middle::mir::{self, BasicBlock, Terminator, TerminatorKind};
use tracing::debug;
@ -462,138 +461,6 @@ fn bcb_filtered_successors<'a, 'tcx>(terminator: &'a Terminator<'tcx>) -> Covera
CoverageSuccessors { targets, is_yield }
}
/// Maintains separate worklists for each loop in the BasicCoverageBlock CFG, plus one for the
/// CoverageGraph outside all loops. This supports traversing the BCB CFG in a way that
/// ensures a loop is completely traversed before processing Blocks after the end of the loop.
#[derive(Debug)]
struct TraversalContext {
/// BCB with one or more incoming loop backedges, indicating which loop
/// this context is for.
///
/// If `None`, this is the non-loop context for the function as a whole.
loop_header: Option<BasicCoverageBlock>,
/// Worklist of BCBs to be processed in this context.
worklist: VecDeque<BasicCoverageBlock>,
}
pub(crate) struct TraverseCoverageGraphWithLoops<'a> {
basic_coverage_blocks: &'a CoverageGraph,
context_stack: Vec<TraversalContext>,
visited: BitSet<BasicCoverageBlock>,
}
impl<'a> TraverseCoverageGraphWithLoops<'a> {
pub(crate) fn new(basic_coverage_blocks: &'a CoverageGraph) -> Self {
let worklist = VecDeque::from([basic_coverage_blocks.start_node()]);
let context_stack = vec![TraversalContext { loop_header: None, worklist }];
// `context_stack` starts with a `TraversalContext` for the main function context (beginning
// with the `start` BasicCoverageBlock of the function). New worklists are pushed to the top
// of the stack as loops are entered, and popped off of the stack when a loop's worklist is
// exhausted.
let visited = BitSet::new_empty(basic_coverage_blocks.num_nodes());
Self { basic_coverage_blocks, context_stack, visited }
}
pub(crate) fn next(&mut self) -> Option<BasicCoverageBlock> {
debug!(
"TraverseCoverageGraphWithLoops::next - context_stack: {:?}",
self.context_stack.iter().rev().collect::<Vec<_>>()
);
while let Some(context) = self.context_stack.last_mut() {
let Some(bcb) = context.worklist.pop_front() else {
// This stack level is exhausted; pop it and try the next one.
self.context_stack.pop();
continue;
};
if !self.visited.insert(bcb) {
debug!("Already visited: {bcb:?}");
continue;
}
debug!("Visiting {bcb:?}");
if self.basic_coverage_blocks.is_loop_header.contains(bcb) {
debug!("{bcb:?} is a loop header! Start a new TraversalContext...");
self.context_stack
.push(TraversalContext { loop_header: Some(bcb), worklist: VecDeque::new() });
}
self.add_successors_to_worklists(bcb);
return Some(bcb);
}
None
}
fn add_successors_to_worklists(&mut self, bcb: BasicCoverageBlock) {
let successors = &self.basic_coverage_blocks.successors[bcb];
debug!("{:?} has {} successors:", bcb, successors.len());
for &successor in successors {
if successor == bcb {
debug!(
"{:?} has itself as its own successor. (Note, the compiled code will \
generate an infinite loop.)",
bcb
);
// Don't re-add this successor to the worklist. We are already processing it.
// FIXME: This claims to skip just the self-successor, but it actually skips
// all other successors as well. Does that matter?
break;
}
// Add successors of the current BCB to the appropriate context. Successors that
// stay within a loop are added to the BCBs context worklist. Successors that
// exit the loop (they are not dominated by the loop header) must be reachable
// from other BCBs outside the loop, and they will be added to a different
// worklist.
//
// Branching blocks (with more than one successor) must be processed before
// blocks with only one successor, to prevent unnecessarily complicating
// `Expression`s by creating a Counter in a `BasicCoverageBlock` that the
// branching block would have given an `Expression` (or vice versa).
let context = self
.context_stack
.iter_mut()
.rev()
.find(|context| match context.loop_header {
Some(loop_header) => {
self.basic_coverage_blocks.dominates(loop_header, successor)
}
None => true,
})
.unwrap_or_else(|| bug!("should always fall back to the root non-loop context"));
debug!("adding to worklist for {:?}", context.loop_header);
// FIXME: The code below had debug messages claiming to add items to a
// particular end of the worklist, but was confused about which end was
// which. The existing behaviour has been preserved for now, but it's
// unclear what the intended behaviour was.
if self.basic_coverage_blocks.successors[successor].len() > 1 {
context.worklist.push_back(successor);
} else {
context.worklist.push_front(successor);
}
}
}
pub(crate) fn is_complete(&self) -> bool {
self.visited.count() == self.visited.domain_size()
}
pub(crate) fn unvisited(&self) -> Vec<BasicCoverageBlock> {
let mut unvisited_set: BitSet<BasicCoverageBlock> =
BitSet::new_filled(self.visited.domain_size());
unvisited_set.subtract(&self.visited);
unvisited_set.iter().collect::<Vec<_>>()
}
}
/// Wrapper around a [`mir::BasicBlocks`] graph that restricts each node's
/// successors to only the ones considered "relevant" when building a coverage
/// graph.
@ -622,3 +489,126 @@ impl<'a, 'tcx> graph::Successors for CoverageRelevantSubgraph<'a, 'tcx> {
self.coverage_successors(bb).into_iter()
}
}
/// State of a node in the coverage graph during ready-first traversal.
#[derive(Clone, Copy, Debug, PartialEq, Eq, PartialOrd, Ord)]
enum ReadyState {
/// This node has not yet been added to the fallback queue or ready queue.
Unqueued,
/// This node is currently in the fallback queue.
InFallbackQueue,
/// This node's predecessors have all been visited, so it is in the ready queue.
/// (It might also have a stale entry in the fallback queue.)
InReadyQueue,
/// This node has been visited.
/// (It might also have a stale entry in the fallback queue.)
Visited,
}
/// Iterator that visits nodes in the coverage graph, in an order that always
/// prefers "ready" nodes whose predecessors have already been visited.
pub(crate) struct ReadyFirstTraversal<'a> {
graph: &'a CoverageGraph,
/// For each node, the number of its predecessor nodes that haven't been visited yet.
n_unvisited_preds: IndexVec<BasicCoverageBlock, u32>,
/// Indicates whether a node has been visited, or which queue it is in.
state: IndexVec<BasicCoverageBlock, ReadyState>,
/// Holds unvisited nodes whose predecessors have all been visited.
ready_queue: VecDeque<BasicCoverageBlock>,
/// Holds unvisited nodes with some unvisited predecessors.
/// Also contains stale entries for nodes that were upgraded to ready.
fallback_queue: VecDeque<BasicCoverageBlock>,
}
impl<'a> ReadyFirstTraversal<'a> {
pub(crate) fn new(graph: &'a CoverageGraph) -> Self {
let num_nodes = graph.num_nodes();
let n_unvisited_preds =
IndexVec::from_fn_n(|node| graph.predecessors[node].len() as u32, num_nodes);
let mut state = IndexVec::from_elem_n(ReadyState::Unqueued, num_nodes);
// We know from coverage graph construction that the start node is the
// only node with no predecessors.
debug_assert!(
n_unvisited_preds.iter_enumerated().all(|(node, &n)| (node == START_BCB) == (n == 0))
);
let ready_queue = VecDeque::from(vec![START_BCB]);
state[START_BCB] = ReadyState::InReadyQueue;
Self { graph, state, n_unvisited_preds, ready_queue, fallback_queue: VecDeque::new() }
}
/// Returns the next node from the ready queue, or else the next unvisited
/// node from the fallback queue.
fn next_inner(&mut self) -> Option<BasicCoverageBlock> {
// Always prefer to yield a ready node if possible.
if let Some(node) = self.ready_queue.pop_front() {
assert_eq!(self.state[node], ReadyState::InReadyQueue);
return Some(node);
}
while let Some(node) = self.fallback_queue.pop_front() {
match self.state[node] {
// This entry in the fallback queue is not stale, so yield it.
ReadyState::InFallbackQueue => return Some(node),
// This node was added to the fallback queue, but later became
// ready and was visited via the ready queue. Ignore it here.
ReadyState::Visited => {}
// Unqueued nodes can't be in the fallback queue, by definition.
// We know that the ready queue is empty at this point.
ReadyState::Unqueued | ReadyState::InReadyQueue => unreachable!(
"unexpected state for {node:?} in the fallback queue: {:?}",
self.state[node]
),
}
}
None
}
fn mark_visited_and_enqueue_successors(&mut self, node: BasicCoverageBlock) {
assert!(self.state[node] < ReadyState::Visited);
self.state[node] = ReadyState::Visited;
// For each of this node's successors, decrease the successor's
// "unvisited predecessors" count, and enqueue it if appropriate.
for &succ in &self.graph.successors[node] {
let is_unqueued = match self.state[succ] {
ReadyState::Unqueued => true,
ReadyState::InFallbackQueue => false,
ReadyState::InReadyQueue => {
unreachable!("nodes in the ready queue have no unvisited predecessors")
}
// The successor was already visited via one of its other predecessors.
ReadyState::Visited => continue,
};
self.n_unvisited_preds[succ] -= 1;
if self.n_unvisited_preds[succ] == 0 {
// This node's predecessors have all been visited, so add it to
// the ready queue. If it's already in the fallback queue, that
// fallback entry will be ignored later.
self.state[succ] = ReadyState::InReadyQueue;
self.ready_queue.push_back(succ);
} else if is_unqueued {
// This node has unvisited predecessors, so add it to the
// fallback queue in case we run out of ready nodes later.
self.state[succ] = ReadyState::InFallbackQueue;
self.fallback_queue.push_back(succ);
}
}
}
}
impl<'a> Iterator for ReadyFirstTraversal<'a> {
type Item = BasicCoverageBlock;
fn next(&mut self) -> Option<Self::Item> {
let node = self.next_inner()?;
self.mark_visited_and_enqueue_successors(node);
Some(node)
}
}