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Use a separate interner type for UniqueTypeId

Using symbol::Interner makes it very easy to mixup UniqueTypeId symbols
with the global interner. In fact the Debug implementation of
UniqueTypeId did exactly this.

Using a separate interner type also avoids prefilling the interner with
unused symbols and allow for optimizing the symbol interner for parallel
access without negatively affecting the single threaded module codegen.
This commit is contained in:
bjorn3 2021-08-08 17:24:30 +02:00
parent c7dbe7a830
commit 8c7840e8cb
5 changed files with 61 additions and 11 deletions

View file

@ -1701,8 +1701,11 @@ impl<CTX> ToStableHashKey<CTX> for Symbol {
// The `FxHashMap`+`Vec` pair could be replaced by `FxIndexSet`, but #75278
// found that to regress performance up to 2% in some cases. This might be
// revisited after further improvements to `indexmap`.
//
// This type is private to prevent accidentally constructing more than one `Interner` on the same
// thread, which makes it easy to mixup `Symbol`s between `Interner`s.
#[derive(Default)]
pub struct Interner {
pub(crate) struct Interner {
arena: DroplessArena,
names: FxHashMap<&'static str, Symbol>,
strings: Vec<&'static str>,