Set debuginfo-level = "line-tables-only"
for compiler profile
This profile has only undergone minimal tweaks since it was originally drafted. I asked a number of compiler contributors and they said they set rust.debug explicitly. This was even true for one contributor that set `rust.debug` = false! Almost everyone seems slightly surprised that `rust.debug = true` is not the default. However, adding full debuginfo at this level costs multiple gigabytes! We can still get much better debuginfo by setting "line-tables-only" at the cost of only 150~200 MB.
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@ -8,6 +8,8 @@ compiler-docs = true
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# where adding `debug!()` appears to do nothing.
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# where adding `debug!()` appears to do nothing.
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# However, it makes running the compiler slightly slower.
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# However, it makes running the compiler slightly slower.
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debug-logging = true
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debug-logging = true
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# Get actually-useful information from backtraces, profiling, etc. with minimal added bytes
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debuginfo-level = "line-tables-only"
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# This greatly increases the speed of rebuilds, especially when there are only minor changes. However, it makes the initial build slightly slower.
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# This greatly increases the speed of rebuilds, especially when there are only minor changes. However, it makes the initial build slightly slower.
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incremental = true
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incremental = true
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# Print backtrace on internal compiler errors during bootstrap
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# Print backtrace on internal compiler errors during bootstrap
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@ -180,4 +180,9 @@ pub const CONFIG_CHANGE_HISTORY: &[ChangeInfo] = &[
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severity: ChangeSeverity::Info,
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severity: ChangeSeverity::Info,
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summary: "New option `build.lldb` that will override the default lldb binary path used in debuginfo tests",
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summary: "New option `build.lldb` that will override the default lldb binary path used in debuginfo tests",
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},
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},
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ChangeInfo {
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change_id: 123337,
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severity: ChangeSeverity::Info,
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summary: r#"The compiler profile now defaults to rust.debuginfo-level = "line-tables-only""#,
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},
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];
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];
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