Overhaul Const
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Specifically, rename the `Const` struct as `ConstS` and re-introduce `Const` as this: ``` pub struct Const<'tcx>(&'tcx Interned<ConstS>); ``` This now matches `Ty` and `Predicate` more closely, including using pointer-based `eq` and `hash`. Notable changes: - `mk_const` now takes a `ConstS`. - `Const` was copy, despite being 48 bytes. Now `ConstS` is not, so need a we need separate arena for it, because we can't use the `Dropless` one any more. - Many `&'tcx Const<'tcx>`/`&Const<'tcx>` to `Const<'tcx>` changes - Many `ct.ty` to `ct.ty()` and `ct.val` to `ct.val()` changes. - Lots of tedious sigil fiddling.
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@ -101,7 +101,7 @@ pub enum FulfillmentErrorCode<'tcx> {
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CodeSelectionError(SelectionError<'tcx>),
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CodeProjectionError(MismatchedProjectionTypes<'tcx>),
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CodeSubtypeError(ExpectedFound<Ty<'tcx>>, TypeError<'tcx>), // always comes from a SubtypePredicate
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CodeConstEquateError(ExpectedFound<&'tcx Const<'tcx>>, TypeError<'tcx>),
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CodeConstEquateError(ExpectedFound<Const<'tcx>>, TypeError<'tcx>),
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CodeAmbiguity,
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}
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