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Merge pull request #379 from swgillespie/zero_div_zero_nan

implement 0.0/0.0 -> NaN lint as described in #370
This commit is contained in:
Manish Goregaokar 2015-10-12 11:33:35 +05:30
commit a04745e16c
4 changed files with 71 additions and 1 deletions

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@ -47,6 +47,7 @@ pub mod loops;
pub mod ranges;
pub mod matches;
pub mod precedence;
pub mod zero_div_zero;
mod reexport {
pub use syntax::ast::{Name, Ident, NodeId};
@ -88,6 +89,7 @@ pub fn plugin_registrar(reg: &mut Registry) {
reg.register_late_lint_pass(box matches::MatchPass);
reg.register_late_lint_pass(box misc::PatternPass);
reg.register_late_lint_pass(box minmax::MinMaxPass);
reg.register_late_lint_pass(box zero_div_zero::ZeroDivZeroPass);
reg.register_lint_group("clippy_pedantic", vec![
methods::OPTION_UNWRAP_USED,
@ -152,5 +154,6 @@ pub fn plugin_registrar(reg: &mut Registry) {
types::TYPE_COMPLEXITY,
types::UNIT_CMP,
unicode::ZERO_WIDTH_SPACE,
zero_div_zero::ZERO_DIVIDED_BY_ZERO,
]);
}

50
src/zero_div_zero.rs Normal file
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@ -0,0 +1,50 @@
use rustc::lint::*;
use rustc_front::hir::*;
use utils::{span_help_and_lint};
use consts::{Constant, constant_simple, FloatWidth};
/// ZeroDivZeroPass is a pass that checks for a binary expression that consists
/// of 0.0/0.0, which is always NaN. It is more clear to replace instances of
/// 0.0/0.0 with std::f32::NaN or std::f64::NaN, depending on the precision.
pub struct ZeroDivZeroPass;
declare_lint!(pub ZERO_DIVIDED_BY_ZERO, Warn,
"usage of `0.0 / 0.0` to obtain NaN instead of std::f32::NaN or std::f64::NaN");
impl LintPass for ZeroDivZeroPass {
fn get_lints(&self) -> LintArray {
lint_array!(ZERO_DIVIDED_BY_ZERO)
}
}
impl LateLintPass for ZeroDivZeroPass {
fn check_expr(&mut self, cx: &LateContext, expr: &Expr) {
// check for instances of 0.0/0.0
if_let_chain! {
[
let ExprBinary(ref op, ref left, ref right) = expr.node,
let BinOp_::BiDiv = op.node,
// TODO - constant_simple does not fold many operations involving floats.
// That's probably fine for this lint - it's pretty unlikely that someone would
// do something like 0.0/(2.0 - 2.0), but it would be nice to warn on that case too.
let Some(Constant::ConstantFloat(ref lhs_value, lhs_width)) = constant_simple(left),
let Some(Constant::ConstantFloat(ref rhs_value, rhs_width)) = constant_simple(right),
let Some(0.0) = lhs_value.parse().ok(),
let Some(0.0) = rhs_value.parse().ok()
],
{
// since we're about to suggest a use of std::f32::NaN or std::f64::NaN,
// match the precision of the literals that are given.
let float_type = match (lhs_width, rhs_width) {
(FloatWidth::Fw64, _)
| (_, FloatWidth::Fw64) => "f64",
_ => "f32"
};
span_help_and_lint(cx, ZERO_DIVIDED_BY_ZERO, expr.span,
"constant division of 0.0 with 0.0 will always result in NaN",
&format!("Consider using `std::{}::NAN` if you would like a constant representing NaN", float_type));
}
}
}
}