Fix ICE with buffered lint referring to AST node deleted by everybody_loops

This commit is contained in:
Fabian Wolff 2021-10-03 21:04:36 +02:00
parent edebf77e00
commit a28a78f247
3 changed files with 38 additions and 6 deletions

View file

@ -437,12 +437,18 @@ pub fn configure_and_expand(
});
// Add all buffered lints from the `ParseSess` to the `Session`.
sess.parse_sess.buffered_lints.with_lock(|buffered_lints| {
info!("{} parse sess buffered_lints", buffered_lints.len());
for early_lint in buffered_lints.drain(..) {
resolver.lint_buffer().add_early_lint(early_lint);
}
});
// The ReplaceBodyWithLoop pass may have deleted some AST nodes, potentially
// causing a delay_span_bug later if a buffered lint refers to such a deleted
// AST node (issue #87308). Since everybody_loops is for pretty-printing only,
// anyway, we simply skip all buffered lints here.
if !matches!(sess.opts.pretty, Some(PpMode::Source(PpSourceMode::EveryBodyLoops))) {
sess.parse_sess.buffered_lints.with_lock(|buffered_lints| {
info!("{} parse sess buffered_lints", buffered_lints.len());
for early_lint in buffered_lints.drain(..) {
resolver.lint_buffer().add_early_lint(early_lint);
}
});
}
Ok(krate)
}