Overhaul Const
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Specifically, rename the `Const` struct as `ConstS` and re-introduce `Const` as this: ``` pub struct Const<'tcx>(&'tcx Interned<ConstS>); ``` This now matches `Ty` and `Predicate` more closely, including using pointer-based `eq` and `hash`. Notable changes: - `mk_const` now takes a `ConstS`. - `Const` was copy, despite being 48 bytes. Now `ConstS` is not, so need a we need separate arena for it, because we can't use the `Dropless` one any more. - Many `&'tcx Const<'tcx>`/`&Const<'tcx>` to `Const<'tcx>` changes - Many `ct.ty` to `ct.ty()` and `ct.val` to `ct.val()` changes. - Lots of tedious sigil fiddling.
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@ -15,7 +15,7 @@ impl<'a, 'tcx> RequiredConstsVisitor<'a, 'tcx> {
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impl<'tcx> Visitor<'tcx> for RequiredConstsVisitor<'_, 'tcx> {
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fn visit_constant(&mut self, constant: &Constant<'tcx>, _: Location) {
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if let Some(ct) = constant.literal.const_for_ty() {
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if let ConstKind::Unevaluated(_) = ct.val {
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if let ConstKind::Unevaluated(_) = ct.val() {
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self.required_consts.push(*constant);
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}
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}
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