make PassMode::Cast consistently copy between Rust/ABI representation
Previously, we did this slightly incorrectly for return values, and didn't do it at all for arguments.
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2 changed files with 56 additions and 44 deletions
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@ -211,47 +211,33 @@ impl<'ll, 'tcx> ArgAbiExt<'ll, 'tcx> for ArgAbi<'tcx, Ty<'tcx>> {
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bug!("unsized `ArgAbi` must be handled through `store_fn_arg`");
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}
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PassMode::Cast { cast, pad_i32: _ } => {
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// FIXME(eddyb): Figure out when the simpler Store is safe, clang
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// uses it for i16 -> {i8, i8}, but not for i24 -> {i8, i8, i8}.
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let can_store_through_cast_ptr = false;
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if can_store_through_cast_ptr {
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bx.store(val, dst.llval, self.layout.align.abi);
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} else {
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// The actual return type is a struct, but the ABI
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// adaptation code has cast it into some scalar type. The
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// code that follows is the only reliable way I have
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// found to do a transform like i64 -> {i32,i32}.
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// Basically we dump the data onto the stack then memcpy it.
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//
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// Other approaches I tried:
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// - Casting rust ret pointer to the foreign type and using Store
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// is (a) unsafe if size of foreign type > size of rust type and
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// (b) runs afoul of strict aliasing rules, yielding invalid
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// assembly under -O (specifically, the store gets removed).
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// - Truncating foreign type to correct integral type and then
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// bitcasting to the struct type yields invalid cast errors.
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// We instead thus allocate some scratch space...
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let scratch_size = cast.size(bx);
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let scratch_align = cast.align(bx);
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let llscratch = bx.alloca(cast.llvm_type(bx), scratch_align);
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bx.lifetime_start(llscratch, scratch_size);
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// ... where we first store the value...
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bx.store(val, llscratch, scratch_align);
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// ... and then memcpy it to the intended destination.
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bx.memcpy(
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dst.llval,
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self.layout.align.abi,
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llscratch,
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scratch_align,
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bx.const_usize(self.layout.size.bytes()),
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MemFlags::empty(),
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);
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bx.lifetime_end(llscratch, scratch_size);
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}
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// The ABI mandates that the value is passed as a different struct representation.
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// Spill and reload it from the stack to convert from the ABI representation to
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// the Rust representation.
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let scratch_size = cast.size(bx);
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let scratch_align = cast.align(bx);
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// Note that the ABI type may be either larger or smaller than the Rust type,
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// due to the presence or absence of trailing padding. For example:
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// - On some ABIs, the Rust layout { f64, f32, <f32 padding> } may omit padding
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// when passed by value, making it smaller.
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// - On some ABIs, the Rust layout { u16, u16, u16 } may be padded up to 8 bytes
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// when passed by value, making it larger.
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let copy_bytes = cmp::min(scratch_size.bytes(), self.layout.size.bytes());
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// Allocate some scratch space...
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let llscratch = bx.alloca(cast.llvm_type(bx), scratch_align);
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bx.lifetime_start(llscratch, scratch_size);
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// ...store the value...
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bx.store(val, llscratch, scratch_align);
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// ... and then memcpy it to the intended destination.
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bx.memcpy(
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dst.llval,
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self.layout.align.abi,
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llscratch,
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scratch_align,
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bx.const_usize(copy_bytes),
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MemFlags::empty(),
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);
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bx.lifetime_end(llscratch, scratch_size);
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}
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_ => {
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OperandRef::from_immediate_or_packed_pair(bx, val, self.layout).val.store(bx, dst);
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