Use &IndexSlice
instead of &IndexVec
where possible
All the same reasons as for `[T]`: more general, less pointer chasing, and `&mut IndexSlice` emphasizes that it doesn't change *length*.
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42 changed files with 168 additions and 118 deletions
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@ -13,7 +13,7 @@ use rustc_data_structures::graph::implementation::{
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Direction, Graph, NodeIndex, INCOMING, OUTGOING,
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};
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use rustc_data_structures::intern::Interned;
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use rustc_index::vec::IndexVec;
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use rustc_index::vec::{IndexSlice, IndexVec};
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use rustc_middle::ty::fold::TypeFoldable;
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use rustc_middle::ty::PlaceholderRegion;
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use rustc_middle::ty::{self, Ty, TyCtxt};
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@ -723,7 +723,7 @@ impl<'cx, 'tcx> LexicalResolver<'cx, 'tcx> {
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fn collect_error_for_expanding_node(
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&self,
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graph: &RegionGraph<'tcx>,
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dup_vec: &mut IndexVec<RegionVid, Option<RegionVid>>,
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dup_vec: &mut IndexSlice<RegionVid, Option<RegionVid>>,
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node_idx: RegionVid,
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errors: &mut Vec<RegionResolutionError<'tcx>>,
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) {
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@ -846,7 +846,7 @@ impl<'cx, 'tcx> LexicalResolver<'cx, 'tcx> {
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graph: &RegionGraph<'tcx>,
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orig_node_idx: RegionVid,
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dir: Direction,
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mut dup_vec: Option<&mut IndexVec<RegionVid, Option<RegionVid>>>,
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mut dup_vec: Option<&mut IndexSlice<RegionVid, Option<RegionVid>>>,
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) -> (Vec<RegionAndOrigin<'tcx>>, FxHashSet<RegionVid>, bool) {
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struct WalkState<'tcx> {
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set: FxHashSet<RegionVid>,
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