Move monomorphize code to its own crate.
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13 changed files with 72 additions and 23 deletions
466
compiler/rustc_monomorphize/src/partitioning/mod.rs
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466
compiler/rustc_monomorphize/src/partitioning/mod.rs
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//! Partitioning Codegen Units for Incremental Compilation
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//! ======================================================
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//!
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//! The task of this module is to take the complete set of monomorphizations of
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//! a crate and produce a set of codegen units from it, where a codegen unit
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//! is a named set of (mono-item, linkage) pairs. That is, this module
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//! decides which monomorphization appears in which codegen units with which
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//! linkage. The following paragraphs describe some of the background on the
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//! partitioning scheme.
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//!
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//! The most important opportunity for saving on compilation time with
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//! incremental compilation is to avoid re-codegenning and re-optimizing code.
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//! Since the unit of codegen and optimization for LLVM is "modules" or, how
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//! we call them "codegen units", the particulars of how much time can be saved
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//! by incremental compilation are tightly linked to how the output program is
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//! partitioned into these codegen units prior to passing it to LLVM --
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//! especially because we have to treat codegen units as opaque entities once
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//! they are created: There is no way for us to incrementally update an existing
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//! LLVM module and so we have to build any such module from scratch if it was
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//! affected by some change in the source code.
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//!
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//! From that point of view it would make sense to maximize the number of
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//! codegen units by, for example, putting each function into its own module.
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//! That way only those modules would have to be re-compiled that were actually
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//! affected by some change, minimizing the number of functions that could have
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//! been re-used but just happened to be located in a module that is
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//! re-compiled.
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//!
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//! However, since LLVM optimization does not work across module boundaries,
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//! using such a highly granular partitioning would lead to very slow runtime
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//! code since it would effectively prohibit inlining and other inter-procedure
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//! optimizations. We want to avoid that as much as possible.
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//!
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//! Thus we end up with a trade-off: The bigger the codegen units, the better
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//! LLVM's optimizer can do its work, but also the smaller the compilation time
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//! reduction we get from incremental compilation.
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//!
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//! Ideally, we would create a partitioning such that there are few big codegen
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//! units with few interdependencies between them. For now though, we use the
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//! following heuristic to determine the partitioning:
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//!
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//! - There are two codegen units for every source-level module:
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//! - One for "stable", that is non-generic, code
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//! - One for more "volatile" code, i.e., monomorphized instances of functions
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//! defined in that module
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//!
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//! In order to see why this heuristic makes sense, let's take a look at when a
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//! codegen unit can get invalidated:
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//!
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//! 1. The most straightforward case is when the BODY of a function or global
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//! changes. Then any codegen unit containing the code for that item has to be
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//! re-compiled. Note that this includes all codegen units where the function
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//! has been inlined.
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//!
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//! 2. The next case is when the SIGNATURE of a function or global changes. In
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//! this case, all codegen units containing a REFERENCE to that item have to be
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//! re-compiled. This is a superset of case 1.
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//!
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//! 3. The final and most subtle case is when a REFERENCE to a generic function
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//! is added or removed somewhere. Even though the definition of the function
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//! might be unchanged, a new REFERENCE might introduce a new monomorphized
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//! instance of this function which has to be placed and compiled somewhere.
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//! Conversely, when removing a REFERENCE, it might have been the last one with
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//! that particular set of generic arguments and thus we have to remove it.
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//!
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//! From the above we see that just using one codegen unit per source-level
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//! module is not such a good idea, since just adding a REFERENCE to some
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//! generic item somewhere else would invalidate everything within the module
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//! containing the generic item. The heuristic above reduces this detrimental
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//! side-effect of references a little by at least not touching the non-generic
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//! code of the module.
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//!
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//! A Note on Inlining
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//! ------------------
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//! As briefly mentioned above, in order for LLVM to be able to inline a
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//! function call, the body of the function has to be available in the LLVM
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//! module where the call is made. This has a few consequences for partitioning:
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//!
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//! - The partitioning algorithm has to take care of placing functions into all
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//! codegen units where they should be available for inlining. It also has to
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//! decide on the correct linkage for these functions.
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//!
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//! - The partitioning algorithm has to know which functions are likely to get
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//! inlined, so it can distribute function instantiations accordingly. Since
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//! there is no way of knowing for sure which functions LLVM will decide to
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//! inline in the end, we apply a heuristic here: Only functions marked with
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//! `#[inline]` are considered for inlining by the partitioner. The current
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//! implementation will not try to determine if a function is likely to be
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//! inlined by looking at the functions definition.
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//!
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//! Note though that as a side-effect of creating a codegen units per
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//! source-level module, functions from the same module will be available for
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//! inlining, even when they are not marked `#[inline]`.
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mod default;
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mod merging;
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use rustc_data_structures::fx::{FxHashMap, FxHashSet};
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use rustc_data_structures::sync;
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use rustc_hir::def_id::DefIdSet;
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use rustc_middle::mir::mono::MonoItem;
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use rustc_middle::mir::mono::{CodegenUnit, Linkage};
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use rustc_middle::ty::print::with_no_trimmed_paths;
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use rustc_middle::ty::query::Providers;
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use rustc_middle::ty::TyCtxt;
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use rustc_span::symbol::Symbol;
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use crate::collector::InliningMap;
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use crate::collector::{self, MonoItemCollectionMode};
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pub struct PartitioningCx<'a, 'tcx> {
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tcx: TyCtxt<'tcx>,
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target_cgu_count: usize,
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inlining_map: &'a InliningMap<'tcx>,
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}
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trait Partitioner<'tcx> {
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fn place_root_mono_items(
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&mut self,
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cx: &PartitioningCx<'_, 'tcx>,
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mono_items: &mut dyn Iterator<Item = MonoItem<'tcx>>,
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) -> PreInliningPartitioning<'tcx>;
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fn merge_codegen_units(
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&mut self,
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cx: &PartitioningCx<'_, 'tcx>,
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initial_partitioning: &mut PreInliningPartitioning<'tcx>,
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);
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fn place_inlined_mono_items(
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&mut self,
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cx: &PartitioningCx<'_, 'tcx>,
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initial_partitioning: PreInliningPartitioning<'tcx>,
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) -> PostInliningPartitioning<'tcx>;
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fn internalize_symbols(
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&mut self,
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cx: &PartitioningCx<'_, 'tcx>,
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partitioning: &mut PostInliningPartitioning<'tcx>,
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);
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}
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fn get_partitioner<'tcx>(tcx: TyCtxt<'tcx>) -> Box<dyn Partitioner<'tcx>> {
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let strategy = match &tcx.sess.opts.debugging_opts.cgu_partitioning_strategy {
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None => "default",
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Some(s) => &s[..],
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};
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match strategy {
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"default" => Box::new(default::DefaultPartitioning),
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_ => tcx.sess.fatal("unknown partitioning strategy"),
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}
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}
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pub fn partition<'tcx>(
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tcx: TyCtxt<'tcx>,
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mono_items: &mut dyn Iterator<Item = MonoItem<'tcx>>,
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max_cgu_count: usize,
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inlining_map: &InliningMap<'tcx>,
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) -> Vec<CodegenUnit<'tcx>> {
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let _prof_timer = tcx.prof.generic_activity("cgu_partitioning");
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let mut partitioner = get_partitioner(tcx);
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let cx = &PartitioningCx { tcx, target_cgu_count: max_cgu_count, inlining_map };
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// In the first step, we place all regular monomorphizations into their
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// respective 'home' codegen unit. Regular monomorphizations are all
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// functions and statics defined in the local crate.
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let mut initial_partitioning = {
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let _prof_timer = tcx.prof.generic_activity("cgu_partitioning_place_roots");
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partitioner.place_root_mono_items(cx, mono_items)
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};
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initial_partitioning.codegen_units.iter_mut().for_each(|cgu| cgu.estimate_size(tcx));
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debug_dump(tcx, "INITIAL PARTITIONING:", initial_partitioning.codegen_units.iter());
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// Merge until we have at most `max_cgu_count` codegen units.
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{
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let _prof_timer = tcx.prof.generic_activity("cgu_partitioning_merge_cgus");
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partitioner.merge_codegen_units(cx, &mut initial_partitioning);
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debug_dump(tcx, "POST MERGING:", initial_partitioning.codegen_units.iter());
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}
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// In the next step, we use the inlining map to determine which additional
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// monomorphizations have to go into each codegen unit. These additional
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// monomorphizations can be drop-glue, functions from external crates, and
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// local functions the definition of which is marked with `#[inline]`.
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let mut post_inlining = {
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let _prof_timer = tcx.prof.generic_activity("cgu_partitioning_place_inline_items");
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partitioner.place_inlined_mono_items(cx, initial_partitioning)
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};
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post_inlining.codegen_units.iter_mut().for_each(|cgu| cgu.estimate_size(tcx));
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debug_dump(tcx, "POST INLINING:", post_inlining.codegen_units.iter());
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// Next we try to make as many symbols "internal" as possible, so LLVM has
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// more freedom to optimize.
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if !tcx.sess.link_dead_code() {
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let _prof_timer = tcx.prof.generic_activity("cgu_partitioning_internalize_symbols");
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partitioner.internalize_symbols(cx, &mut post_inlining);
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}
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// Finally, sort by codegen unit name, so that we get deterministic results.
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let PostInliningPartitioning {
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codegen_units: mut result,
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mono_item_placements: _,
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internalization_candidates: _,
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} = post_inlining;
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result.sort_by_cached_key(|cgu| cgu.name().as_str());
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result
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}
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pub struct PreInliningPartitioning<'tcx> {
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codegen_units: Vec<CodegenUnit<'tcx>>,
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roots: FxHashSet<MonoItem<'tcx>>,
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internalization_candidates: FxHashSet<MonoItem<'tcx>>,
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}
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/// For symbol internalization, we need to know whether a symbol/mono-item is
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/// accessed from outside the codegen unit it is defined in. This type is used
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/// to keep track of that.
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#[derive(Clone, PartialEq, Eq, Debug)]
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enum MonoItemPlacement {
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SingleCgu { cgu_name: Symbol },
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MultipleCgus,
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}
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struct PostInliningPartitioning<'tcx> {
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codegen_units: Vec<CodegenUnit<'tcx>>,
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mono_item_placements: FxHashMap<MonoItem<'tcx>, MonoItemPlacement>,
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internalization_candidates: FxHashSet<MonoItem<'tcx>>,
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}
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fn debug_dump<'a, 'tcx, I>(tcx: TyCtxt<'tcx>, label: &str, cgus: I)
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where
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I: Iterator<Item = &'a CodegenUnit<'tcx>>,
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'tcx: 'a,
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{
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let dump = move || {
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use std::fmt::Write;
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let s = &mut String::new();
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let _ = writeln!(s, "{}", label);
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for cgu in cgus {
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let _ =
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writeln!(s, "CodegenUnit {} estimated size {} :", cgu.name(), cgu.size_estimate());
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for (mono_item, linkage) in cgu.items() {
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let symbol_name = mono_item.symbol_name(tcx).name;
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let symbol_hash_start = symbol_name.rfind('h');
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let symbol_hash = symbol_hash_start.map_or("<no hash>", |i| &symbol_name[i..]);
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let _ = writeln!(
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s,
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" - {} [{:?}] [{}] estimated size {}",
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mono_item,
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linkage,
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symbol_hash,
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mono_item.size_estimate(tcx)
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);
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}
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let _ = writeln!(s, "");
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}
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std::mem::take(s)
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};
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debug!("{}", dump());
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}
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#[inline(never)] // give this a place in the profiler
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fn assert_symbols_are_distinct<'a, 'tcx, I>(tcx: TyCtxt<'tcx>, mono_items: I)
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where
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I: Iterator<Item = &'a MonoItem<'tcx>>,
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'tcx: 'a,
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{
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let _prof_timer = tcx.prof.generic_activity("assert_symbols_are_distinct");
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let mut symbols: Vec<_> =
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mono_items.map(|mono_item| (mono_item, mono_item.symbol_name(tcx))).collect();
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symbols.sort_by_key(|sym| sym.1);
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for &[(mono_item1, ref sym1), (mono_item2, ref sym2)] in symbols.array_windows() {
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if sym1 == sym2 {
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let span1 = mono_item1.local_span(tcx);
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let span2 = mono_item2.local_span(tcx);
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// Deterministically select one of the spans for error reporting
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let span = match (span1, span2) {
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(Some(span1), Some(span2)) => {
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Some(if span1.lo().0 > span2.lo().0 { span1 } else { span2 })
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}
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(span1, span2) => span1.or(span2),
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};
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let error_message = format!("symbol `{}` is already defined", sym1);
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if let Some(span) = span {
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tcx.sess.span_fatal(span, &error_message)
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} else {
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tcx.sess.fatal(&error_message)
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}
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}
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}
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}
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fn collect_and_partition_mono_items<'tcx>(
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tcx: TyCtxt<'tcx>,
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(): (),
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) -> (&'tcx DefIdSet, &'tcx [CodegenUnit<'tcx>]) {
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let collection_mode = match tcx.sess.opts.debugging_opts.print_mono_items {
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Some(ref s) => {
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let mode_string = s.to_lowercase();
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let mode_string = mode_string.trim();
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if mode_string == "eager" {
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MonoItemCollectionMode::Eager
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} else {
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if mode_string != "lazy" {
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let message = format!(
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"Unknown codegen-item collection mode '{}'. \
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Falling back to 'lazy' mode.",
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mode_string
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);
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tcx.sess.warn(&message);
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}
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MonoItemCollectionMode::Lazy
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}
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}
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None => {
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if tcx.sess.link_dead_code() {
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MonoItemCollectionMode::Eager
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} else {
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MonoItemCollectionMode::Lazy
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}
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}
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};
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let (items, inlining_map) = collector::collect_crate_mono_items(tcx, collection_mode);
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tcx.sess.abort_if_errors();
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let (codegen_units, _) = tcx.sess.time("partition_and_assert_distinct_symbols", || {
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sync::join(
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|| {
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let mut codegen_units = partition(
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tcx,
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&mut items.iter().cloned(),
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tcx.sess.codegen_units(),
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&inlining_map,
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);
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codegen_units[0].make_primary();
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&*tcx.arena.alloc_from_iter(codegen_units)
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},
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|| assert_symbols_are_distinct(tcx, items.iter()),
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)
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});
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let mono_items: DefIdSet = items
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.iter()
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.filter_map(|mono_item| match *mono_item {
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MonoItem::Fn(ref instance) => Some(instance.def_id()),
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MonoItem::Static(def_id) => Some(def_id),
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_ => None,
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})
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.collect();
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if tcx.sess.opts.debugging_opts.print_mono_items.is_some() {
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let mut item_to_cgus: FxHashMap<_, Vec<_>> = Default::default();
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for cgu in codegen_units {
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for (&mono_item, &linkage) in cgu.items() {
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item_to_cgus.entry(mono_item).or_default().push((cgu.name(), linkage));
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}
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}
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let mut item_keys: Vec<_> = items
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.iter()
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.map(|i| {
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let mut output = with_no_trimmed_paths(|| i.to_string());
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output.push_str(" @@");
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let mut empty = Vec::new();
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let cgus = item_to_cgus.get_mut(i).unwrap_or(&mut empty);
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cgus.sort_by_key(|(name, _)| *name);
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cgus.dedup();
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for &(ref cgu_name, (linkage, _)) in cgus.iter() {
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output.push(' ');
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output.push_str(&cgu_name.as_str());
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let linkage_abbrev = match linkage {
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Linkage::External => "External",
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Linkage::AvailableExternally => "Available",
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Linkage::LinkOnceAny => "OnceAny",
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Linkage::LinkOnceODR => "OnceODR",
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Linkage::WeakAny => "WeakAny",
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Linkage::WeakODR => "WeakODR",
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Linkage::Appending => "Appending",
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Linkage::Internal => "Internal",
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Linkage::Private => "Private",
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Linkage::ExternalWeak => "ExternalWeak",
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Linkage::Common => "Common",
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};
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output.push('[');
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output.push_str(linkage_abbrev);
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output.push(']');
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}
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output
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})
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.collect();
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item_keys.sort();
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for item in item_keys {
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println!("MONO_ITEM {}", item);
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}
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}
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(tcx.arena.alloc(mono_items), codegen_units)
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}
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fn codegened_and_inlined_items<'tcx>(tcx: TyCtxt<'tcx>, (): ()) -> &'tcx DefIdSet {
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let (items, cgus) = tcx.collect_and_partition_mono_items(());
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let mut visited = DefIdSet::default();
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let mut result = items.clone();
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for cgu in cgus {
|
||||
for (item, _) in cgu.items() {
|
||||
if let MonoItem::Fn(ref instance) = item {
|
||||
let did = instance.def_id();
|
||||
if !visited.insert(did) {
|
||||
continue;
|
||||
}
|
||||
for scope in &tcx.instance_mir(instance.def).source_scopes {
|
||||
if let Some((ref inlined, _)) = scope.inlined {
|
||||
result.insert(inlined.def_id());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
tcx.arena.alloc(result)
|
||||
}
|
||||
|
||||
pub fn provide(providers: &mut Providers) {
|
||||
providers.collect_and_partition_mono_items = collect_and_partition_mono_items;
|
||||
providers.codegened_and_inlined_items = codegened_and_inlined_items;
|
||||
|
||||
providers.is_codegened_item = |tcx, def_id| {
|
||||
let (all_mono_items, _) = tcx.collect_and_partition_mono_items(());
|
||||
all_mono_items.contains(&def_id)
|
||||
};
|
||||
|
||||
providers.codegen_unit = |tcx, name| {
|
||||
let (_, all) = tcx.collect_and_partition_mono_items(());
|
||||
all.iter()
|
||||
.find(|cgu| cgu.name() == name)
|
||||
.unwrap_or_else(|| panic!("failed to find cgu with name {:?}", name))
|
||||
};
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue